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R41 Post Mortem Missed Questions

Discussion in 'Announcements' started by DarkStarr, May 10, 2017.

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  1. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    Here are the questions that we did not have time to get to. I tried my best to answer these (with some help from Chris and others) but some we just don't have details yet to provide. I will try my best to follow up but please understand I probably won't have time to do any follow ups to these.

    Jakobijan: Can we have the ability to Un-Socket weapon if it was done after enchanting (or at least changing attunement)?
    We can consider the ability to unsocket a weapon but we will likely want to destroy the gem in the process.

    Govenor Tempest: Will there be a point, when a town will be taken over when no Avatars are there to save the day?
    Maybe eventually but that is definitely outside the scope of Episode 1

    Rufus D’ Asperdi: Would it be possible to configure entry points in a POT based on the location the Avatar is traveling from?
    Yes we have that tech in our backlog.

    Rufus D’ Asperdi: Request: Please provide the Town Crier and Banker in the Grasslands Templates some shelter. I feel for them every time I wander down to the docks in the rain.
    We will consider it.

    Elfenwahn: Can you please implement that Private (!) Vendors take their charge only after a successful trade and not when I enter the offer?
    No because then players will just use vendors for storage and laundering items for gold farming.

    Bubonic: How, exactly, are towns and housing being handled in SPOffline? Will the NPC towns be filled with empty lots? Or will they be filled with houses? If the latter, then will those houses be occupied? Decorated? Will we be able to (break and) enter other people's houses? Will they have NPCs?
    We do not have the exact details for this but the plan is for the lots to have some buildings on them, much like most NPC towns start with before players start claiming lots. Right now we do not have plans to decorate them nor put NPCs in them for Episode 1 launch but that might change.

    That_Shawn_Guy: When can we expect a POT tools, features, and bug fix pass?
    Q3 or Q4

    That_Shawn_Guy: When will stone based craftables (pavers, blocks, etc) be salvageable?
    Q3 or Q4

    Dartan Obscuro: What improvements are planned for private vendors and when can we expect them?
    We want to give players much finer controls over inventory management especially when multiple people are listing items on the vendor. For instance we want to give owners the ability to remove all items from a single person versus removing all items from everyone. Timeframe is Q3 or Q4.

    Dartan Obscuro: For public and private commissioned vendors, will you consider allowing listing price reduction without re-listing cost?
    Probably not.

    Baron Drocis: What’s the ETA on NPC Guards?
    Q3 or Q4

    Twofoldsilence: Would it be possible to remove or at least extend the resurrect time limit on tamed creatures. I’m asking, because it’s not like they are super powerful, so why is there a limit to resurrect them?
    Because then they are immortal and there is no need to have resurrection at all. They are an extra source of damage output so you may not feel they are powerful but they are.

    Rhiannon: I believe you guys said you were working on a specific house for merchants (so we don’t have to leave our poor employees outside in the rain in order to be seen). What is the status of that project?
    We have not started this.

    Rhiannon: When will we be able to have our housing shutters STAY OPEN? *losing my mind*
    We have this task on the backlog but we have not started working on this.

    Datendrache: I’ve tried to illuminate rooms with floor lamps but they have a very short range. Is there a reason these cannot be considerably brighter?
    We can look at extending the range of these.

    Vulgaren: Will there be the ability to mount ducks in flying and standing/sitting positions? Will there be the ability to craft full body mounts such as a grizzly bear standing on its hind legs?
    Great ideas!

    Vulgaren: Will dust cloth covered furniture become available as decoration? As in covering the furniture while leaving the home vacant for an extended amount of time.
    Cool suggestion

    Yzelph: When will there be mountable surface areas on the outside of the ‘Small Old Keep Village Home’? The equivalent ‘Stone 2-Story Keep with Corner Turret Village Home’ has these mounts.
    The issue is that this was one of the very first buildings we ever made before we even had exterior decoration surfaces. The exterior wall is very curvy. It would mean rebuilding the exterior wall and that is simply not a priority versus other projects.

    Belladonna Rose: Will we ever be able to place wall shelves on crafted walls?
    We are working on allowing a limited set of exterior decorations to be placed on these walls but probably not anything flagged for interior decorations because we don’t want people putting paintings in their front yards.

