I have often heard people ask what a meaningful PVP would be, well, I'll try to explain how a meaning pvp system could be. Example of meaningful PVP: -Opportunity to be able to join a Faction and be selectively PVP Flagged in all scenes against members of opposite faction Players should get faction points/currency while they do activities playing in multiplayer: Killing monsters, fishing, gathering and capturing zones. Factions ranking system. Factions dedicated daily quests: like keep the control of that zone for a certain amount of time or kill x amount of players of the opposite factions. Factions rewards: Special PVP crafting materials, PVP resources, PVP artifacts and gold. -PVP queue system for 1v1, 2v2, 5v5 and Obsidian Trials Capped adventuring level and skills Leaderboard and ranking system Arena/OT rewards: PVP consumables, PVP cosmetic items, Reagents bags and gold. Arena dedicated daily quests: like win 10 Obsidian Trials, defeat 10 different opponents in obsidian trials or win 10 2v2 arenas. -Polished dueling system No ransoms in duel. Duel ranking system. Give players the chance to place a bet on duels. -Guild vs Guild Warfare and Alliance Players can declare war or establish alliances with other guilds. When two guilds are in war they'll be PVP flagged just with the enemy guild (selectively flagging) Allies can request to join the war Before declaring a guild war both guild must fill boxes with resources (example:1000 silver, 1000 gold, 1000 pine, 1000 maple, 100k igg), this will be the final prize for the winning guild. Guild wars ranking system and leaderboard. -Open World PVP Safe Zones: Only consensual PVP (Mid rewards) Dangerous Zones: Open PVP without ransoms (Mid high rewards) Lawless Zones: Open PVP with ransoms (High rewards, pvp specific materials, components and artifacts) Better rewards should not be unique pve/deco items desirable by non-pvpers like happens with dragons heads but just a better igg/resources rate. As suggested: Multiplayer/PVP version of mines. -Justice, reputation system and roleplay NPC Towns reputation Criminals, Neutrals and Guards players NPC Guards Criminal NPC Towns -KO before Death Players in duels, Safe and Dangerous zones are knocked out instead of being killed, then the winner can choose to kill them or let them get up after the timer, even the kick animation used to break barrels/crates can be used as coup de grace. KO state: The target is stunned, cannot move, cast or be healed for x amount of seconds. -PVP-PVE challenges Queue system for joining a random scene limited to a x amount of players (they'll be pvp flagged) with no respawn of mobs and players, if someone dies is sent away from the instance, when all mobs are killed the instance closes. Challenges dedicated daily quests: like complete 10 challenges, defeat 10 players in a challenge instance. -Castle Sieges These can be integrated with the Factions system. Players fight over a map to keep the control of the castle, the faction holding the castle get a XP/Resources/loots % bonus in all scenes until the opposite faction takes the castle. Add there mobs spawns that help the attacking faction to take control of the castle, this can help non-pvpers or entry level pvpers to help to fight against the siege. Add destructible and repairable walls/gates/doors, this can help non-pvpers or entry level pvpers to help to fight against the siege. Make these zones no ransoms. -Boss random spawns in PVP zones (Similar to UO Champ spawns) Create collaboration between pvpers and pvers to fight hordes of monsters and the final boss. PVPers they will take care of defending against players' attacks. PVErs they will take care of defending against monster attacks and defeating the boss. Rewards: High igg loots and random rares. Obviously we are all aware that having all this at the moment requires a lot of work and time, but I hope it can be a good starting point, also cause many points can be applied also to PVE (for example daily pve hunting quests). Anyone who has other ideas and suggestions is asked to add them, having different opinions and compare them is awesome.