Even for instance Ebon Fighter Champions are dropping nearly the same amount of Gold as low level Skeletons. What i mean is, that the "feeling" of being rewarded killing stronger mobs is not quite balanced. Only boss like mobs are dropping more Gold. I do not mean getting only rewarded by Gold, it's more a psychological thing, a reward could be also any kind of an item which let me get the feeling it is the effort worth. Killing a stronger mob should reward more compared to a lower mob. Adventuring and exploring thru scenes should also be more rewarded, more randomly spread surprises should be in a scene to make it worth having the effort to explore every corner. Currently it's quite boring after you explored the entire scene. Everybody knows there are no surprises delivered by scene / environment, only polygons and mobs. Having and Marking points of interest is a little beginning, but not more. Players should be animated to explore, maybe find puzzles, mini games, items, get more info about the virtues, increase their virtues by doing some actions...combine more quests with virtue related things. Collect gems/herbs or other items which maybe help other NPCs..... simply let the players more do in a scene.