    Sir Grant: Can we get some in-game purchasable homes in single player offline mode?
    Yes, all add on store and pledge items will be available for purchase in-game with in-game gold in offline mode in a future release, hopefully by R43.

    Sir Grant: When will the other companions be available in offline single player mode?
    Hopefully more companions by end of the year.

    Keldon Lighthand: When will we get snow covered roofs for snow biome towns.
    This requires biome and weather based texture swapping tech that we do not have scheduled yet. May not make Episode 1 launch.

    Gringo: Is there any plans on adding casino themed decoration?
    Yes but not sure when.

    Lady Morgana: Would you trigger the Water Death animation to play also for the Avatars who die in hot tubs?
    Hahahaaahaahaahaaahhaaa! Totally!

    Lady Morgana: Would you add rockable baby cradles to NPC buildings? There are baby cradles in Ultima 7.
    Great suggestion!!!!

    Jakobijan: Can we have Craftable Basements?
    Good suggestion

    SmokerKGB: Why are many scenes still marked as “solo/group”, when they are clearly a group experience for survivability? Will there ever be scenes more appropriate for solo only?
    This has more to do with the fact that the story is intentionally meant to be non-linear so that you move back and forth between the three paths and when you come to a section that is too hard for you then you are supposed to go work on one of the other paths for a while before returning. We are working on adding more story elements that will help guide players to this since they are not figuring it out on their own and trying to finish each path completely.

    SmokerKGB: Why is there so much copper in the game, and iron is rare, in lower skull scenes?
    Ore is regionally diverse so in some places copper is more common and iron is more common. We did make a review and adjustment for R42 of iron ore in lower skull scenes to make it slightly more plentiful.

    Skyo: When you log in or out of the game it would be nice to know the total XP gained that session.
    Interesting suggestion.

    TeddyMIT: Are we going to have creatures that are higher level than and more in number than Obsidian Wolf and Obsidian Bear in the game?
    Yes eventually. For instance Wild Boars are on the backlog.

    Womby: Are you planning any simple additions that would help players create their own quests (e.g. an NPC that will repeat a single paragraph when engaged in conversation; a chest that will allow removal of one item per player)?
    Yes like the chest you mention, decorations that spawn creatures (ex. spider eggs), placeable traps, etc.

    Elfenwahn: When can we see multiplayer quests (not tasks) that allow to explore dungeons with actual context/plot like Necropolis.
    Not in scope for Ep. 1

    Brass Knuckles: Is there a eta on sota map working in underground biomes?
    SotA Map works in undeground maps (dungeons, mines, etc.). Are you referring to POTs? Then the POT owners need to work with Jakub White, not a question or issue for Portalarium to handle.

    Scoffer: Has there been any metric done on how many people visited Verdantis and serpent spine before and after the re-design has been done and how much has the traffic changed?
    We have not noticed any significant differences in traffic.

    Scoffer: Will Graff and etceter mines be redesigned as part of the uncloning?
    Graff and Etceter were not clones to begin with so they are not being redesigned.

    Jack Knyfe: Since Carpentry got a bunch of love in the past two releases, can we put the Norgard outfits on the schedule for R42/R43? Followup: will we see any other regional clothing prior to Episode 1 launch?
    I quote from the Q2 Schedule post from the R43 section: “Character: The Oracle herself will appear for the first time in the game as will the Shroud of the Avatar. We will be doing polish work on various creatures in the game, such as the Troll. We will also begin creating Viking-inspired clothing for the NPCs in the Norgard and Verdantis areas of Novia to better define that region, including outfits for Royalty, Guards, Citizens, and Merchants.”
    As to your follow up we don’t have any current plans for other regional clothing but we have considered possibly some greco/roman inspired gear from Elysium/Xenos.


    GreyMouser Skye: For RG. You were mulling over the 'forced' camera zooms due to close quarters which zoom into the back of the avatar head. Translucency on a forced zoom? Some other solution? Still mulling it over?
    Still thinking on this one.

