"Combat systems have no real bearing on roleplaying" Hilarious stuff.
That's true. Unfortunately, the people who are displeased tend to be the role players who have loyally followed RG's games for what seems like...
As a fairly large money backer of Shroud of the Avatar and a huge fan of all of the Ultimas, I am profoundly disappointed in how anti-roleplaying...
Yes, I understand the costs of an open world and the limitations of budget in a smaller crowd funded game like Shroud of the Avatar. While I...
It would have to move a long, long way to become open and immersive in the ways that UO were. Did you experience UO to understand what it is we...
This was the way a lot of Bioware's brilliant Neverwinter Nights system operated. The more integrated, easy to use, and invisible the combat...
As a long time, hard-core player of roles, I have never found character levels, abilities that raise, gaining items that make you more powerful,...
Excellent post, majoria70. And I don't think it is too late at all, to re-design the combat system. There have been many classic game designs...
Obviously, anyone cognizant in game design knows that "skills" don't have to be limited to harvesting abilities, making enderandrew's claim that...
Incorrect. In any good game design, all systems work together- pull towards the common goal of giving the player an experience better than the sum...
I think there is an excellent chance that first the skill system for combat will change for the better- (as in learned skills per UO), and then...
I have to admit, I am astounded that people actually argue in favor of the immersion breaking, abstracted, "deck" combat system by stating that...
The deck system is counter productive to a roleplaying "world". It is the concept itself- the idea of having to leave the belief of playing an...
From talking to numerous people in game, it seems to me that numbers are declining, and that the problem isn't about how PVP will happen, but...
I think it's quite a safe bet that the average age for players picking up Shroud of the Avatar is quite a lot higher than most other computer...
Something being "new" doesn't make it good. There are logical, valid points as to why combat systems in RPGs need to be as invisible as they...
With you on this orcscout. The concepts in WoW were a step backward from UO in many important ways. Less immersion, more carrots on a stick...
"SEMI TURN BASED CARD LIKE ALL RANDOM WHOOOP WHOOOP COMBAT SYSTEM ON YOU YOU LAZY "oldschool" GAMERS :-D" This sums up the experience of using...
I think that after decades of playing RPGs that the very best games, and UO really pointed the way on how to accomplish realism online, are the...
Yes, I quite agree that there needs to be a dedicated, experienced lead dev for combat who understands the nuances of the combat system proposed...
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