Discussion in 'Crafting & Gathering' started by Corp Por, Sep 1, 2016.
And I think these are good too for any polearm, not there yet with my masterwork though :
Masterwork Polearm Weapon Proficiency
+10% Pull Range
+10% Push Damage
+10% Puncture Damage
+10% Spin Attack Damage
+10% Skewer Damage
+3% Skewer Root Chance
+10% Skewer Root Duration
+10% Leg Sweep Damage
+3 Leg Sweep Chance
I have weapons with 10% chance to cast banish undead on hit, 10% chance to drain health ( 2 - 20 hp ) on hit, 15% damage bonus death ray, 15% damage bonus obsidian arrow, 10% chance to cast tremor on hit, 10% to cast gust on hit.
I also got Near death power ( + 10% ), +15% strength of earth, +5% life heal power, +2.5% life effectiveness, 5% to heal self on hit for like 2-20 hp ( all on chest ).
Jewels in that case seem to be complementary. Got +5% banish undead damage on ring and necklace, and +7.5% drain health power.
Not yet sure about the 'Weapon Power' enchant ( gaiaism ), if it's on weapons or chests?
Other than that, enchants on weapon seem to be much more specific, concerning specific skills, and also giving greater bonuses, while the ones one the chests are smaller ones, but affecting more skills..
Primary stats seem to be much more worth it. I got an Halberd with the gust enchantment, +20 Air Attunement, 13% crit chance, 5% crit bonus damage, but in the end, I only get 20 in durability.. So if you are really looking for a lot of enchants on each piece, get some exceptional pieces first, and good luck for your enchants!
I would recommend to stock up your gold and silver ingots. The improved version of enhancement and masterwork is coming soon!
*Walks out of the mine.. sighs.. turns around and slowly walks back in.*
The list of enchants on weapons with gems socketed can be found in the New Gem Abilities and how to get them forum post by @Mac2 at https://www.shroudoftheavatar.com/f...s/new-gem-abilities-nd-how-to-get-them.54888/
There's a list of 2 effects per gem possible for weapons for a listed total of 16 currently.
Anybody saw enchantment related to the 'Enlightment' skill from sun ( Kind of the opposite of Stregth of earth ) ?
Also, what is the 1% focus regen masterwork for cloth pieces? Is it 1% of total focus, or 1% of current focus regen ( which seems to be around 0.221 ) ?
Thanks for answers by the way! Will keep gold & silver as much as I can, hopefully.
the focus regen helm masterwork on light armor is .1 focus regen, at least last time I checked it was.
Are there any specialized masterworks for leather armor? Or are they the same light armor skill bonuses as cloth
Would be great if we could also customize any craftable, every type of armor, including bone armors, etc.
Otherwise, yes, could be very interesting.. and the upcoming updates for enchants, looks amazing! :O
Having skins to differentiate players and letting them customize their own look is the best we can have. Would be a major update for role players and also the ones who seek originality.
Shields and bows do not have any gem procs yet.
Shields have 2 version of the block modifier, +1 and +2
There is also 'Moonlight'. Seems to be bugged such as 'Sunlight'.
Deadly Night bonus: 5% weapon crit during day / 10% weapon crit during night, and I guess Moonlight makes it always proc 10% ( if you get both enchants on the same piece ), but haven't tried yet. Also, jewels seem to only get you 5% of the 5%, not a +5%, so you can only get an extra 1% at night from your jewels if you wear both the ring and necklace and with the deadly night power enchant on.
We can now have additional air attunement with enchanting. I made a wand with additional air attunement.
Is this true for all elements? IE death attunement on wand if you have an onyx gemmed?
Just tested various elements. You can get +attunement on Air, Water, Earth and Death. So i'm guessing you can enchant +attunement to any element now (with 32+ weapon spec enchanting).
Sure! Is everything accurate here I assume?
Great list. Am wondering how many Masterworks / Enchants I can do. Also, can you point out any thread/site that has info on the benefits of becoming a master or GM in MW or Enchanting? I'm specifically trying to figure out if its worth it to GM, and how many mats it might take to get there (or at least to 80). I'm really just into making my own gear, so I don't know whether or not GM is worth it.
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