    Lord Andernut: Vendor: Are there plans to allow someone to list a stack of items but allow players to purchase only 1 of that stack? This would be very useful!
    Yes but low priority right now

    Lord Andernut: Tech: How much of a performance hit are NPCs? Hypothetically if someone had 25 pets on a lot would it cause massive slowdowns for players on the lot?
    Pathfinding is fairly significant so that would be a lot when multiplied across an entire town so it wouldn’t be just 25, it would be 25 times 100-200 lots...

    Stryker Sparhawk: In the standup notes, there was mention of sign posts with teleporters. Is this to be an NPC city function or more broad spectrum to other housing areas
    We are still experimenting so I do not want to set expectations on this just yet.

    Yordic Meyers: Is the non-enchantable/gemmable crossbows a bug or intentional?
    It is a bug that we tried to fix in a patch for R41 but sadly failed. It will be fixed for R42

    Moussaka: Are Music Skills considered to be added?
    If you are talking about some kind of Bard combat skill / magic tree then yes eventually but not for Episode 1

    Paulie Walnuts: (Balance ) Chris, would you consider making corpse explosion more like earthquake, thus removing the cast limit on corpses.
    No.

    Lumpygravy (Grumpy OldGamer): projected 1.0 date? Estimated?
    We hope to be done by end of this year but when the game is ready is the real answer.

    Yordic Meyers: Any chance of getting an oyster bed for Water home lots to make them a bit more unique? Harvesting black pearl and oyster meat like the plants could be nice
    Yes.

    Jack Knyfe: Can we please refactor gathering nodes (ore/wood/cotton/reagents/etc) so that they can be gathered from any valid orientation instead of "That One Angle That Works"?
    This is a factor of the pathfinding plugin we use. Cannot really be changed.

    PabloRSA: Request] can we get the adv/prod xp pool on the main UI so we can see it rise or lower as we adventure without opening the skill UI
    We will consider adding it back.

    Jack Knyfe: Because UI has to have minimum sizes, can we instead have a UI SCALING option so that they maintain aspect ratios / minimum size while allowing more screen real estate?
    Yes eventually but that won’t help with the issue I was describing. You still have a minimum size to maintain readability and column size even with scaling so this would be moot at most resolutions. The only time scaling would be helpful is at super super high resolutions or with multi monitor setups and then you would be scaling the UI up, not down. So, not sure what you think you would gain with this.

    Menchi: Is there any ETA on the currency change?
    No

    Spoon: What are the thoughts on all the spoiler reveals from using SotA MAP. This will definitely ruin some of the exploration value of things like dungeons.
    Don’t use it if you don’t want spoilers?

    Grimbone: Can we please get a Stable sign on the addon store?
    Good suggestion

    Acaelus Fireharp: Can we also get a guild notice board added to the store that functions like a sign on hover to show text?
    We can consider it

    Jobe: Will the health bars ever be movable? I ask because when using 3 monitors spanning at 5760x1080 resolution, the health bars are allllll the way on the left and hard to monitor in combat. Would be nice to be able to move the health bars to the center monitor :smile:
    Yes

    Fantalio: Will we be getting anything like WoW battlegrounds anytime soon? Would love for some type of organized PvP.
    Not exactly the same but we do have plans for Castle Defense Scenarios by end of year.

    PabloRSA: will we ever get a more detailed log for the houses to see what has been taken, moved, or added by who and when.
    Yes eventually.

    guardian spif: when will you quit using red in text i can't read it
    When we can? Which red text exactly?

    Jturcotte: are there plans to give guilds an MOTD ability?
    Yes

    Blu: can the on-screen DPS be color coded by character so we know who is doing the most damage easily?
    Interesting suggestion

    Tila Tenderfoot: Can you un-blend the color of monsters/people when using Night Vision? Hard to see where targets are.
    It’s one of the sacrifices you pay using Night Vision vs a torch or light spell.

    Grimbone: Can the on screen popup combat damage & healing numbers be changes to different colors for the player and the mob? Right now it is hard to tell what damage is players and what damage is mobs.
    Yes

    liz_the_wiz: can we get the ability to dye leather/metal armors, even if only at crafting time?
    LoneStranger (Aaxal Kuurle): Any update on ETA of leather dyes/armor enamels?
    We do plan to support leather dyes and armor enamels but no ETA at this time. Q4 possibly.

