Online Open Role Play Mode – Open PvP and Full Loot

Discussion in 'PvP Gameplay' started by Sir Tim, Sep 21, 2013.

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  1. Robby

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    Hmmm what do you mean by adament? Ill most definitely vote to have full loot! I wouldnt even put consequences on looting another player's dead carcass other than going grey for two minutes. Thats as far as it goes though, im not going to start bouncing up and down and pitch a huge hissy fit over someone who doesnt want it.
    What makes it so appealing to me? Well because if im in a fantasy online world im going to be a sociopath if the game allows me. Any oppurtunity that benifits me is all that matters. Of course.... theres SOME limit to that, I guess I could honestly say that while ive never really had the oppurtunity to loot someone's house or bank I most likely would hesitate. Even for a fantasy online game thats a bit harsh. Should that type of behavior be allowed??? Well, I guess if your a super hardcore player and you want that sort of thing in your game to each their own. That would make the game more like a real life casino! The stuff in the houses are likely going to have real money value.
    But im all for being able to just run out and slaughter anyone outside of the guard protection and loot them. I'd have to stick with killing miners and stuff because... well... its easy to be blatantly honest. I like it easy! Im a fiend! >=-) And in the MMO fantasy world I do what benefits me because being mister nice guy gets boring in real life, thats why I go to an MMO, I can be the complete opposite of myself in real life. Either that or I can be myself in the game, some noble kind man with super strength that fights daemons. Usually I like to role play my opposite real world personality in the fantasy world. So in UO and SOTA im always just an oppurtunistic sociopath. PvP isnt about having some fair and honorable fight, its about whats going to benefit me. An easy low stress kill that brings me a yuck and chuckle and gets me their loot benifits me. Getting whacked by some mighty noble fellow doesnt benefit me, but it does still get me kind of a yuck and a chuckle =P either way I avoid it because im often trying to escape with the loot from the weakling I just pwned fun to know that in the end I still get a good laugh.
    Anyway, im just as happy to be a fiend to NPC's as long as the quests are interesting and I get to do rechod and horrible things to these innocent NPC "sheep". So even though this game is more than likely going to only include consensual PvP, they better allow me to play the game as if I was one of lord blackthorne's minions.
     
  2. God

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    ....the point is to get as many people to play as possible actually...


    ...hence, selective multiplayer.....
     
  3. God

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    ..and people like you that "kill miners bc they are easy" are the ones that ruin the game for others.

    And yes, actually pvp IS about having a fair fight between two evenly matched players.
    What you are speaking of is griefing miners and new players because they are easy targets.
     
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  4. God

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    I would just like to point out to the devs that Robby's opinions are NOT those of the masses, I hope.
     
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  5. Robby

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    They nail me to when im out mining. So its an even trade =P
     
  6. God

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    This isn't UO. SO "they" are most likely completely new people.
     
  7. Silent Strider

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    Not even close. Many of those miners will never attack another player like that, making the balance completely broken for them.

    Part of the team dealt with customer issues during the early UO. We have anecdotal evidence, they dealt with hard data. I truly doubt any single overenthusiastic player - on both sides of the discussion, for what matters - will be able to sway the devs just with hyperbole about how a specific UO design element was great (or horrible).
     
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  8. Robby

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    Ive already said they arent which is why this game wont be played the way ive said id like to. All I am saying is that if you create a game were you can be attacked when you are new, or when your resource gathering, and this feature is pretty much all over the front cover then nobody is being forced into anything. They can put the game back on the shelf. Early UO involved all of this. No where was safe outside the guard protection. Only protection outside was the "anti-pk" groups and stuff. This is how the game was played, being killed and looted was a very real and people, if they wanted, could specialize in being a fiend and praying upon the weak! hehehe >=-) Overtime people grew tired of this kind of game so it was changed. But at the time thats how it was played. Its just like that moment when lord british talked about how he was helping this player who this theif kept preying upon. He warned him like three times that if he kept greifing this player by grabbing her stuff that he was going to "ban him from the land". After the third time LB told him somethng like "alright I have warned you three times already" and the theif said "Look RG if you didnt want me to steal from this person why did you create a game that allowed me to do this in the first place". If its part of the game, its part of the game. By buying the game your pretty much agreeing to the features in that game. Maybe you can argue, that because it was the earlier days of MMO's and people didnt realize exactly how theiving and PKing was going to effect the gaming community that its somewhat of a different case because back then people werent generally paying real close attention to the anti-greifing features.
    When UO changed and trammel came in, I didnt complain too much. Was a little bit disappointing, going to felucca meant no more sheep for me to slaughter! Everyone was heavily souped up for pvp in felucca! >=-O "AHHHH Im melting! MELTING!!!! Oh what a world what a world!" It wasnt toooo bad though, there were still plenty of NPC's and stuff I could slaughter. It wasnt all that fun though, wasnt really any great evil avatar quests for a trammy. Gotta admit, was pretty nice to just be able to farm away without the fear of being slaughtered and all that. Created a real smooth kind of gameplay. I mined, smithed, dug up treasures, slaughtered NPC fighters in the dueling pit and sold their armour and stuff! It was also exciting to sit by the occasional corpse that was laying on the ground and waiting for it to decay >=-P. But i'd have given all that safety up to go back to the "good old days". It will be the same way for me in SOTA if its all pretty much trammel. Im not gonna fight to change it into this "old fashioned UO" world where PK's could get you in vulnerable moments. Just give me some NPC sheep to prey on in this trammel world and ill be happy.


