Looking at the increasing numbers of coto required to repair gears in R36, I feel this can ruin players economy instead of helping. As a players who spent hours mining and crafting the "perfect gear", subjecting myself to the cruel rng God. Just to see the gear not to survive the coto hunger. I do ask myself is there really a point to craft? I think I just go back to founder gears if that is really the case. The only economy that increasing coto repair will help is the Portalarium economy. Perhaps we can consider an rng for item to break when repairing instead? Increasing with each repair and modified by player repair skills as suggested by Bowen Bloodgood.