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Tab target = easy mode in PvP

Discussion in 'Release 8 Feedback' started by Murdock, Jul 28, 2014.

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  1. baronandy

    baronandy Avatar

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    that was just an excemple , for sure im not retarded and want to play with my best friend the game

    but what i know a true pvper will never read about the game further if he only hear the word "tab target" on the other hand most pve guys would still install the game when it have fantastic pve
     
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  2. baronandy

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    i would like to cast a spell by clicking a key for excemple X to cast a spell

    aim with my mouse to a target, when there are to much moving targets i doubletab to have "target high-lighting" all the time (bit brigher or slightly colored) enemy who is in target
    then i press x again to release the spell and when i targeted right the spell will follow and hit for sure or fizzle if i aim wrong. every spell should have range limits so a low dmg spell should have a long range, and havy hitting spells should have a shorter range . if the target is out of range the spell fizzle

    or give you one more chance to aim and click it before the spell expire and have to be recasted or fizzles because you missed again

    all easy to do even with lag !!!!
     
  3. baronandy

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    btw is it a Unity engine game ??? maybe the reason for it is to make it playable on iphone or something . i woudnt like that :(
     
  4. Vendetta Beretta

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    If the program could recognize when a particular glyph is available, then it might create an unfair situation.

    Then fireball will always be the same button, and so on. They might even detect when certain combinations are available, and you click one button for it to combine the glyphs.

    This could be a problem for players that don't use this program.
     
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  5. Duke Death-Knell

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    no even worse. Midwest US semi-rural. Only thing I can get is 1.5M over lines that have not been upgraded since WW2. My ping isn't as bad as yours but I know from experience (MWO, LOTRO, EQ2 and various others) mouse selection SUCKS!!!
     
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  6. Ristra

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    This is a different topic. Cover and concealment is part of a different kind of line of sight. We are talking about targeting not the ability to avoid getting hit.

    I forget which video it was, a recent one, either Chris or Richard was talking about having AoE and cover and concealment working. If you have ever played Tabula Rasa, it should be a lot like that.

    Tab targeting is just acquiring a target. Hitting the target and the target avoiding being hit is totally different.
     
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  7. baronandy

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    but you can avoid being hit by staving left and right sometimes when the mages are no pros

    with tab target this methos not work to prevent dmg (an important feature in a combat system when there is no cover like in a desert)
     
  8. Owain

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    Well, it applied equally to all, so it is fair.
     
  9. Ristra

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    And again, as I said before, this is not that kind of game. Chance to hit is handled by character skills not the first person shooter style cross hairs with point and click. This is something that developers decide on at the very start of development. It's a core function and has very large impact on many things.

    You'd have to ask the devs which reasons they used to make this choice.
     
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  10. baronandy

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    ;( we mostly have 100 mbit internet in germany

    thats the reason i recommended gambling games like cubepoker from the witcher and a casino , and add minigames games like chess or Merels to test your enemys might XD smth people with lag could profit from. maybe add pvp arena in town where people could bet gold on a fighter
     
  11. baronandy

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    sure i thought a combination is possible

    that spells could be aiming baised like in a shooter same for archery and melee combat not , this ala age of conan style . in my opinion that would give an enjoyable combat system


    if i figure out where to find the developer hangout stream i would ask the question XD
     
  12. baronandy

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    true but it is good ??
     
  13. Owain

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    From what I saw in R8, it will be very good indeed.

    Your milage may vary.
     
  14. Ristra

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    The way I see it. If you are caught out in the open field with no place to hide. You should not be able to use technical limitation of twitch based disparities. (fighting someone with lag or old hardware, anything out of the game)

    Character based aiming levels the playing field. That is a good thing. Let the "player skill" be in how we use or character.
     
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  15. docdoom77

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    I am SO happy SoTA is not like this! That looks intensely unfun. Running around constantly, wasting more time acquiring a target than actually fighting. Very twitchy. This video is the perfect example of why tab targeting should stay in.
     
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  16. Primo Vato

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    Quoted for truth.

    Tab target gets overcome when you have more then a couple enemies in the mix and you are playing organized PvP on coms and your Donk calls "Kill Xxx, next". You don't have time to cycle on targets, you have to either use a macro or be pro with battlefield recognition and the mouse.

    Besides, do you really want what happened in Darkfall? You know good and well the pubs will pay to download a pixel sniffer or script kiddie a version. Than what?
     
  17. Owain

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    Funny. When Donk calls "Kill XXX next", XXX just dies.

    Is this something you have difficulty with?
     
  18. Primo Vato

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    Someone just earned themselves a drive by fireball in build 9.
     
  19. Owain

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    Promoting Open PVP/Full Loot, one player at a time...
     
  20. baronandy

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    all range attacks are a bit op i would like only melee combat

    but its a fantasy game with mages and they are pretty op in groups , look my other posts, its because they use range spells and a group can easy target someone without him able to hide.
     
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