    Paulie Walnuts: Is there a way to prevent your combat bar from popping up when you get hit? It does it even when I have auto attack turned off. Also, it takes too long for the combat bar to go away when I go out of combat mode. Could that be lessened?
    Chris: Combat bar stays out for 5 seconds after you're in a combat situation. This combat state is intentional and you can't choose whether or not you are in combat. Otherwise you could just always do noncombat stuff like change armor, weapons, open chests, etc by pretending you weren't in combat.

    LoneStranger (Aaxal Kuurle): Any consideration to changing the action of getting well water to require a bucket, with watering crops returning an empty bucket (with gradual wear)? Empty buckets could be crafted by players.
    Sure we can consider it

    Grimbone: Can we please get more new 2 handed bludgeon weapon patterns on addon store?? 2 handed bludgeon seem to be lacking in that department.
    We will consider.

    Gorn da Morn: When will KS second and third character slots come up?
    Q3 or Q4

    liz_the_wiz: can we get it so we can influence the items on enchant/masterworking so if we want I dunno health that it can be biased
    We have talked about this as a benefit of being a Grandmaster

    Brual Virpio: Can we make One-Man Bands crafted from artifacts maintain the artifact buffs when played?
    No.

    Jack Knyfe: if we reach $100k in the upcoming telethon, will Starr shave off half of his moustache?
    No

    Daxxe Diggler: Can Atos please explain the stats of the Gaudy Vile Spear? (It's all negatives)
    Chris: The Vile Spear is currently bugged and will be fixed in R42

    PabloRSA: Is there a hidden fizzle change when equipping shields, seem i lose more than -5% or -10%
    Chris: No hidden fizzle on shields. There IS a hidden fizzle bonus for having an open hand that you lose when you equip anything in that hand.

    liz_the_wiz: any chance the crafting tables can have a "can make" checkbox to filter out recipes you can't make right now?
    Great suggestion

    PabloRSA: Will we get a chance to evade a siege / world encounter. Maybe add a % by how much dex you have. Too many sieges at the moment makes it annoying to enter towns when solo
    We’ve actually talked about making this something you can do by using stealth skills

    CrazyPhil: When will /conduct work on cat NPCs? Feels like a bug after learning /conduct.
    Ah I think the cats did not get the memo. I will address their leader tomorrow in our weekly Cats versus Humans meeting.

    Acaelus Fireharp: Since we have Garlic, Beef, Bread, and Coleslaw already in game can we have a pastrami and coleslaw sandwich recipe? Mmmmm
    Yumm. You should open a deli in the game!

    Valor Bastagio: Chris, do you have any ideas for damage balancing between high end melee and high end magic users?
    Chris: I continue to watch the numbers and they currently are not miles off. There are a few broken skills *cough* stone arrow*cough* that will be adjusted but they are statistically not that far off though melee is still largely excelling at pure dps grinding but that edge shrinks when you get to single big target fights or PVP

    liz_the_wiz: any chance we can enchant cloaks? cos it says "crafted items" but does not work on cloaks
    At this time we do not plan on making cloaks or other back items enchantable. As it is we believe we have enough enchanting/masterwork slots with all the current items and adding back items to the mix has a strong potential to unbalance things.

    CrazyPhil: I have a lot of crafted furniture I'd like to salvage... any chance of getting salvage for furniture?
    Good suggestion.

    Vladamir Begemot: Are they planning on putting the sleeves back on the Elder Elven Mage Robe?
    Yes that was a bug that should be fixed in R42

    Vladamir Begemot: The Store Bodices are totally broken, making the player's chest and arms see through. Fix for next release?
    Yes will be fixed for R42

    Umuri: Can we get the log range turned up so archers can fully see all damage from all their party?
    Chris: We could but it would need to be an option as many would find it very confusing to have the combat text from a party that split up on screen at all times. Not impossible but not a high priority IMHO

    Valor Bastagio: Is pickpocket going to be addressed as a 5 card system. Also what is your opinion on a player in PVP mode, who goes AFK and is pickpocketed.
    Chris: Pick-pocketing times will remain mostly in the ball park they are in now. I know it upset some people when it was fixed but pick pocket was never intended to be used every 15 seconds endlessly. As for people who go AFK and get pick-pocketed, they shouldn't have gone AFK if they were PVP flagged BUT the punishment for that should be to lose a dozen items not their entire inventory

    PabloRSA: Will there be a decay cap?
    Chris: Yes, there will be a decay cap in the new system.

