Today I logged on for the first time and I have to admit to you guys that it is even worse then I could have imagined to the point of I'm literally baffled what in the heck Richard is thinking! The person who created the best MMO ever, can possibly be the creator of this game. This game comes off as a confused game confused who it really is as its trying to please everyone at the same time. Why I'm upset is Richard starting campaigning this game in UO player run shards. If you don't know UO is Ultima Online, the first real MMO ever, a game Richard created and by my assessment the best MMO ever made. Not even close for that matter. He dubbed this by the way the new Britannia, so basically what all of us old UOer been waiting for for over 10 years is UO with graphics today. I've been waiting for this ever since I got to lvl 40 in WoW and was tired of grinding and not doing all the other little things you did in UO. Plus all the major things like PKing, full loot, and of course skills. So I play the game for the first time today and to say I am disappointed is an understatement. There's a reason why there's a saying, "keep it simple stupid". Simple works...complex doesn't. When I logged onto UO for the first time I popped on a sword and shield and went out into the woods and started having fun. Here I log on and for literally 2 hours I try and figure out how this ridiculous complex GLYTH! system works. Ya that's right gylths. Apparently Richard wanting to make the games identity crisis even worse is also trying to be like WoW. You have glyths and points just like WoW and you have tree just like WoW and you have to unlock them...just like WoW. I couldn't believe it honestly. Finally we thought we were getting a skills format game made from the UOer creator himself and he even sold out be make a game like WoW. Even tho a video hes posted recently has said how all the games are the same and have the same ? on quest and! when you hand them in, has somehow created glyths and trees and points. To say its a disappointment is an understatement. So for 2 hours I'm trying to find out how this fighting system with glyths and glyth bars. There's like different glyth bars and when your in this mode one pops up then you switch your in another. Oh and by the way you have deck of cards and there's alternate deck of cards and......honestly it was so annoyingly confusing its even hard to explain. I couldn't get the right glyth bar up...i couldn't get glyths in the glyth bar, sometimes id get a small one that had changing cards and sometimes I didn't. Which gets me to my next point. While I'm fighting that's exactly what i want a system that involves luck. If i need a heal i gotta hope and pray one pops up but it doesn't pop up in the same spot so its not like WoW where your spells are always in the same location so you know the button they switch buttons and your fighting and its hard to look what your doing and see where your spell is at now. Its a mess. I dampened my excitement awhile ago when I saw a video by Richard when he said he wants to make a world with both PvE and PvPers will enjoy so lets make a world with this blue thing and you can only attack at certain times and......... Are you kidding me? This is whats going to be the death of this game before it even gets started hes trying to make a game everyone will like by combining everything together only thats not what happens. Now the PvPers are upset because you cant free-kill whenever you want and the PvEers are upset that sometimes you can. Richard!...keep it simple...make a shard of each. I know thats not what you want but if you want it to succeed you cant combine everything because no one will like it. But of all this the most ridiculous has got to be to not have an open world. Of the 2 hours I spend playing, literally 30 mins was watching loading screens as you go from one instance to the other. Very Adventurous! To show the objectivity of this community people even try to justify it or claim they like it. Ya I like taxes also. When I first played WoW the thing that bothered me the most were the dungeons were instanced. I was coming from a game (UO) where there were no instances and there could be 100 people in the dungeon and some red may pop in to kill you and u'd lose everything, yet that was the best part of the game, risk. Now id peg for those dungeon instances for this game EVERYTHING is instanced? No free roaming? No adventuring? In an adventure game? None of this makes any sense. This game should have been skills, open world, pking, adventure, and it has none of it. I can promise alot of the old school UOers are extremely disappointed and that's where most of the money comes from. With that said I'M confused how this game became so lost. How did the WoW crap make its way into the game whos idea was that? Maybe a big WoW supporter? It's just unreal.