Ongoing Enchant and Masterwork List

Discussion in 'Crafting & Gathering' started by Krasavcheg, Sep 1, 2016.

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  1. Krasavcheg

    Krasavcheg Avatar

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    I decided to create a newly updated enchant and masterwork list of anything anyone has gotten on various items. Especially the Gem specific enchants.

    Enchantment

    Strength (Gloves, Boots, Helm can get +1 or +2, Chest, Legs +2 or +4)
    Intelligence (Gloves, Boots, Helm can get +1 or +2, Chest, Legs +2 or +4)
    Dexterity (Gloves, Boots, Helm can get +1 or +2, Chest, Legs +2 or +4)
    Minor Focus +10
    Focus -10 durability
    Minor Health +10
    Health -10 durability
    Focus +20
    Focus -20 durability
    Health +20
    Health -20 durability

    These below are if you GEM the item before enchanting you have a chance at one of these.

    Air - Citrine - Theurgy
    Gust: On Hit (10%): 10% Chance to knockback 4 meters and 10% Chance to Stun 1 sec (Weapons)
    Galvanic Blast: On Hit (10%): 4-20 Air Damage (Weapons)
    Deftness: On Hit (5%): Dexterity Bonus +10 Dexterity for 60 Seconds (Chests)
    Discharge Power: +15% Discharge Damage (Chests)
    Earth Resist (No durability cost) (Chests)


    Air - Citrine - Theurgy - Jewelry

    Gust Chance: +1% Gust Chance (seen on ring)
    Galvanic Blast Power: +12.5% Galvanic Blast Damage (seen on ring and necklace) - Need Galvanic Blast: On Hit Weapon for this

    Death - Onyx - Necromancy
    Drain Health: On Hit (10%): 1-14 Death Damage (Weapons)
    Death Ray Strength Damage: +21-24% Death Ray Strength (Weapons)
    Near Death Power: +12.1% Near Death Damage Bonus (Chests) -30 durability
    Corpse Explosion Power: +20% Corpse Explosion Damage (Chests) -30 durability
    Life Resist: 13.4% Life Resistance (Chests)

    Death - Onyx - Necromancy - Jewelry
    Death Creature Damage: +5.3% Summoned Death Creature Damage
    Drain Health Power: +7.5% Drain Health Damage - Need Drain Health: On Hit Weapon for this

    Earth - Emerald - Gaiaism
    Tremor: On Hit (10%): 5-22 Earth Damage (Weapons)
    Stone Arrow: +24% Obsidian Arrow Strength Bonus (Wands)
    Weapon Power: On Hit 5% Weapon Strength Damage, +33% Weapon SD for 60 seconds (Chests)
    Strength of Earth Power: +20.7% Strength of Earth (Chests)
    Air Resist: 13.6 Air Resist (No durability cost)

    Earth - Emerald - Gaiaism - Jewelry
    Tremor Power: +7.5% Tremor Damage (Jewelry) - Need Tremor: On Hit Weapon for this
    Root Range: 0.5 Root Range (Jewelry)


    Fire - Ruby - Sorcery
    Fire Damage: +2.5% Fire Damage (Weapons)
    Ignite: On Hit (10%): 1-3 Physical Damage every 2 seconds for 6 seconds (Weapons)
    Fire Range: +10 Fire Range (Chests)
    Weapon Swiftness: On Hit (5%): +10% Attack Speed (-40 Durability) (Chests)
    Water Resist (No durability cost) (Chests)

    Fire - Ruby - Sorcery - Jewelry

    Ignite Chance: 1.5% Ignite Chance (Jewelry) - Need Ignite: On Hit Weapon on this
    Weapon Swiftness: 1% Weapon Swiftness (Jewelry)

    Life - Diamond - Theurgy Gem
    Life Effectiveness: +3.9% Life Effectiveness (Weapons)
    Banish Undead: On Hit (10%): Banish Undead (Weapons)
    Healing Power: On Hit (5%): Heal Self (Chests)
    Mend: 5% On Hit Heal Self (Recover 4 -13 HP) (Chests)
    Death Resist (No durability cost) (Chests)

    Life - Diamond - Theurgy - Jewelry
    Mend Chance: 1% Mend Chance
    Banish Undead Power: 5% Banish Undead Damage - Need Banish Undead: On Hit Weapon for this, or may increase Banish Undead Spell as well)

