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Release 53 Post Draft: Feedback Please

Discussion in 'Release 53 QA Feedback Forum' started by DarkStarr, Apr 18, 2018.

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  1. Despothes2

    Despothes2 Avatar

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    I noticed the bug with body slam was fixed, but what about the bug with blink to accomplish the same thing?
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    ah, my bad. i had copied it into gedit to read and had missed that it was indented more.
     
  3. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    fixed (mostly)
     
  4. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    fixed, mostly
     
  5. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    good suggestion. I added this (and also added this line to the player gear as loot section)
     
  6. Lum the Mad

    Lum the Mad Developer Emeritus

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    The Oracle is unamused with your excuses over why you are killing her servants in K'rull.
     
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  7. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    added peaceful and some other bits.

    We are actually now adding all paintings and such to the store for R53
     
  8. greenerpastures

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    I am all for not giving away the farm and releasing exact drop rates and such, but I would recommend not being cheeky with this one. It is a wonderful and major announcement to be adding deeds to loot drops. However, if you do not at least let avatars know what has the possibility of dropping a deed, you run the risk of the following:

    1. New player that cannot or does not want to buy a deed from the store sees the option to get deeds via loot supply drops. Great!
    2. New player goes around buying up gray and yellow bundles.
    3. New player, through his/her own experience in opening bundles and/or via community discussion about no deeds dropping from certain color bundles, gets frustrated that their time and gold was wasted on something that was never a possibility in the first place.
     
  9. Daxxe Diggler

    Daxxe Diggler Avatar

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    @DarkStarr
    The part in yellow is an incomplete sentence. What does he mention?
     
  10. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    fixed
     
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  11. Daxxe Diggler

    Daxxe Diggler Avatar

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    @DarkStarr
    You might want to add an explanation on how to find this new LFG Tool. I stumbled upon it by looking through the "Social" panel, but there may be some new players who don't even know that exists. So, maybe just add a short line saying something like:

    This new LFG tool can be found by opening your "F" Social Panel and then clicking on the Party tab.
     
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  12. Lao Tzu

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    @DarkStarr
    I love this new system. However, it seems to me that the durability loss should depend on the item, much as enchantment/masterworks do currently. For example, cloth boots, gloves, and helm all give -10 durability for a major enchantment, while cloth leg armor and chest armor give -20 durability for a major enchantment. This also scales with the level of the bonuses, which is twice as high for chest and leg armor than for boots, gloves, and helm. It would be nice if the masterwork could scale similarly.

    I know this likely creates much more work for you, but it seems necessary to prevent items with far less durability take a huge hit percentage-wise compared to higher durability items. Thank you for your consideration.

    - Lao Tzu

    EDIT: I posted this message before I could access an alchemy table on the QA server. I see now that the durability loss for boots, gloves and helms IS half of the durability loss for leg armor and chest armor. BUT it is not being displayed correctly on the item's expanded bonuses (see my post in the Release 53 QA Bug Forum). Also, the full durability loss is -25 Maximum Durability, not the 20 reported in the Release 53 Post Draft.
     
    Last edited: Apr 20, 2018
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  13. jiirc

    jiirc Avatar

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    I thought that they were Kobold hacked watchers and no longer under the control of the Oracle. Why else would they attack us poor outlanders?
     
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  14. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    good suggestion. Added
     
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  15. Elrond

    Elrond Avatar

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    ''Crafting Failure = Durability Loss:..... Instead, it will simply decrease the durability of the item by 20''

    Its 25 durability loss on test server.

    [​IMG]
     
    Last edited: Apr 19, 2018
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  16. niteowl57

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    Crafting Failure = Durability Loss:
    "Triggering a failure when adding Enchantments and Masterworks to gear will no longer automatically destroy the item."

    "This now gives them the option when they fail to either salvage for resources/components or sell the lower durability item to merchants to put it into the loot table."

    Additional clarification for crafters please. Until now, salvage would yield only scraps, so we will now receive components or raw resources as appropriate (for example, some of the gold or silver ingots, perhaps mandrake root, supple leather straps, or yards of cloth/leather) and not just a few scrap? We could clarify by saying something like:
    "... either salvage for scrap or sell...
    or
    "...either salvage for resources/components, not just scrap, or sell..."
    or neither, and say
    "When they fail, this now gives them a choice to salvage the item, or to sell a lower durability item to merchants, which will send it into the loot table."
    (If it is possible that it may return components or resources, a new sentence could be added, such as: If salvaged, some of the resources may be recovered.)
     
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  17. niteowl57

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    Animal Skin Rugs
    This seems reversed to me. I would think that Brown Bear, Boar, Cow, Crocodile, Deer, and Timber Wolf skin rugs could be discoverable, but expect to purchase the recipes for the higher tier skin rugs. Just checking, so if it is correct, ignore me.

    Animal Skin Rugs (Etceter Decoration Merchant recipes)
    • Brown Bear Skin Rug
    • Boar Skin Rug
    • Cow Skin Rug
    • Crocodile Skin Rug
    • Deer Skin Rug
    • Timber Wolf Skin Rug
    • Animal Skin Rugs (Discoverable recipes)
    • Arctic Wolf Skin Rug
    • Desert Wolf Skin Rug
    • Elder Wolf Skin Rug
    • Obsidian Wolf Skin Rug
    • Obsidian Bear Skin Rug
    • Patriarch Bear Skin Rug
    • Polar Bear Skin Rug
     
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  18. niteowl57

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    Virtue Effects for Gear: We now have a system that allows us to add effects to gear where those effects are controlled by your avatar’s virtue. For example, <-- (add comma here)
     
  19. niteowl57

    niteowl57 Avatar

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    Starting Skills/Spells: During one of our previous polishing passes on the new user experience, we reduced the number of skills/spells that we started new players with to only two skills/spells on their combat bar to prevent overwhelming them with too many choices. Unfortunately, many players never realized they had more than those two abilities before they quit the game!
     
  20. Thief

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    What happened to health bug? Is it fixed?
     
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