    Umuri: Can we please get a feature to have a friend system that doesn't share location? Having friend list share location unequivocally completely negates fyodoro's tablet, among other things, and limits your friend list to people you can trust. Which makes commercial deals prohibitive(edited)
    We will consider it

    PabloRSA: [Skill] pack rate, archers arrows weigh less as they are packed more tightly
    Interesting suggestion

    PabloRSA: why does the searing ray and other sun skills not cause a slight 1-2 sec blindness
    Interesting idea

    Manerd: Any plans to make SOTA more multi-monitor friendly? Like will I ever be able to move elements of the UI (like the health bars,chat windows or inventory) to one of my other monitors?
    PabloRSA: will you make the UI changeable or moveable or customisable maybe via Lua script like in LOTRO
    Yes we want to make those elements moveable eventually but probably not via Lua

    CrazyPhil: When will the Obsidian Book of Unlearning allow you to unlearn skills?
    It does do that currently. You can read how to use it in the Character Progression section of the Player Instructions.

    PabloRSA: could we get the mages and archers to step back 3 steps rather than run 5 miles down the road. as a blade person it's more like kiss chase that attacking
    We need to adjust leashing rules and AI behaviors around leashing.

    Umuri: Since we now have the halberd of vanquishing, can we get bless deeds for more pvp hugginess? It's like everyone wears store bought armor!
    Chris: You do not have a halberd of vanquishing! That is a dev only weapon and no player in game has it!

    Acaelus Fireharp: So far most of the armor patterns seem to be for light armor, are there any plans to make plate versions of the cabalist robes and ardoris shogun armor?
    No. Those armors are light armor so they will remain light armor patterns. As stated patterns will NEVER be used to make gear look like something it is not. So light armor cannot be made to look like heavy armor. Blades cannot be made to look like bludgeons. And so on.

    Umuri: Can we get an overtrain system, so that people with obscenely banked exp can remove the desire to macro, at the cost of less-efficient use? I.e. if i have 10 mil exp banked, i can train 10x as fast but use 30x as much experience, for skills where i am overcapped in pool.
    Chris: I will be adjusting the math for the minimum uses per point for R42 so players with tons of XPs will be able to train more quickly without feeling they need to resort to macroing

    Vladamir Begemot: Any chance we could get some advanced physics applied to gustball? And maybe combod glyphs having different effects?
    We will consider it but not high priority right now.

    majoria70: What is planned to tanks and to make melee more viable? Many are switching to archery and magic. Melee cannot crowd control.
    Chris: I think the reality is that some builds are better for group play, some are better for solo play, some are better for PVE, some are better for PVP, some are better against many mid level creatures, some are better against small number of high level creatures, some are better for mid-level players, and some are better for high level players. While it is true that playing as a solo tank at mid level isn't as easy as playing an archer, I think the imbalance is not that big and solo tanks at mid levels grinding multiple weaker creatures is still very high on the xps per hour chart. In short, I'll continue balancing all the classes for all the categories of play but there will likely always be some sweet spots in terms of play power.

    Ancev: Banish Undead seems to do terrible damage to Lich Mages...?
    Chris: In R41 lich mages had both the "Caster" and "Lich" and "Undead" innate resistances. For R42 they will only have the "Lich" and "Undead" and should be more susceptible to some magic, especially life.

    Umuri: For lord british. Are you expecting it to be non-viable for someone to pick a build and stick with it exclusively, and that they will have to branch out to progress? No pure blades, no pure necro only, etc.
    While it would theoretically be possible to be a purist and only stick to a single school with no other skills that is not the intent of the system.

