First of all, I have been here since the beginning, from kickstarter. I know what I am playing. Read the original post again and read it with a care. None is talking about getting gear upgrade FROM mobs, absolutely none is saying that. So focus your rage on somewhere else. Your opinion does not have the value you seek to have. I have conrete, real players here. 5 to be exact. They are absolutely wrecked about the loot. They are having good time, but loot sucks. We understand that this game is not like others, THATS WHY WE PLAY THIS GAME AND NOT THE OTHERS. ( I can caps too ). "This game is so EASY now". Allright, start a new character, get it to kill wyverns and reapers at Ulfheim, with zero handouts of items and money and with maybe subscribing cotos. Then remember that new player does not have a clue about your favorite ways to get money. The loot sucks. Where can I farm resources that crafter want? As a level 1-90? Its not a crafting game either. Your claims about this game, are hurtfull to the future of this game and are driving players away from it. It's not a crafting game, where new players are miners. Your idea about collecting crafter wanted items would work, IF LOOT DROPS WOULD HAVE ANY OF EM. So, new players should just mine? Mine, mine mine? Then what? Buy gear to advance to next mining place to mine more? You guys are missing a point also. Even elysium mines is plenty of silver, its not easy for new player. Ghosts are hard to kill and prevent mining in certain areas. Also, mining is boring, when compared to adventuring. To some players, it IS about the massive kills. To competitive players it absolutely is the main driving factor. Solo everything. I say again, I can handle myself okish, I make enought to survive. New player can't do it. Gear is so expensive, that I have bought one set, with material cost and repaired that same set ever since. Hows that good for economy? CRAFTING IS MEANINGLESS IF YOU CANNOT FIND NEW PLAYERS WITH MONEY TO BUY GEAR.