Here is really what I'd like to see, ideally: Tiered loot Common items - rusty weapons in tier 1-2 scenes, standard non-crafted versions in higher scenes, drop off humanoid mobs along with coin. Use, salvage, or sell. "Named" items - Bandit Blade, Heavy Halberd Blade; one step up from common items, have salvagable components "Common" Artifacts - Acara's, Bandit Armor, Cutlass of the Swashbucker; have powerful abilities plus drawbacks, unique and can be tiered, have salvagable components* "Boss" Artifacts - Torc'Dawl's hammer; rare and powerful, little to no drawbacks, unique, have salvagable components (consider making these tiered) Artifacts MUST be salvagable, for more than essences Move some part of the artifact to a component, which can be salvaged and used in other items, components can be tiered Consider if some artifacts should have multiple components, each with different parts of its benefit, and if some should only be on the "complete" item itself Example: A piece of Leather Bandit Chest, Uncommon could salvage some Bandit Leather Straps, Uncommon, which can then be used in place of Leather Straps for various armor (such as Bandit Augmented Leather Leggings) Once all artifacts are part of this system, then we will start seeing better player crafted gear and fewer all-artifact builds Resources Most of this comes between loot as we harvest, but we could move some of this to be actual loot; we started this with miners carrying ore, and trolls carrying gems, but need more depth Junk loot/quest If we are going to keep the various deco items (plows, silverware, etc) that drop, make quests for NPCs to accept them. Maybe Filmore in Solace Bridge Outskirts lost his plow, Vinicius in Blood River Outskirts is looking for place settings that fits his wine, etc. XP and a small amount of gold is better than destroying it because it sucks for salvage and has no real value. Supply Bundles Remove all of the junk from supply bundles; those items need to be in base inventory, or in destructable objects around the scene (as some already are) Instead, put components that can be used to craft higher tier foods; Wyvern Meat, Obsidian Bear Meat, etc. Consider making these "jerky" type so they can be consumed as-is for mid-tier benefit for those who don't care to craft, but can be converted to regular meat. Make artifacts and named items the primary resources in these bundles Basically, make progression for the game for all types of players; those who just want to progress without fuss can use items as they drop, those who want to craft (or support those who do) can break those down and make something better.