Considering that no one seems to ever bring up the subject, I feel like I'm the only one that seems concerned about the Pickpocket skill... or the Subterfuge tree entirely! So I have to speak up. For now, lets focus on the Pickpocket skill: Is it really a PvP only skill? I mean, it's so ungodly unusable in PvE with the insane cooldown, long casting time, Distract is unreliable and the fact that NPCs all carry personal radars and night-vision goggles... and when you DO manage to cast it, you get nothing. No loot (I love gold), no skill up. Nothing. Should I be surprised? It's says "Only usable in PvP" in the tooltip! Well, yeah, I'm totally surprised! For multiple reasons: Who's flagged for PvP and going to stand still for approximately 10 seconds without noticing ANYONE around them? Why is there a skill that exists SOLELY for the purpose of causing grief to the other players? Here, we have a game that promotes being able to fulfill your character's career as a crafter, but not as a street rat. I don't want to be an assassin. I just want the satisfaction that I stole stuff from people. @Lum are your NPCs not people? If your idea of pickpocket is to just drag-n-drop items from other people's tables and crates, then chances are you don't understand the play-style at all... or understand that MAYBE the game should have consistency (stealing from players is done one way, but stealing from NPCs is done a completely different way). I keep trying and trying, but SotA's making me hate stealth play... one of the few non-combat styles that I enjoy playing. If you can't do it right, why bother? Have the devs said anything on the issue? Is this Dev+ classified info? Are they aware of the issues and looking for solutions? I'd be more than happy to troubleshoot and spitball ideas. I watch every hangout and I'm distraught because everybody seems concerned about decorations, property, music instruments or something along those lines.