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Increasing coto repair will ruin player economy

Discussion in 'Release 36 Dev+ Feedback Forum' started by reuge, Nov 11, 2016.

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  1. Bowen Bloodgood

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    This ever increasing repair costs needs to be stopped. Period. There is no such thing as putting more energy than there should be into it. It will effect everyone in the long term whether they repair their gear or not when the loot tables and markets become inundated with old gear that is too expensive for anyone to repair.

    Then start a new thread and talk about it. Though as someone who tends to solo and not rely on magic I have to wonder how the magic changes effect everyone who would eventually adapt to those changes.
     
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  2. Barugon

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    I can't speak for others, but now I won't be buying high end gear or even try to craft it.
     
  3. Preachyr

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    Why not? Just because it will eventually break?

    Do you have good gear right now, and if so then what incentive do you have to buy or make new stuff?

    I just don't understand this mentality of 'gear will eventually break so i will never want good gear again'. I'm sure some people will be perfectly happy using medium strength armor for the 2 or 3 months it takes to break.. but i would stake money on the fact that most players will still seek out high end gear, repair it as long as they can, and then replace it.

    It would be different if we were talking a matter of weeks for gear to break, but that's just not the case, and not likely to be the case. Right now it takes months of heavy use to even need to repair armor once. Weapons are slightly faster depending on the type (and possibly bows need fixing based on some reports here) but even then, its incredibly slow to break gear.
     
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  4. Senash Kasigal

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    No. It needs to remain.
     
  5. lollie

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    What, so you can lord it over the poor people in PVP with your very expensive real dollar items?

    You're pro p2w then.
     
  6. Senash Kasigal

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    Yeah, well. Whatever.
    Port gave me 710 Cotos. I used 1 for repairing. I am not interesting in repairing items with Cotos, ever.
    Increasing repair cost is way better then repairing items forever.
     
  7. Bowen Bloodgood

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    NO.. it most certainly does not. There are plenty of other, more reasonable ways to achieve the same means. I have posted several over the past 3.5 years.. including the latest a day or two ago which has been referenced in this very discussion. Increasing repair costs by COTO or no is a BAD IDEA.
     
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  8. Bowen Bloodgood

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    And lowering max durability slowly over time is far better than increasing repair costs.
     
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  9. lollie

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    COTOs should not be involved in repairing gear or have anything to do with gear.

    The repairs should be effected with resources found in the game through playing the game, not by someone going to a website and spending real dollars to buy something so they can repair their virtual gear.

    Involving COTOs is a p2w mechanic. Only wealthy fools will be able to wear the good gear, everyone else will be operating suboptimally in pledge gear or disposable cheap gear they whipped up themselves.
     
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  10. Bowen Bloodgood

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    And by repair skill.. :)
     
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  11. lollie

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    Yes. Higher repair skill should lower the resources required to effect a repair.

    No COTOs. Ingame resources only (wood, metal, cotton, leather, etc).
     
  12. Bowen Bloodgood

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    I don't know how I'd balance resources by I'd say repair skill should determine how much max durability can be repaired.. with a chance of permanently lowering it.. (again based on skill) This would also have the effect of ultimately removing items from the system..
     
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  13. Solstar

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    I fully support no COTOs for repair.
     
  14. Barugon

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    Because it's not worth it. By the time you've crafted a set of replacement gear, it'll be time to replace your gear, which means you've spent all your time grinding.
     
  15. Solstar

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    Which goes back to the next inevitable step I'm predicting, and that is lowered material requirements. (Or increased material drops when harvesting, either or.)
     
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  16. Barugon

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    You keep saying that but I don't see anything in the release notes saying they're doing so. I also have not seen any discussion that would suggest they're even considering it. Only your wishful thinking.
     
  17. lollie

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    You are being hopeful without reason, when you should be proactively rejecting this current idea.
     
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  18. Solstar

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    Then I just have more faith in their decision making.

    They didn't tell us the plan they've recently implemented for COTOs either. But here it is. I'm only pointing out the next logical steps.
     
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  19. Solstar

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    What I'm doing is showing support for an idea that is moving the game design in the right direction. I'm working within the framework of COTOs being used for max repair (even though I disagree with it) to emphasize my belief that in-game systems and balance will be coming that will fill the void now left behind with this change.

    It's perfectly valid to call that wishful thinking. But it is not without reason.
     
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  20. Bowen Bloodgood

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    There are good ways to move in the 'right direction' and there are bad ways.. This is not a good way. If it were simply a question of items wearing out and needing to replaced then they could have decided not to repair max durability at all and accomplished the same task. They would only have to balance how fast max durability decreased over time.
     
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