I have never seen this..... Source: http://www.gamebreaker.tv/mmorpg/shroud-of-the-avatar-creator-game-designers-suck/ Shroud of the Avatar Creator, Richard Garriott, Discusses the State of Games Waves of gossip were sent though the RPG community yesterday whenPC Gamer published an interview withRichard Garriott, Ultima and Shroud of the Avatar creator. In a candid discussion, he expressed his displeasure with the current state of game development. “Most games designers really just suck” is the statement causing the most buzz, but he does go on to list designers who meet his standards and has pinpointed what he believes is the problem. Garriott recently made news when his new game, Shroud of the Avatar, was successfully funded on Kickstarter. Over the past 40 years, he as gained gaming street cred by creating D&D campaigns, making a computer RPG using a Teletype, and eventually developing the Ultima series. His games are beloved among the community, as evidenced by how quick Shroud got funded. I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. – Richard Garriott. “Other than a few exceptions, like Chris Roberts, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why.” Roberts, the creator of Wing Commander, isn’t the only exception to the “designers suck” rule. Garriott also listsWill Wright (SimCity) and Peter Molyneux (Fable) as guys who might be his equal. According to Garriott, one big reason games aren’t as good as they could be is because most game designers lack the skills to be good ones. “It’s really hard to go to school to be a good designer” “If you like games, you eventually get to the point where you’d like to make one. But if you had this magic art talent as a youth, you can refine your skills and show a portfolio and say, ‘I’m a good artist, go hire me.’ If you’re nerdy enough to hack into a computer, programming on your own, you can go to school and learn proper structure, make code samples and go ‘Look, I’m a good programmer, hire me.’ But if you’re not a good artist and not a good programmer, but you still like games, you become a designer, if you follow me. You get into Q&A and often design.” You can watch his Kickstarter video for Shroud of the Avatar and hear him describe how games have had “amazing advancements in audiovisual presentations” but digital story telling hasn’t advance as surely. All a player has to do is “follow the arrows on the map until they reach their goals. “ Maybe he has a point there, but there are probably a few younger designers worth his attention. Garriott has set the bar pretty high for himself with his smack-talk about other, younger designers. He has a loyal following that expects greatness. In Shroud of the Avatar, let’s hope he produces it.