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New Combat Focus regen rate is way too low :D

Discussion in 'Release 38 Feedback Forum' started by GrayFog, Jan 31, 2017.

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  1. EclipseMaiden

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    I really really try not to complain but I have to agree the focus drop was WAY to extreme...I can't even heal a party properly anymore without losing all my focus and regen takes...forever! Please fix Port! xoxo
     
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  2. Toadster

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    Bad... game decision that went way to far. I could see a 1/3 drop on regen from non-combat to combat. But 1/5? It take 5 seconds to get back ebough mana to cast a 5stach of healing touch.

    Out of combat 8 per tick
    In combat 1/5 = 1.5 something a tick

    Food buff 2.5 focus a tick out of combat
    In combat 1/5 = +.6 a tick

    Aesthetic feedback
    Out of combat +20 mana regen
    In combat 1/5 = 4 mana regen.

    Although I agree that the last two days were rediculous the other way, I had to actually try to run out of mana. This is way to much and a middle ground hopefully will be found.
     
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  3. Lord Ravnos

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    What size group and HP, and dmg were they taking, maybe you need 2 healers now? I don't know... I haven't done any group combat with more than 2.
     
  4. EclipseMaiden

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    a full party doing boss fights or even a two man team in deep ravens. The focus cut was wayyy to extreme
     
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  5. Lord Ravnos

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    So one full time healer for a party of 8? Maybe they need to exempt Healing, or somehow single it out from the crowd, like they did with making it no fizzle. but something for focus. Because single combat feels just about right with the focus current regen, to me.
     
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  6. Peabo

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    Maybe you need 3 healers, however - should you really need 3? maybe on the 28k hitpoint dragon but not in a normal group killing non-boss packs of mobs
     
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  7. EclipseMaiden

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    And I am a full time healer with all the spells gm'd too.
     
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  8. Barugon

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    I held my tongue until I got home had had a chance to try this out. Now that I have, I have to say that it's really hard to swallow, especially considering the recent fizzle nerf.

    @DarkStarr
    If you guys are going to stick with this nerf then can you please consider the following:
    • Since you've lowered the base focus regeneration to point of pain, can you please boost the combat focus regeneration buff for food?
    • When we're not in combat mode (where we'll be spending a lot of our time recovering now) and we get attacked and then automatically put into combat mode, can you please make it so that we also automatically draw our weapons so we're not just standing there like morons?
    Thanks.
     
    Last edited: Jan 31, 2017
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  9. Lord Ravnos

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    right but she said they had 1 healer, healing 7 on bosses... seems ... OP? Not sure, again, no experience with it myself, but you would think bosses might need 2 healers at least...
     
  10. Peabo

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    I don't consider anything currently in-game an actual boss mob, more like minibosses as they don't tend to have any strategy to kill other than zerg and dodge a few small attacks such as stomp.
     
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  11. mercster

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    Game's not done, come back at release if you want fewer changes.
     
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  12. Numa

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    I think you hit the issue right on the head. Port probably tested the new values on single avatars - not in group play.

    No problems yet in my solo adventures but I don't stack spells or heals and always have a weapon handy (primarily mage & staff config).
     
    Last edited: Jan 31, 2017
  13. EclipseMaiden

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    If it is a HUGE boss aka the big dragon or the demon then yes we take two full time healers for the party but what im saying is when we go against a phoenix or a troll and i cant even get through half the boss without completly being OOM *out of mana* then i have to get out of combact and throw non combat heals until someone gets low and i go back in combact to throw 2 heals OOM again... and keep going until party dies or I have a heart attack!
     
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  14. mikedeathdealer

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    TBH i thought it was a step in a good direction with the new combat regen... No ones likes a lot of down time and wants to continue fighting.. Having to stop for a minute or what not gets to be a real drag and gets boring.... 1 step forward 2 steps back.. Ahem..
     
    Last edited: Jan 31, 2017
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  15. Turk Key

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    Hoping this thread gets read. I will not be playing much with this fizzle/focus nerf at this level. Even with food, my frequent out of combat rests seem to take much longer to recover. Is it the intent that we sheath our weapons after every skirmish?
     
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  16. Toadster

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    100% agree. Fizzle and regen this release took a lot out of this game. It's just not as fun and I find myself just walking away more.

    And as someone that stacks 5 glyphs continuously with mindlock, getting out of combat is a big pain because then I have to stack and lock everything again.

    Please fix this sooner this sooner rather than later.
     
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  17. majoria70

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    I'm sorry for you. It is going to do this. The game is being developed. Don't take it so seriously. I've been riding the roller coaster over 3 years. I do have a chilled personality though with a lot of patience. Just step back when you need. Your feedback is important I know, just be ok. :) If I can help anytime let me know. I'm Majoria in game.
     
  18. Contessa

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    So my gripe is that EVERYTHING agros on archers. I can be picking cotton with my bow put away and my party mates will shoot something, and I kid you not, it turns around and runs at me! I have to kite just about EVERYTHING. And if mages are hitting me, I can't get off regular shots. I have to use the magic shot cards. So now I have everything after me, disappearing focus, and can barely even defend myself. Maybe before it regenerated too quickly, but now it doesn't seem to regenerate AT ALL. :(
     
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  19. Muldieb

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    Did spell costs just go up or something? WOW, do I run out of focus quickly now. AND, BTW.....not all mages should stand in place and just cast like a cannon....BORING!!! I prefer to run around and use other useful utility spells, but now if I dont stay motionless, I am drained of focus in a matter of seconds. It took all of 10 minutes after patching for the majority of the player base to realize this game is now broken. How long do you people test this stuff before patching? Days? You test it for days and your collective minds cant see how jacked up this patch is????
     
  20. mikedeathdealer

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    hmm its just 1 dev that tests it for a few mins. Then say's this is ok.. Approval stamp. Input patch. Once again 1 step forward 3 steps back. Think its time we need actual players who play the game to test things before they go live... Clearly the dev's have not played like the most of us and are busy doing other stuff to realize the things they change make us bored and not want to play...
     
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