My favorite part of this game is the housing. So much so that I purchased a tax-free POT village deed off of the player marketplace. Just so I could have a place of my own. I payed $280 for it. More than I had ever invested in a game before (I put $40 into the original kickstarter, just to ensure a copy of the game, should the project be funded). I loved that village lot. I put a 2-story w/ balcony home on it (a craftable house!), and decorated it with stuff I found from adventuring (vial B and whatnot) as well as stuff that I crafted. It was great. I'd adventure, or gather resources, or craft new furniture for the house. Every day, my wife (we are playing the game together) would have a list of things she wanted for decorating the house. Things she saw in other peoples homes that she liked the look of. And I would do the research to find out where the pattern came from. I would travel to the location (doing road encounters on the way), buy the pattern, come home, and make the things on the list. It was fun. But the longer we played (we've only been playing since the week prior to launch, release 52), the more minor inconveniences started to bother me. I didn't like having crafting in the basement of the house. We had a great crafting setup in the basement, but we also had storage for things upstairs. I had a container specifically for my wife where I placed things she might want to use for decoration, or for selling. She had a similar container for stuff she found for me. Our cooking station was upstairs. The reagents we shared were in a container upstairs. And I found it annoying, when trying to sort my inventory to constantly have to load between upstairs and the basement as I discovered things in my inventory that we had storage for on the other side of the loading screen. We needed a bigger place. Somewhere that we could have dedicated crafting space, and living space, all without using a basement. But I didn't want to put in more money. Which is what led me down this path. If housing is part of what makes the game enjoyable, why is it behind such a steep paywall? The recent addition of a taxed row lot (with the reduction in taxes for said row lot) is a step in the right direction, as it's something nearly anyone can achieve, and maintain with minimal effort. But anything beyond that is simply out of reach for a casual player. It seems like the only option is to put in more money. I realize that people who do put in a lot of money deserve something for the efforts. Something unavailable to people who do not contribute money. But for that thing to be (essentially) the housing in this game, takes away the main reason to play for anyone unwilling to spend hundreds of dollars. I've since sold my tax free village lot to recover my money spent on the game, and I'm making due with the row lot that I have for completing the story quests. We'll see how long that lasts before I start feeling the need for something bigger again. If I'm unable to achieve a bigger home by just playing the game at my own pace, I'm probably done.