Ruins and Shardfalls revamp (difficult, loot and xp)

Discussion in 'General Discussion' started by Joe Zhudarak, Sep 14, 2018.

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  1. Anpu

    Anpu Avatar

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    I find it much more enjoyable when we can find bits of information and notes scattered around an area, and piece the story of that area ourselves (Tower of the shuttered eye, for example). Do wish there was more of that though.
     
  2. Blightlord Knightmare

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    I'll take both ideas please!
     
  3. kaeshiva

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    The main reason the beautiful shardfalls don't get explored is that they've got the forced PvP nonsense. I used to go there all the time they were decent adventure scenes, some of them were very good for this.

    Then they became forced pvp and nobody bothered anymore.
    So they put a bunch of really big annoying boss type things that weren't worth the time it took to kill in there. It just made it more annoying. Like, the nearly unkillable obsidian golem miniboss thing that runs around Grunvald Shardfall, is just an annoyance. And I spose we could go take down the big mushroom and maybe get 12 gold pieces. And OH! A DEMON! Yeahhh lets go kill the demon in the pvp zone with all the obsidian golems running around shutting down our magic instead of going and killing him in his lair in Solania catacombs or killing TWO for twice the price in NW blackblade.

    The forced pvp was enough to kill it.
    But the 'magic shutdown' from the mobs in there stabbed the corpse and buried it upside down.

    And so still nobody bothers.

    I honestly think that putting big group content things in PvP zones is the wrong direction - I'm sure everyone loves getting a group together to kill some hard content/boss/etc. and then have some PvPer in there backstabbing healers. That's fun, right? Yeah, I think I'll pass.

    I think the only thing that will get me back into the shardfalls is removing the forced pvp nonsense -let me go in on private mode.

    If I want to PvP, I know how to switch my client to open on my own, thanks.

    I have never understood this obsession with trying to inflict pvp on players with no interest in it. SELECTIVE MULTIPLAYER, right? Except when PvPers cry they don't have enough victims, apparently. I just don't get it. If people wanted to be doing it, they'd be out there doing it.
     
    Last edited: Sep 17, 2018
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  4. Scanphor

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    Nail, hit, head.
     
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  5. Dyonisys

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    Just so you know we deed killed one of those golem... and not worth the trouble lol
     
  6. Floors

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    The golems dont bother tanks, heavy armor specialists and those who eshew the use of magic other than earth. Cakewalk.
     
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  7. Sara Dreygon

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    Haven't really heard of this happening much. 1000 point in every tree players don't really farm/pvp in shardfalls. As the OP said, depending on what you'd be there for (XP, artifacts, lootz, beetles, ore, questing, killing other pvpers, etc.) there's a better place to do it.

    I agree with the OP that there is little reason to go to the shardfalls. I went there to kill the three dragons Friday but the spawn on them was 90 mins.
     
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  8. the Lacedaemonian

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    As usual, I am somewhat in agreement with Sara. The only thing I can add is: perhaps some players shouldn't act with such authority on topics they understand so little. Heh.

    PVP is not some scary monster. It's a ton of fun, and there are very few disrespectful participants of PVP left still playing.

    PVP is like swimming in the ocean. You never know what's just a bit further down, but that doesn't matter if you enjoy swimming. Thalassophobia be damned.

    Also, it's just a game. Let's have some fun out there.

    "Hail, Travelers."
     
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  9. Sara Dreygon

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    Do if they stopped being forced pvp then why would you start going there? i.e. what would bring you there over and over?
     
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  10. Greyfox

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    Too many PVP locations in a game with a minimal PVP population is bad design. At most with the current population one zone is enough. Give the zone significant incentive for PVP with PVP based rare rewards. For instance, Obsidian Trials.

    The rest of the far too numerous PVP zones are wasted. A shame and extremely poor game design because places like Blood Bay and The Fall are some of the best designed maps in the game. Well designed content, almost unused, how is this a positive for the game?
     
