Critical hit changes (R34) and the upcoming interruption change (R35).

Discussion in 'General Discussion' started by Chris, Oct 20, 2016.

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  1. MrBlight

    MrBlight Avatar

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    I suppose. Still, you ll crit often enough with just base, that its not worth running the gear for it over dmg. All g im regeared all ready.. maybe after some balancing itll get adjusted again, and ill switch back. Im just happy to have it all set in stone and announced finnally.
     
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  2. Matt Harris

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    There is already a skill called "Concentration" in the game under the Taming tree. It might be a better idea to name this skill something else, maybe "Iron Will" or "Willpower".
     
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  3. autodeath

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    MAX( MIN( ( ( EffectiveDamage/health)* 200% ), 5%), 80%)

    Looks like a cute typo, let us mages hope it won't be in the code ;). In any case, great thread.
     
  4. Roycestein Kaelstrom

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    Does that mean the interruption will most likely be at least 80℅ chance?
     
  5. autodeath

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    Not really, the output is a constant: f(health) = K = 80%. Chris mistyped the inner function as MIN instead of MAX and outer as MAX insted of MIN to provide a math notation of the description. Easily to happen, harder to find as a cause of 'wierd behavior' :)
     
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  6. nonaware

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    thank you very much for the crit maths
     
  7. Tiina Onir

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    @Chris

    I have one more questions about the crit math, if I'm dual-wielding, does the crit bonus on the offhand weapons get applied? If so where?
    Same for the primary weapon when using offhand attack?

    (ok, that's really four questions)
     
  8. pzehbl

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    (BaseWeaponCritChance + VitalPointsBonus+ArmorWeakPointsBonus+DexterityCritBonus) * (100%+EquipmentCriticalBonus) * FromBehindBonus

    So for an example, using a longsword with 13% base crit chance, have an 80 in vital points (5%) and armor weak spots(5%), a 60 dex(60/2000 = 3%), and a total of +44% crit chance from my gear, the math is:

    (13+5+5+3)*(100%+44%) = 37.4% crit chance from the front and 74.8% from behind.
    ================================================================================
    @Chris

    sorry for ask a little question;) , is that possible now player can get a total 44% crit gear ?
    ahhh i mean , for my bad math => Epic supple leather helm +0.6% Epic supple leather chest armor +1.6% Epic supple leather Leggings +1% Epic supple leather gloves +0.4% Epic supple leather boots +0.4%

    0.6+1.6+1+0.4+0.4 = 4

    only total 4% crit , how can i mark it up to 44%crit ? i mean ... ahhh did i miss anything ? or just calculation error ? it's really too far for 4% to 44% , i can't understand :confused:
     
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