    I chose to play the game where im not neccessarily safe from PvP while resource gathering without hiding, stealth, and recall. So im going to assume that all those SHEEP that I slay while mining chose the same thing when they signed up to play the game. Dont worry, im not going to turn SOTA into that kind of a game(I really cant anyway..). I can get that fix from other MMO's out there that cater to the minority. >=-P Those MMO's really are quite low in population. Oh well.... ive pretty well accepted by now that im an odd and somewhat twizted fellow in the gaming world!
    Again, dont feel threatened by what im into. RG himself said new players need to be protected, and im pretty sure that no one is going to have to worry about me slaughtering them like SHEEP when their out resource gathering. Ive already said that when someone looks at the features of the game, and begins to pay their money for that game and agrees to play on those terms then there getting what they are paying for. Im well aware that that with SOTA we are trying to create a game that will be smooth, and successful, not some fringe MMO game that has maybe at most 200 players logged in at one time that caters to people who miss the "good old days" of newb and sheep pwning........ Well now I guess your all gonna say, "But you said you would vote for Open pvp and full loot!"... Hmm guess thats true, I would. But hey thats like voting for ralph nader back in 2008. It aint gonna get me anywhere. I think one thread had a poll that asked wether or not there should be full loot. The amount of people who voted for full loot were greatly outnumbered by those who voted against it. This games gonna be cool either way.
     
  9. Mystic

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    The problem, Robby, is that it won't stop the argument. People always want what they want. It's been said time and time again what Portalarium is doing SotA is doing and yet people still fight it as if that will be changed if they are loud enough, create enough threads about it, etc. The people on this forum represent a very small amount of the people who have pledged to this game. To change the game they pledged to with certain expectations completely under their noses because of a few people who complained that the game wasn't what they wanted would be foolish.
     
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  10. Robby

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    Like I said, im ok with being greifed as long a I can return the greif :cool: I do it all the time in the fringe MMO's out there full of people just like me who opt in to be greifed so they can return the greif. Its like disneyland for us!
     
  11. Robby

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    Im not arguin. Just talkin. Im not even gonna fight to change this game into a greifing MMO. Do I want it? well....hehe yea but ive come to accept that SOTA is not going to be that. Im not ALWAYS into the sort of thing where you can be slaughtered as a new player or while resource gathering. So what ill do is play SOTA when I feel like just farming and stuff... or just murdering NPC's like sheep if that feature is in the game. Then when im bored of that ill log into the other MMO games when im looking for a more risky and dangerous environment full of players who agree to play the same game.
     
  12. CaptainJackSparrow

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    Well you should get enough people choosing to PvP to entertain you in SotA. Especially when you take into consideration the conservative value for the number of people you could possibly connect to will be around 50...
     
  13. jondavis

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    PVP is not automatically fair, most games make it that way but that is not the way everyone wants to play.
    I don't mind going in to a fair PVP battle sometimes but I have more fun trying to run away from PK's out to kill my miner.
    I've played enough games that have fair fights. There are a million of them.
    Give me a system where I need to watch my back and be prepared for anything.
    Let there be good and evil in the land.
    Let crime exist, but lets find a way to combat crime instead of turning it off.
    I'm tired of playing Combat or Outlaw like I did back in Atari days.
    Can we please move on.
     
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  14. Arkhan

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    The problem is that there are PVPers who want it to be unfair in an advantageous way and get upset at the thought of penalties for doing bad things.
     
  15. jondavis

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    This game has a lot to do with good and evil.
    Each side has it's consequences.
    This seems like the wrong game to come in and demand that doing evil should mean no penalty.
     
  16. Sir Tim

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    Mystics post above is right(QFT). There is a large number of people that dontated cause they played Ultima and liked the storyline; they played UO and liked the way the PvP and loot system were built. But people are fighting against all that and jockying for position. The larger silent mass knows what a RG game is like from UO, and they are signing up for it again.

    This is why I proposed an Open Role Play Mode. So people that enjoy accepting the risks of an Open Role Play enviroment, can have it.

    Well said. A lot of people see to not want PvP to be allowed unless its "fair". Even when you propose a method to do that, they backtrack and ti really boils down to they just want to restrict others.

    Exactly. This is why I think there should be an Open Role Play mode that Role Plays back with the bad penalties for those actions.
     
  17. God

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    I'm sure a good portion want more of an ultima feel than UO, and vice versa.
    Twisting everyone's comments to fit your liking will only get you so far, Tom.
     
  18. Sir Tim

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    Ultima is single player story line. Single player storyline will be in the game, devs said it. UO was multiplayer online. Multiplayer online wilol be a part of this game, the devs have said it.

    Im not twisting anything around, Im just stating fact. Most of the backers came on, knowing what RG has done before.
     
  19. God

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    Why are you stating the obvious?

    It's also been stated that this game will not (as much as I want it to be) be UO2.

    I'm pretty sure they have also specifically said that it will be pretty much a single player game (ultima) with MMO capabilities.
     
  20. God

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    Ultima had a storyline.
    UO didn't.
     
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