    Brual Virpio: Are mobs ever gonna drop armour so I can use my tailoring scrap skill?
    Perhaps

    PabloRSA: Is there a plan for a skill or something for an info sheet so we can see hp, focus resistance etc...of an enemy
    Perhaps eventually.

    Vladamir Begemot: Will the dragon do strafing runs in the future?
    Yes

    Brazen Spirituality: When you die, we can not speak. Can you implement something like a flair, to tell your party to come rez you... as opposed to "I did something stupid, do not need rezzed...(
    Interesting suggestion

    Merrik Dragon: when will a focus be put on some offline mode fixes? (like the property manager)
    R43 will see Offline economy fixes and then we will progress on other Offline mode fixes in Q3.

    Corp Por: ETA on bounty boards / PvP leaderboards and better guild warfare?
    Q3 or Q4

    Majoria70: When can we expect attention to be refocused or on the side focused to fishing and agriculture?
    Q3 or Q4

    Daxxe Diggler: More of a suggestion than a – Can we have recipe tooltips explain that they rely on the “Proficiency Level” and NOT the “Skill Level” in order to be learned?
    Yes

    FrostII: Q: Can we get an ETA on when we can expect “Next Target” to function as it is described in the instructions, where it says it begins with the closest target ?
    We know targeting still needs some polish. We have done some work in R42 to improve it but it still needs more.

    FrostII: Q: Do our accumulated Crafting skills count towards death Decay, ie how is death Decay calculated, exactly ?
    Crafting is not currently calculated with Decay. For a general overview of how decay works here is Chris’s original post about it although some of these values have changed and we are making a change for R42 about how it is calculated which we mentioned during the hangout.

    Skeggy: Q1 can there be time stamps in the in-game chat
    Yes
     
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  2. Serena Strangelove

    Serena Strangelove Avatar

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    Woo hoo! I know it's probably such a tiny issue to others, but this makes me so happy :):D
     
  3. Bubonic

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    Hey, thanks for this DS! Especially considering I totally forgot about the post mortem and wasn't there to ask it. :)
     
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  4. Rufus D`Asperdi

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    YES!!!!!

    Can I please put in a request for Corn Rows as a Hairstyle?

    [​IMG]

    I know mounts aren't coming until Episode 2... And you're bound to have a Palomino. :)

    Would Mr. Kinnear like to model an "Ornate Dragon-Hilted Bastard Sword?" :)

    Now, if I could get my hands on a Custom Duke Head. ;)

    (And I did the civic arms for Xenos.)
     
    Last edited: May 12, 2017
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  5. redfish

    redfish Avatar

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    It would definitely makes sense for the guards in Elysium/Xenos to have local armor the same way guards in Ardoris were given local armor.
     
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  6. Bubonic

    Bubonic Avatar

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    Hm. Can this be extrapolated to the conclusion that you don't expect to launch single player offline by end of year?
     
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  7. Jack Knyfe

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    My apologies for not having remembered the Q2 post information. I did read through, but I slept since then...d'oh. I'm definitely excited about the prospects of regional things for Elysium...because you know that no one will do a toga party like the Republic!

    So there's a chance that the plugin would be updated in the future from the third-party source to allow for that? Anyone we need to write carefully-worded, nice complementary letters to?

    What about being able to scale individual bars, rather than text windows? (Party/raid groups, combat/non-combat bars, compass, top-right nameplate, skill tracker, etc)

    I thought not, but I had to ask... ;)
     
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  8. Lord Andernut

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    Actually I was just curious at what level it would impact performance.

    I understand the multiplicative effects across a scene but from purely a point of curiousity would 100 pets on a Keep lot kill performance for a group of players on the lot?

    Or, for example if they were all in a basement perhaps which exists in its own instance.


    Thanks again for answering the missed questions! I love these posts :)
     
    Last edited: May 10, 2017
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  9. Cream2

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    @DarkStarr , @Chris , @Lord British
    why does ranged combat not gain damage from the dex stat?
    to max dex i give up alot in str and int and gain 0 damage for it.

    I just heard on postmortem that spell will get a higher crit modifer???
    180 attunement death ray crits for 350 with 140 int and 1 stack of the glyph
    with 160 str and 160 dex and 5 stack of power shot my max crit is 380!! (110 ranged and 100 draw str!)


