What bothers me about the PvP threads is its all about dead horses. Beaten down to pulp issues in PvP that require trial and error to address (and even then you would not be sure if the path you choose would be the right one for everyone). Thats why I want to talk about something that might sound stupid but I had it in my mind all day at work and I needed to get it out to you guys. For intro I would like to quote what Wikipedia has in its entry for the Ultima game series in the "Virtues" section: With the above in mind it is obvious to all of us how important Virtues are in Richard Garriott's games. Having noticed that significance it can only come natural to us to make this question: "Can the Virtue system work within PvP?" And thats the topic of this thread. Do you believe the Virtue system can work within the PvP frame? If I were to answer it I would say yes. "But how?" Thats a good question right there. When playing the Ultima games your actions have consequences. What if those consequences were moved into the context of player interaction? The idea is to take the 8 Virtues: - Compassion: A Heart (NPC escort quests / resurrect others with up to 80% full health) - Honesty: An Open-Palmed Hand ("Lost" items / NPC merchant discount) - Honor: A Chalice (Honoring then killing monsters / walk amidst monsters without being attacked) - Justice: A Set of Scales (Killing reds / increased power scrolls amounts) - Sacrifice: A Teardrop (Sacrificing fame / self resurrection) - Valor: A Sword (Kill champion spawn monsters / ability to activate and advance champion spawns) - Humility: A Shepherd’s Crook - Spirituality: An Ankh and apply them to both PvE and PvP. The PvE part is obvious that will be in the game (the title alone should be a clue), so why not expand them into the PvP context as well? Compassion could be gained by grouping with others to aid in their quests Honesty could be returning looted items to their rightful owners Honor could be gained by fair PvPing with others that are capable of defending themselves Justice could mean killing the PKrs Sacrifice might be done in a various ways (like sacrificing your own health to heal up others) Valor could be gained by going against odds Humility and Spirituality perhaps could be gained by how well the community/people you interact with think of you, or something similar applied with an ingame mechanism. Gaining in each of the Virtues will give you something as a reward (as is with the previous games that utilized the,), possibly a Virtue-depended buff or perhaps a certain skill/ability, NPC discounts, etc. The status of your Virtues should be somewhat hidden to you, because the point isnt to create another grind, but give incentive to the players to follow the paths of the Virtues not just with the NPCs but with their fellow players as well. Titles could dictate to the other players what virtues (if any) you follow. At this point one might say that adding the Anti-Virtues might be a good idea and I agree fully, but I wanted to gauge the community's interest in the idea of mingling the Virtue system with the player interactions.