Well I thought i'd test the potion parts out in combat. I'm not convinced having consumables on the random card system is great ..... it seems a little weird. The issue is, any PvPer who will have any sense will have healing and consumables on fixed cards (your always going to need to use these items at any point in PvP). This kind of sadly then makes some other spells fairly pointless.......you would never have chance to cast an elemental in the middle of PvP should the right card appear. I would really like to see healing spells and consumables separate from the system ....... at the very least consumables should be. Other thing I noticed is that there is a timer on potions to use them.......and you can fail if disturbed...... my view is you shouldn't 'fail' to drink a potion and there shouldn't necessarily be a 'casting timer'. It should be instant. You could then argue that you might not heal as much if your disturbed (rp terms you might have spilt some of the potion). My biggest annoyance at the moment is that each time you move, if you are casting a spell then it will fail. I'd much rather see a system similar to UO where if you start to cast then you will freeze.