    Please help change my viewpoint on this, all i see is broken logic




    Ranged is a single target tree, does not get poison or fire wep. This tree should be the heavy hitter of the melee!
     
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  10. Shade Cido

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    @DarkStarr

    Are you including the KS cloaks in that statement?
    It seemed to be stated in the decriptions (and still is) that the Knight, Lord, Duke Baron Cloak etc would be enchantable.

    In fact it is also stated a number of other KS items are enchantable, including the Sword of Ba'heer and the Knights Winged Helm.
    Or have I misunderstood and the only enchantment is the Light source?



    Also
    If this is the case why is it that Magically summoned Creatures (Elementals, Liches etc) can also give an extra source of damage output and other unique bonuses (healing/fire resistance etc) while having no cooltime timer to resummon, no loss of the necklace slot for control and only 1 skill requirement (compared to a whole skill tree) but have no permanent pet death (ie they are immortal)?
     
    Last edited: May 11, 2017
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  11. Cream2

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    @Chris
    What other combat place holders are leftover from r2-5?
    I believe all two handed weapons having the same base damage is one of them.
    Also, every tree has the exact same amount of + wep damage in their tree.......... makes 0 sense.
    -yes polearm has a higher base damage on the wep.......... but lacks the + wep skill in the tree...... So all the two handed weps have exactly the same base damage when the other tree's have 100 skill in the plus damage skill!
    - seems like a generic placeholder that is trying to be balanced around instead of making the damage values more inline with the tree's
     
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  12. Katrina Bekers

    Katrina Bekers Localization Team

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    Just me or this might imply a delay in commercial launch to 2018?
    Awww!!! :(

    At least dress them up like Salvador Dali'?

    [​IMG]
     
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  13. Cream2

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    5 coto's to anyone who can get them to answer my above questions
    : D
     
  14. Cream2

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    10 coto's
     
  15. King Robert

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    Thank the Gods I will have my revenge in the Seven Hells!!!
    Long Live King Robert of the House Baratheon, First of His Name, King of Bacon!
     
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  17. Barugon

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  18. ship2

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    I'm not sure if that's what she meant but I had the same observation on melee classes. Being a "tank" as a class/profession in SotA is crippled because there are no reliable ways to secure and keep aggro on a mob or multiple mobs. Taunt does nothing that I can see and everyone knows the light armor de-aggro thing (escape?) is useless. 90% of the time melees spend their time during a fight chasing mobs who are chasing archers. Is it just more challenging for a group to manage aggro in SotA than other games, and we're just not getting it? The result is like majoria said, it's not much fun playing a tank role because aggro bounces all over the place.. and melees constantly have to play chase-hit-chase-hit. Its not fun.

    I think this mostly applies to PVE and Group settings.. not pvp and solo. I know SotA is classless by design but specializing for specific roles in group settings is very ingrained in the way everyone has played games like this. As a "profession" there is great value and satisfaction in being a good effective tank.. healer.. DPS.. and crowd control (mez). It's ok if it's difficult to do, but reward the skill with effectiveness. You will make for some very enjoyable adventure sessions.

    [sorry if I got the point of your question wrong @majoria70 !]
     
  19. Elfenwahn

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    "Elfenwahn: Can you please implement that Private (!) Vendors take their charge only after a successful trade and not when I enter the offer?
    No because then players will just use vendors for storage and laundering items for gold farming."

    @DarkStarr : I don't understand this thought. Do you have these problems also with Tax Free Private Vendors?
    I can store any amount of items in my house. Why is it a difference if the items are in my private vendor on my lot? If you have any concerns I have no issue with limiting the amount of items in the private vendor (20, 50, 100, 200 what ever).
    As mentioned in the question (not copied above), the problem is that a remote taxed vendor that sells one of ten objects every 3 months is of no use, if I have to pay 1/10 of the money already in advance. Its already a disadvantage to pay the 10 % compared to the tax free vendor even after the trade.
    I don't understand the laundering topic, but if that is a problem than you have it anyways with the tax free vendors, right?
     
  20. Barugon

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    If I remember correctly, Chris said that Taunt would be fixed in R42.
     
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