First of all, please, don't take this thread for annoyance or "but we need first ..." Please stay at the topic to provide CONSTRUCTIVE FEEDBACK As the launch comes near next year, and - equal how you turn the words - as it was said from beginning of this project, the Solo game "Ultimalike" is also an important part of the whole game. At first I think it is important to look at what was done for the story last time! A lot of things can be found since R40 (provided by DarkStarr, Mar 29, 2017) : R40: Anti-Virtues Obsidian Cabalists came in for the first time! R41: Solace Bridge Outskirts came in! R43: Blood River Outskirts came in! R44: Path of Oracle (4th and final path of Episode 1!) came in! R46: Highvale Outskirts came in! No Respawn in Story Scenes: removed re-spawning of monsters and resources in certain story scenes that provide quest companions including Crypt of the Avatar, Necropolis, and Blood River Massacre. R47: Quest Reset for Online mode. Quest Items not tradeable. R47-49: Polishing Paths and new side quests for the paths! R48: We receive virtue-themed gear by completing quests! The first six of these are chest pieces and helms with the symbols of the three principles on them. Leather Chest Armor of Love Leather Helm of Love Plate Chest Armor of Courage Plate Helm of Courage Cloth Chest Armor of Truth Cloth Hood of Truth Beside this: every Release improved a lot of parts of the whole game! For example: 1. load time reductions! A great work of the team was done in just two releases! 2. more path relevant quests, more decisions having an influence to our virtues! 3. uncloning and great design for a lot of scenes! 4. If you can't believe, what happened, since you were offline and just used the forum part, have a look at this What do users need, who liked the old Ultima series? My thoughts about: 1. No sparklings, showing where to find a questgiver (just put in a toggle mode!) 2. Starting introduction after entering the world (an option to toggle it off to explore by ourselves!) 2. No player houses in story relevant places (villages, towns ...) This to have a story supporting design and no mix of styles. For example: visit Celestis and Solania! NO POT on world map (no reason for in Solo (offline!) mode. Could be one of the great differences to Solo/Multi online mode! 3. No respawning in main path scenes (makes no sense. Please see point above of R46!) 4. Single-Player Combat Balance to adjust and balance combat for play in Solo mode with companions. 5. outfleshing of the companion(s) we're meeting. So the one in Ardoris! (Just begin with her wardrobe, please - Well, there are great possibilities for, like the Assassin’s leather Armor, suggested by Majoria Not needed, but my favorite - for every part of play style 6. An overland map / scene map only showing parts, I explored to enjoy exploring the world! 7. A Journal, with chapters for each path ... So, what is it further, you need as a Solo Roleplayer? Please no 100 lines of text. Bring it to the point. Thank you! And, what You, Solo Roleplayer fan, what all of us can do meanwhile the Developers do their hard work: provide constructive feedback like mentioned here... And be clear of this: providing bug reports (in the bug section!) AND good feedback isn't just for the Solopart - it is important for the whole game succes!