[QUOTE="Belladonna Rose, post: 1359602, member: 170253"]Absolutely love it. Great job. My only question is do all the different clubs have different mobs. I just did Westend and they were totally different from the ones in Resolute. [/QUOTE] All the clubs use the same enemies, but they're...
[QUOTE="Sannio, post: 1359600, member: 153447"] I want them to be deco items, but I don't have that set up yet. [/QUOTE] I just set this up. Details on "Commemorative Coins" are at the bottom of the [URL='https://www.shroudo... directive[/URL]. It'll probably take a day or two to make it to the...
[QUOTE="Rinaldi, post: 1359596, member: 161950"] 1) When i went in the Courage Club hatch the first time (with the key in my inventory), the referee appears as a female. After I completed killing and turned in my coins, i left the courage club and then re-entered. When I re-entered, the referee...
Thanks for the report! Alley Oop is correct. The ability to turn in 18 Arcane Catalysts is still there, but only if you have less than 36. When you have 36 or more Arcane Catalysts then the quest contact will trade for 36 of them, instead. This was done to help players with an overabundance of...
Thanks for the reports! Issue #71669 Alley Oop is correct, it's a single item that displays 3 trees. When placed on uneven ground, one or two of them look like they're floating.
Please see the testing Directive post here: [URL]https://www.shroudof... Use the Player Test Environment Feedback area to post input on the changes; we want to hear from you!
Greetings! I've moved this thread into feedback, as most all of the items (pledge or otherwise) can be destroyed or sold to merchants. Though I do agree that in this case the item is required to be reused to continue the benefits of the reward. We will look at what changes we might be able to...
Courage Club is getting a series of improvements! Note that some of these were suggested and encouraged by players, but things got a little out of hand and we added some extra bells and whistles. These changes will be coming to the QA server very soon and we invite you to check them out and...
[USER=1435]@Beaumaris[/US... , I believe Anpu probably has the best suggestion for your issue, but here's another thought: The first time you collect loot in a game session, there can be a long pause in the game while the loot system handles things. This can be happen when looting a chest, a...
The default NPCs (banker and town crier) cannot be changed per POT as they are baked into the scene. (it would require new tech to allow a 'pattern' to be applied to them. For the other placeable POT NPCs, I don't think we would use the patterns system, most likely we would put the stylized...
Though the first known lighthouse was circa 250 BC (in Egypt), I think the Vikings (800-1100 AD (or so)) used signal fires for navigation. Lighthouses evolved into what we are familiar with now a bit later. Of course this doesn't mean that the Norgards didn't develop lighthouses ;)
[USER=66995]@Flair[/USER] Thanks for all the extra details! Added to issue #69709. I'm not our combat expert, but my feeling is that it might not be a NavMesh issue. When there is such an issue, it's almost always a case where the NPC in combat thinks it can't reach any target, so breaks out of...
[B]The Live Database sync to QA has been completed![/B] Approximately twice a month the Live Game Server database will be copied over to the Player Test Environment. This action is intended to assist players in testing Features, Mechanics and maybe even splurge on some Crown Store items...
[QUOTE="Flair, post: 1359398, member: 66995"][USER=153447]@Sann... Here is another example of the navmesh issues we are seeing at the giant fights. This is on the east platform. This fight is a good example of the issues we are seeing. [MEDIA=youtube]fL4yDJdi-H... Thanks for the video, but...
[QUOTE="Tirrag, post: 1359434, member: 65675"]while i understand the issue with player dungeons, the same issue exists today for the current ones. one of my fav quotes, "dont let perfect get in the way of progress" ;) [/QUOTE] In my mind, it's one thing for small issues to exist on a free...
I love this idea and have explored making it happen, but the "Return to Previous Location" teleporters don't function as well as I would like in order to add them to the in-game store. For example, there's an edge care where leaving your basement and using a return teleporter to go back to the...
Cleaned up the thread a bit to remove argumentative and troll posts. Please be sure to keep posts on topic, avoid supposition and false statements. Note: Troll posts, argumentative posts, and misleading/false information are all against TOS. When these types of posts are encountered, please...
Just to clarify what that option is, its a setting in Windows Settings -> Gaming -> Captures (under windows 10-11) to record what happen in the background. To activate this when its enabled you gotta press "window key + alt + g" and it start record for the next 2 hours. And yes this is...
[QUOTE="Barugon, post: 1359329, member: 132422"]Maps with undiscovered areas blacked out?[/QUOTE] We don't have the tech for "fog of war" (wherein each section of an area is blocked on the in-game map, and each area is revealed one at a time as you enter it). Sorry to say that there's no plans...
A fix for this is a little tricky. There is only one type of justicar; the justicar that spawns when you are caught stealing can't be switched out for one of a local appearance. My initial thought is that I can look into at least changing his armor to be uniquely colored and they are better...
Thanks for the report! I'm glad you were able to continue. It sounds like the "emote detection" script may have simply taken too long to signal the quest system that task was complete, but I'll take a look.
[USER=173930]@Ysold[/USER... I'm sorry to hear about you getting lost in dungeons. Obviously I was able to get around in Port Harmony Cistern because I built it, but I do know of a technique some players use that you might like. When you enter a dungeon, look for the wall torches and other...