    Sun - Garnet - Atenism
    Blistering Ray: On Hit (10%) Blistering Ray (Weapons)
    Blind: On Hit (10%) Blind (Weapons)
    Sun Strength: 5% On Hit for STR +20 Day and +10 Night (Chests)
    Sunlight: Light source -20 durability (Chests)
    Moon Resist (No durability cost) (Chests)

    Sun - Garnet - Atenism - Jewelry

    Blistering Ray: 18.5% Blistering Ray Damage - Need Blistering Ray: On Hit Weapon for this
    Sun Strength Chance: 1.5% Sun Strength Chance

    Water - Sapphire - Tempestry

    Ice Arrow Power: +14% Ice Arrow Damage (Weapons)
    Soothing Rain Power: +14.0% Soothing Rain Healing (Weapons)
    Soothing Rain Radius: +28.5% Soothing Rain Radius (Chest)
    Fire Resistance: 5% On Hit for +10% Fire Resistance for 1 Minute (Chests)
    Fire Resist (No durability cost) (Chests)

    Water - Sapphire - Tempestry - Jewelry
    Douse Power: 3% Douse Power Duration
    Summoned Water Creature: 5% Summoned Water Creature Damage

    Moon - Amethyst - Lunaism
    Shadow Form Length: 20.6% Shadow Form Length
    Night Step Range: 10.3% Night Step Range
    Deadly Night: 5% On Hit for Critical Bonus for 5 seconds (Chests)
    Moonlight: (Light Source) (Chests)
    Sun Resist (No durability cost) (Chests)

    Moon - Amethyst - Lunaism - Jewelry

    Night Step: 7.5% Night Step Range
    Moonlight: (Light Source/Bugged)

    Level 98 Weapon Enchant Opens Up the Increase 7%-9% Durability Enchant
    Level 98 Armor Enchant Opens Up the Increase 7%-9% Durability Enchant

    Masterwork

    General Stats on Armor
    Intelligence (Cloth Armor) +1.4 On Gloves, Helm, Boots, +2.8 On Chest, Legs
    Strength (Heavy Armor) +1.4 On Gloves, Helm, Boots, +2.8 On Chest, Legs
    Dexterity (Leather Armor) +1.4 On Gloves, Helm, Boots, +2.8 On Chest, Legs


    General Masterwork on Weapons:
    Weapon Critical: +3% Weapon Critical Chance
    Weapon Critical Damage: +5% Weapon Critical Damage
    Weapon Damage: +3.8% Weapon Damage
    Weapon Base Damage: +0.3 Weapon Damage
    Weapon Strength Damage: +3.8% Weapon Strength Damage
    Spell Damage: +3.8% Spell Damage (Wands)
    Spell Critical Damage: +3.8% Spell Critical Damage (Wands)

    These are all that's offered for General Cloth Armor:

    Chest and Legs
    Greater Armor Defense: +15% Item Damage Resistance (Chest, Legs)

    Armor Defense: +7.5% Item Damage Resistance (Chest, Legs)
    Focus: +10 Focus (Chest, Legs)
    Intelligence +2.8 Int (Chest, Legs)
    Armor Avoidance: +2.8% Damage Avoidance (Chest, Legs)

    Boots / Gloves / Helm
    Greater Armor Defense: +7.5% Item Dmge Resist (Boots, Gloves, Helm)

    Armor Defense: +5% Item Damage Resistance (Boots, Gloves, Helm)
    Focus: +5 Focus (Boots, Gloves, Helm)
    Intelligence +1.4 Int (Boots, Gloves, Helm)
    Armor Avoidance: +1.4% Damage Avoidance (Boots, Gloves, Helm)

    Special Cloth or Leather Masterworks:

    Attack Speed: +4.2% Attack Speed (Gloves)
    Dodge Power: +10% Dodge Power and Duration (Legs)
    Evasion Power: +10% Evasion Power and Duration (Chest)
    Flurry Power: +14.2% Flurry Power and Duration (Gloves)
    Focus Regeneration: 0.1% Focus Regeneration (Helm)
    Light Armor Skill Focus: -35.2% Light Armor Skill Focus Cost (Helm)
    Move Rate: +2.2% Move Rate (Boots)
    Sprint Power: +10% Sprint Power and Duration (Boots)
    Durability: +30 Durability to Item (Level 98)


