Just watched the video again and made a list of their main points for choosing the overhead map. Faster delivery: I highly doubt anyone would prefer a faster delivery if they have the option of not playing with an overhead map. Single player: Chris mentions the importance of the overhead map in the single player mode, which cuts away a large portion of the games online audience. Cut down on travel times: Seriously? Create runes and code in Kal Ort Por if that's such a big issue. Long travel times in UO was never an issue. The choice to spend a long time walking from city to city WAS there though, unlike in SoTA. Cut out annoying exploration: Again, who finds exploration annoying? If you don't want to do it, then don't, but removing the ability to randomly run into a forest to explore seems very strange. Decreases testing time in small instances: This ties back to the first point of a faster delivery time. I am sure that we would all be patient enough to wait a little longer for a truly amazing game. A lot simpler to develop: Probably, yes. I don't know the first thing about coding or making games, so I'll concede this one. However, players will be able to tell that this was the "simple" approach. Focus story. Never been too fond of story based MMO's, but I am aware that many are. Ultima VI however also had a great story, and as far as I recall, there was no overhead map, and the world felt rather large, and still allowed exploration. Atleast that's how I remember it. No need for Different servers since the map is all cut up. The age old excuse of "No longer will you have to re-roll to play with friends". Come on, how many does this predicament truly affect? Start over on a new server. If you found out your friends are playing on a new server, move. Or tell them to move, simple. Low cost: Granted. However this will not solve the growing concern many of us players have about playing with an overhead map. A recent poll showed that it was very unpopular, and as has been argued before in this thread, this game cannot afford to alienate such a large audience. Again, I am not bashing the game, its devs or anything of the sort. I want this game to succeed obviously since I've pledged. I just fear that its current path will lead to disaster down the road.