Not even a month ago DarkStarr put out a post "Company Status"(which is locked now), that says: "Right now we will shift our focus from creating new content to polishing our existing systems. This means making a stronger new user experience, fixing bugs, reworking the quest system, performance improvements, user interface polish, and more." But all we have seen from the telethons are "We plan to go deeper on some of the Episode 2 features we discussed in the first livestream, like Item Affinity, but we also plan to tease some new information too! One of the new features we plan to discuss is a set of new building tools including dungeon creation (player property) and defense building (player property, castle defenses and control points). These are part of a larger effort to increase the community’s ability to craft their own adventures that includes existing tools like notes and signs but is also expanding with other new features like advanced container settings (locks, place/take settings, etc.) along with craftable/purhasable/placeable traps and spawners (spider eggs, skeleton crypts, etc.). When you put all of these things together your ability to craft adventures will be limited only by your imagination!" It doesn't seem like they "shifted their focus" from creating new content.