    Special Plate or Chain Armor Masterworks:
    Attack Speed: +1% Attack Speed (Gloves)
    Body Slam: +20% Body Slam Stun and Duration (Chest)
    Glancing Blow: +10% Glancing Blow Power and Duration (Legs)
    Heavy Armor Skill Focus Cost: -25% Focus Heavy Armor Cost (Helm)
    Move Rate: +1% Move Rate (Boots)
    Stun Resistance: +5% Stun Resistance (-10 Durability) (Helm)
    Durability: +30 Durability to Item (Level 98)


    Special Ranged Masterworks
    Aimed Shot Power: +14.4% Aimed Shot Damage
    Blinding Shot Power: +14% Blinding Shot Damage
    Blinding Shot Debuff Power: +14.5% Blinding Shot Power and Duration
    Disabling Shot Power: +13.4% Disabling Shot Power
    Disabling Shot Debuff Length: +13.9% Disabling Shot Debuff Duration
    Multishot Damage: +7.6% Multishot Damage
    Piercing Shot Power: +14.5% Piercing Shot Damage
    Rapid Fire Power: 7.4% Rapid Fire Damage
    Durability: +30 Durability to Item (Level 98)


    Special Blade Masterworks:
    Coup de Grace: +10% Coup de Grace Damage (-15 Durability)
    Rend Damage: +10% Rend Damage (-15 Durability)
    Rend Length: +10% Rend Length (-15 Durability)
    Riposte Power: +10% Riposte Power and Duration (-15 Durability)
    Slash Damage: +10% Double Slash Damage (-15 Durability)
    Thrust Damage: +10% Thrust Damage (-15 Durability)
    Whirling Blades: +10% Whirling Blades Damage (-15 Durability)
    Durability: +30 Durability to Item (Level 98)


    Special Bludgeon Masterworks:
    Break Armor Power: 15.6% Break Armor Damage
    Break Weapon Power: 15.6% Break Weapon Damage
    Crushing Blow Power: 15.6% Crushing Blow Damage
    Crushing Blow Stun Length: 15.1% Crushing Blow Stun Length
    Crushing Blow Stun Chance: 4.5% Crushing Blow Stun Chance
    Knockback Knockback Chance: 4.5% Knockback Chance
    Knockdown Knockdown Chance: 4.5% Knockdown Chance
    Durability: +30 Durability to Item (Level 98)


    Special Polearm Masterworks:
    Leg Sweep Damage: +15.1% Leg Sweep Damage
    Leg Sweep Knockdown Chance: +4.6%
    Leg Sweep Chance
    Pull Damage: +15.4% Pull Damage
    Pull Range: +10%
    Pull Range
    Puncture Damage: +15.8%
    Puncture Damage
    Push Damage: +15.6%
    Push Damage
    Skewer Damage: +16.2%
    Skewer Damage
    Skewer Root Chance: +4.9%
    Skewer Root Chance
    Skewer Root Length:+16.2%
    Skewer Root Length
    Spinning Attack: +16.3%
    Spin Attack Damage
    Durability: +30 Durability to Item (Level 98)


    Wand Masterworks:
    Focus: +7 Focus -5 Durability
    Major Focus: +17 Focus -10 Durability
    Max Focus: +8.0% Focus -10 Durability
    Reagent Use: -7% Basic Magic Reagent Use -10 Durability
    Spell Critical Damage: +4% Spell Critical Damage -10 Durability
    Spell Damage: +4% Spell Damage -10 Durability
    Durability: +30 Durability to Item (Level 98)


    Special Shield Masterworks:
    Block Bonus: +2.3 Combat Block Modifier (Level 6)
    Damage Resist: 22.7% Damage Resistance (Level 6)
    Shield Bash Knockdown Chance: +10% Shield Bash Knockdown Chance (Level 6)
    Shield Bash Stun Length: +10% Shield Bash Stun Length Duration
    Shield Focus Cost: -24.2% Shield Focus Glyphs (Level 8)
    Testudo: -20% Move Rate Using Testudo
    Armor Avoidance: +2.8% Damage Avoidance (Level 10)
    Durability: +30 Durability to Item (Level 98)


    Please feel free to comment or add pictures of items and I will continuously edit the original post to keep it as current as possible.

    ***Increasing Weapon Enchantment and Armor Enchantment Skill Increases the enchantment, as well as a 2nd or 3rd enchantment attempt, increases the enchantment power***
     
    Last edited: Jul 4, 2017
  2. Lord Baldrith

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    Great info! I never knew you got bonuses for enchanting already gemmed chests...sheesh I always gem after haha...
     