  11. Dermott

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    That's the point. I have no problem with PvP (though I tend to choose to not be involved) for those who enjoy it. I also have no problem with the Team testing different PvP options and scenes accordingly to find the most enjoyable system for the players in the game. However, since the concept of the scenes can be and are changed, then if PvP is not a draw to a certain scene type such as the Shardfalls or Ruins, then remove that aspect in favor of something else that will.
     
  12. kaeshiva

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    Before the pvp change, they were a decent place to get obs chips, one of the few places to get chaos plant pollen, and generally aesthetically pleasing tier 5 harvesting areas. Verdantis shardfall was a great place to chop trees and so forth, at least on par with other T5 alternatives. I used to go there as often as anywhere else, especially since I lived pretty close to 1. There's a number of things that could be added to these, but the biggest deterrent atm is the PvP status.

    I'm firmly against making the -most- lucrative areas have a pvp wall - that creates a "put up with griefers or be penalized" culture into the game that I think would be extremely detrimental if not downright offputting.

    However, I had previously suggested that if the intent of these zones is 100% pvp, then add a pvp-relevant harvestable in there - such as chaos gems nodes or something, to give pvp folks something to do while hanging around in there waiting for a tasty morsel. Also suggested a new type of gem - ie blood gem or equivalent - that when slotted on gear upped damage or defense against other players. Neither of these things have significant appeal to PvE folks, but would presumably have some value on the market and be items obtainable by, and relevant to, being in the pvp scene. Or again - adding the pvp currency as occasional drops (ala obsidian trial) to these scenes could make them more appealing as well without creating non-pvp initiatives.

    Honestly though, the game is meant to be "selective multiplayer" - that's one of the big promises and big selling points, and these forced open scenes kinda fly in the face of that - if they are meant to essentially be pvp battlegrounds, and that's their purpose - then they SHOULDNT be lucrative levelling/harvesting scenes and instead should have content relevant to the pvp itself.
     
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  13. the Lacedaemonian

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    Hello! I just got home from work.

    I read every word of every post with hesitance and caution. I do not wish to focus on specific ideas, at least not in my current state of mind. Work is chaos at times.

    There have been many, and, very important insights from all individuals. There is little doubt in my mind that we can all get together and share our collective (constructive) ideas.

    And to the development team, bless your weary hearts, listen to us when we get together and come up with good ideas.

    @DarkStarr
    @Chris
    @Lord British

    We do, really care.

    What say you? :D

    -"Hail Traveller."
     
  14. Floors

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    Sara says high level players dont go to shardfalls and then admits being in there :D

    Maybe I’ll haunt a few and hope for some fresh fish ;)
     
  15. Arkah EMPstrike

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    A long time ago they made drop rates for things like cotos and artifacts higher in pvp zones. Also the golems there can drop up to blue supply bundles.

    But since coto drops are limited globally, and the creatures there are much lower tier that the rise and stuff (except for the bosses) you dont really notice.
     
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  16. Arkah EMPstrike

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    I farmed em for a couple of weeks recently, they seem to have higher than normal drop for blue bundles.

    With their difficulty tho (takes me half an hour of “omg i hope i dont trip”) it wasnt worth it to continue. But with the recent “boss will always drop a valuable” thing, coupled with the fact this golem doesnt have gems...
     
  17. Sentinel2

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    Personally I avoid the shardfalls and PVP areas. To get attacked by the local residents AND hostile avatars for the resources and 12 gp doesn't seem like a balanced scene IMO.

    There have been times where after dispatching a horde of creatures, I'm attacked by a player forcing me to run away before I have time to heal. Not terribly enjoyable.

    If I had the chance to better rewards than a regular adventure scene I could be enticed to return. Most people farm other locations like the Rise or UT avoiding all that mess. Less of a headache.
     
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  18. Nelzie

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    This... (or really SKILL Gate, as in one Shardfall DUMPS all skills down to 50, another to 60, another to 70, another to 80 and so on up until 100. I don't care if they add more Shardfalls with higher levels in Ep2.)

    This would work nicely too...
     
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  19. Nelzie

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    This. Would. Be. So. Sexy.

    Yes, the pause break periods are important to read in the above sentence.
     
  20. Fruck

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    Opalis ruins is capped at 80 I believe, or used to be....
     
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