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Melee Mob HP Increase is Ridiculous

Discussion in 'Release 36 Feedback Forum' started by DAKelam1, Nov 17, 2016.

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  1. redfish

    redfish Avatar

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    Yea, I'm in the same place. The argument was that people would wear down the mobs focus and kill them then. But, as a player, I often wear down my focus all the time in one run, leaving me to wait for my focus to build up, and the mobs don't kill me. Basically, you'd have them have a "free attack" move like we have and passive defenses, and then skill moves. So enemy bandits could actively use defense skills like parry, dodge, evasion, deflect, and then actively use attack skills, etc. in addition to their passive defenses and free attack.
     
  2. Knightguy

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    After the rework its a little better, some went from 800 to 630s but i'll miss the glory days when they had less hp.
     
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