PVP Full Loot and the PKing experience!

Discussion in 'PvP Gameplay' started by Greed., Feb 1, 2014.

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  1. Hardy

    Hardy Avatar

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    There are constant gank squads in places in many places on earth - ie, Mexico, Sri Lanka, parts of Africa and the Middle East. That is the main reason so many people want to get the hell out of those places.

    Edit - Also, don't forget Gabe's Law , people will always behave much worse online than in real life.
     
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  2. Robby

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    Well, I mean in places where people like use live where we got the ability to safely make forum posts for an online video game. Gank squads are rare.
     
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  3. Ben

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    jeezz i would love to see this happen :)
     
  4. G Din

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    Think i've finally come to realize that there is no reason to play multiplayer without full loot pvp with PKing all over the place. I'd make towns safe and maybe a few starter dungeons, but thats about it.
     
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  5. Ben

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    to be honest, ive been searching for a game like UO since ... i left UO 2001, i just hope (and backed for it) that this game turns out to be more of UO then all so called MMO`s ive been playing since then.
     
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  6. Owain

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    I think it's a bit premature to be predicting what's going to be happening in multiplayer before we even know if Open PvP is going to be included, don't you?
     
  7. ImABigDeal

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    We HAVE to have PvP full looting options. Safe in towns and certain "guards" zones. Otherwise, I feel this game is just going to be yet another MMORPG on the boards.. Just another flavor that will come and pass. There is a reason that UO has thousands and thousands of followers still searching for that game to fill the void that we old school players all have. This is because we want the excitement, the thrill, the challenge of banding up with friends and fighting the odds. Sometimes you win, and sometimes you loose.. but you will never loose the passion for the game when you're emotionally attached and feel like you're really fighting for your life.

    Also, I really don't see how this will work right if you allow a user to simply flip a switch and be safe from death / looting. It has to be all or nothing or the flow just won't work right.

    MAKE THE RIGHT DECISION SotA! PvP full looting options. People will play your game.. Trust me!! It's what the people want.
    Totally different game, but look at DayZ. It's a first person shooter game that tons of poeple are playing.
    It's because you can kill anyone, loot them and it has the excitement that NO other games out there have.
     
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  8. G Din

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    Nope.

    Giving people choices blah blah blah just waters down the entire experience. UO was great because it just laid out the game and let the world develop. No open pvp, semi pvp, no pvp blah blah blah. The game knew what it was and played like it.

    SotA has no freaking clue what it is.
     
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  9. Owain

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    Well I think a game that sells to 100 people (90 SPO/FPO/OPO PvE players and 10 OPO Open PvP players) will be more successful than a game that sells to only 10 OPO Open PvP players, but that's just me.

    I may be off on those percentages, but once we get farther along in the Beta Test and closer to release, it will be interesting if Portalarium releases the actual nums. I suspect that Open PvP will not be that great a number, but I might be wrong. We'll see.
     
  10. Lord_Darkmoon

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    Having Open PvP with Full Loot would prevent me from ever entering OPO mode.
     
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  11. blaquerogue

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    i liked this post because as a PVP'r, and running with and against Pkrs we dont really like to hear all the grief anyhow, so its better for all of us as a whole!
     
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  12. Owain

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    OPO means Open Play Online, not Open PvP. Don't confuse the two.
     
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  13. Lord_Darkmoon

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    I know. I meant that if there was Open PvP with full loot always enabled in Open Play Online, I would stick to either Single Player or Friends Only Mode...
     
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  14. NRaas

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    Yes, I suspect such would permanently drive many users down to lower modes.

    However, considering the details provided by the devs so far, that does not appear to be their intent, so I would not worry too much about it. :)
     
  15. barkleyjer

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    I agree, if you have decent PvP'ers on the 'Good Side', hunting down PK'ers works well. I remember back to the first year of Ultima Online on the Napa Valley shard there was a PK named Kharn who was killing any trespassers north of Minoc. A group of people formed up at the bank and then headed out and put an end to him. UO didn't do very well at punishing PK'ers. If SoTA did this, there needs to be punishments to keep the game in balance.
     
  16. apoc01

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    It is really depressing to read people that literally live in fear over getting killed in a game. PVP is competition. It is the essence of multiplayer. If you do not like excitement in your gameplay then you should probably stick to single player games. PVE = Random people who dont ever remember each others names coming together for 5 minutes to kill a few mobs then moving on to try to get the next "UBER LEWT".. How about we put the soul back into gaming for once. The real enjoyment of gaming is being able to choose between right or wrong, otherwise it is just another cookie cutter game. Please make the right decision Richard and team. PVP will make the game stand out. If you dont believe it look at the 2 top selling games on steam right now. Rust and DayZ BOTH FULL LOOT PVP Games!!
     
  17. Morkul

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    I think you miss the point. Most of us that do not want a full open PVP want a role-playing game style, this is after all a role-playing game. In a RPG a open PvP means there will be murderers and in general most PvP player do not want to roleplay a murderer, perkaps a killer but that is a completely other thing. Then we have the consequence of murder, it must be really hard like long jail time or permanent death of the character else there will simply be no consequence for murder.

    DayZ is a pure action MMO and are in a completely category of game and can't even be compared to SotA.

    Rust do have some elements of role-playing but are far from a full fledged RPG like SotA. And after playing Rust some I REALLY hope that kind of player do not even come close to SotA, there is a chance that what I saw is not representable for the game but such ruthless and generally bad behaviour and language is nothing I want to play in. I might be old fashion and over the average gaming age (+40) but I still expect respectable behaviour and to be honest I guess that SotA will have much higher average age then games like Rust and DayZ.
     
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  18. Akeashar

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    Actually, that couldn't be the furthest from the truth in relation to PvE and bonding. It may be the way in WoW with the Drive-Thru Raiding, but at least prior to that with Guilds, in FFXI with Dynamis and Sky groups, TSW with Cabals, PvE is a very social experience where you join a group and socialise, get to know each other during the downtime hours, work together to overcome challenges, and sometimes kick back and take part in meaningful PvP for the games that have it. PvE is community. There may be the equivalent on the PvP side but I wouldn't know it.
     
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  19. Grim Reaper

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    Sorry to burst your bubble. But, there is always going to people that like to kill each other like in RUST and DAYZ that will kill everyone or everything. Rust and DAYZ are not MMO's so you cannot compare them to MMO's. While you want to Role play and be an RP'r that is all fine but, I will kill you. This game to me is after all a game....that is why there is anti-PK clans and PK clans. It always balance's out in the end however, don't expect people not to grief others because there will be griefing and there will be blood shed! Also, you will find unmature/mature players in just about every game so you stating that maturity plays a factor in a game like this you cannot be more mistaken.

    P.S. PvP is what makes games fun not PvE. PvE is a must to PvP...however, when there is a game just about PvE it becomes really boring once you learn the mobs repeatable and limited abilities. In the end, the real challenge comes from PvP as your opponent/opponents are always learning(an AI is limited and will always be this way).
     
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  20. Morkul

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    Why do you feel the need to force YOUR will on others?? It's YOU (and some others but not all players) that think PvP is what makes games fun not PvE, there a large amount of of players that thinks just the opposite.

    Another fun thing is that you are using DayZ as an example, not only a completely other genre then SotA but also a game that are loosing players. DayZ are still tops selling game but over the last few days lost quite large amount of players, looking over 30 days the loss are little over 5% looking over 15 days the number is much higher then that. Since it's top selling means that is looses a huge amount of players that have been playing the game some and it's some what compensated with new buyers.
     
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