First, I'm pretty happy with it, it looks great and I think it will be a win. I will bump this when I update it, but put all the info in this top post so Devs can quickly see it all. Since we get repeatedly told to check in with Captain Kinsey, I think it would be great as a Task. Whether that happens or not, getting up there and having Captain Kinsey tell me to help the Lord who I've already talked to and got the quest from, was a disappointment. I would like to get a second quest to do at the same time as doing the Lord's quest. Ie, bring the painting to the lord, bring the bandit leader head to the Captain. Corporal Helois waves at me but has nothing to say that the 2 previous soldiers did. It's a letdown. Fishing guard and Lord both wave at me after getting the quest from them. Lt. Tilton needs a popup explaining how the skill tree works. Lt. Tilton (or other skill trainers if player gets out without opening) needs more obvious indication of how to open attack, bar, etc. Met a new player in Live server today that had totally missed it at Soltown but knew it existed, just not how to get it. I've got a map of Solice Bridge in my hotbar, but I've already left by the time I open it Fishing pole is already equipped but fishing guard says to equip it. Maybe say "make sure you have a fishing pole equipped. She says to use the fishing skill but there has been no explanation about loading glyphs on bar, using it from skill menu, or anything. Does fishing not pop up a loot window? Fishing guard doesn't respond with Item Transfer to Salmon, only to Fish. Running from the boat to the camp is empty. Getting quests doesn't make sense here here, how about Undead on the way up to the top? With skirmishing guards? Players have little fighting in Solace Bridge, it would be nice to get a bit more in before starting the talking. If the loading platform at the top were a little farther out, you could put a pallet at the bottom and let players "elevate" up, perhaps past the Undead. Perhaps Ingots from Scrap recipe to start with, or on the Crafting Vendor? Ore is notoriously hard to recognize when starting SotA. Put one in a super obvious place, like on the big rock on the other side of the rope bridge, by the guard. The Exit arch is really popping in, my settings are Maxxed Bear is a nice challenge Let players use the beefstock and such to cook (it's value 0 so I am assuming it won't work at the moment) Get the players used to the idea of food, have an NPC give it to them and instruct them to eat before battle Teach sprinting somehow, a race, a message that must be delivered super fast, etc.