  3. monkeysmack

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    Nice work!
     
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  4. Inevitability

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    I did fire gem last night on a chest and it gave me 2.5% fire range not 10% after enchant...
     
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  5. Epiphany

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    This is great, thank you!
     
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  6. Jezebel Caerndow

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    No problem, mine looked really messy anyways, you made it look nice, and added a few more I see. Good job, keep up the good work.
     
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  7. Abydos

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    Good job !
     
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  8. Snazz

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    Did an Epic Carapacian Cloth Robe with a necromancy gem and got +20% Corpse Explosion. Looks like it's down 10%

    Also heavy chest had +20% body slam stun duration. (Constantine augmented chain)

    Thanks for the compilation!
     
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  9. King Robert

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    Many more, especially with sword powers (I will see if I can find and post)
     
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  10. Psylent

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    I got the 12.5% galvanic blast off a theurgy necklace. So not just isolated to water.
     
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  11. Snazz

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    FYI, the log parser program shows pretty well all of these potential skill modifiers. (just as zero though)

    /stats then Misc tab
     
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  12. Swan

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    Life - Diamond - Theurgy Gem
    5% chance on hit Heal Self

    Life - Diamond - Theurgy Jewel
    1% Mend Chance

    i weared these both, text on chest changed to 5.01% totally worth it :D
     
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  13. Snazz

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    Edited for missing the obvious. Tooltips can confirm a lot lol
     
    Last edited: Sep 8, 2016
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  14. Thunkest

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    For Wand Mastercrafting:
    Code:
    Focus                   +5 Focus                        -5 Durability
    Major Focus             +10 Focus                       -10 Durability
    Max Focus               +5% Focus                       -10 Durability
    Reagent Use             -5% Basic Magic Reagent Use     -10 Durability
    Spell Critical Damage   +2.5% Spell Critical Damage     -10 Durability
    Spell Damage            +2.5 Spell Damage               -10 Durability
     
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  15. Required

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    Hi all,

    On an atenism gem socketed chainmail chestpiece rolled an enchantment called "Sunlight". No tooltip and -20 durability.
     
  16. Thunkest

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    Sorry, I just collected the info as I crafted.

    Even though we are still missing the crafting recipe, Round Wooden Shields bought from merchants may be socketed and enchanted. Here is the Enchanting info that I have so far:
    Code:
    Health        +20 Health        -20 Durability
    Intelligence  +4 Intelligence   -20 Durability
    Minor Focus   +10 Focus         -10 Durability
     
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  17. Krasavcheg

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    Death/Onyx (Necromancy Jewel) on rings/necklace: 5% Summoned Death Creature & 7.5% Drain Health
    Water/Sapphire (Tempestry Jewel) on rings/necklace: 3% Douse Power Duration & 5% Summoned Water Creature Damage
    Life/Diamond on jewelry & enchanted: 5% Banish Undead & +1% Mend Chance
    Fire/Ruby on jewelry & enchanted: 1% Weapon Swiftness & 1.5% Ignite Chance (2.5% Fire Range on chest)
    Sun/Garnet on jewelry & enchanted: 12.5% Blistering Ray Damage & 1% Sun Strength Chance
    Moon/Amethyst on jewelry & enchanted: +1% Deadly Night Chance & 5% Deadly Night Power
    Air/Citrine on jewelry & enchanted: 12.5% Galvanize Blast Damage & +1% Gust Chance
    Earth/Emerald on jewelry & enchanted: 7.5% Tremor Damage & 0.5 Root Range

    Credit goes to @Arcadeguy for his extensive list.
     
    Last edited: Nov 14, 2016
  18. Zapatos80

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    Great list! Hopefully it keeps going.
     
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  19. Leps

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    Thank you very much!
    Important information!
     
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  20. zyxk i n g

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    Hi,


    I have been trying to get that earthquake enchant but nothing yet. Even after wasting a dozen of emeralds, thousands of cotton and hundreds of copper, I am pretty sure it is not there. I have also asked a few people and no one ever got that enchant neither! Only tremor, and I also got all the other enchants ( from gaiaism ), so I think the earthquake effect should be removed from the list.

    Aside from that, thanks a lot for that good work, very helpful and complete.


    And for the polearms users, here is the link for the masterworks options :

    http://sotawiki.net/sota/Masterwork


    Thanks,
     
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