1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Swimming and Burning

Discussion in 'Release 50 Feedback Forum' started by Browncoat Jayson, Feb 12, 2018.

  1. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

    Messages:
    5,949
    Likes Received:
    13,309
    Trophy Points:
    153
    I would really like to see you get a Douse-like effect applied when you start swimming. It seems odd that I continue to burn for several seconds after I jump in a river. Little things like this add a lot of depth.

    Thanks!
     
    Lazlo, Elwyn, Salix and 5 others like this.
  2. Weins201

    Weins201 Avatar

    Messages:
    7,130
    Likes Received:
    10,991
    Trophy Points:
    153
    the effect from burns will last long after you enter the water this would be abused for DoT fire attacks in PvP, and even in PvE
     
  3. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

    Messages:
    5,949
    Likes Received:
    13,309
    Trophy Points:
    153
    You can't attack while swimming, so the chance for abuse is fairly small. Douse is an easy skill to level anyway.
     
    Elwyn likes this.
  4. Weins201

    Weins201 Avatar

    Messages:
    7,130
    Likes Received:
    10,991
    Trophy Points:
    153
    If there is a chance of abuse it will be taken, I know you cannot fight back but still the DOT is countered by Douse,
    I guess if you count the Kool down from exiting Combat mode like casting douse I guess is could work.
    I do not remember is you can just pop out of combat and back in without Kool down from jumping in water, if a swim ensures it takes a long as a cast sure not an issue.
     
  5. Traveller13

    Traveller13 Avatar

    Messages:
    1,750
    Likes Received:
    2,254
    Trophy Points:
    113
    Remaining on fire after jumping in water bothered me until I remembered it's magic fire, most of the time. Then it didn't bother me.
     
    Lexie likes this.
  6. redfish

    redfish Avatar

    Messages:
    11,164
    Likes Received:
    27,193
    Trophy Points:
    165