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These are all posts about Exp, Skill Gains . .

Discussion in 'Release 27 Feedback Forum' started by Weins201, Mar 7, 2016.

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  1. FrostII

    FrostII Bug Hunter

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    Yup, BV, I agree with you.

    We can see what any skill is doing by locking everything else for a couple of mins and simply looking at your xp pool point value to see what it that one skill is drawing from the pool with each hit.
    They have given us the ability to do that very easily without having to try and do it while you're fighting an active opponent - by giving us a gustball to use in the comfort of your home (or safely in town) that we can hit once and watch a skill remove points from the pool each time you use it. Go get one and see for yourself.

    Once we see what any one skill takes from our pool, we can focus the xp's in our pool on that single skill (if we want to) or on 2 or 3 or whatever - by locking everything else and then just go kill stuff to get experience (xp's) to keep points in the pool to draw from for gains.
    The recent change simply made it quicker to gain, since we now take 4x more from the pool on each hit.

    I also agree with Weins on this:
    Weins also mentioned the SotA forum "Player Created Resources" as a good place for new players to get information from, but I'm guessing that they are not looking there.

    I suppose we can't expect all new players to know to look at that forum first, but there is a lot of info there from seasoned players that is extremely helpful.

    I too would like for there to be a reference for understanding the skill gain system - when players enter the game.
    Most of the complaints here could be avoided with a better understanding of the system, and that should really come from SotA itself (or a link to a SotA resource).

    Just my 2 cents..... ;)
     
  2. Barugon

    Barugon Avatar

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    Again, you say it's a problem but you don't explain how. From my perspective, it's actually working pretty good.
     
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  3. FrostII

    FrostII Bug Hunter

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    @Cryodacry
    What is there about the "underlying levels" and "combat formula's" that you find to be a "huge problem" ? (Before you answer, please read my post #21 here).
     
  4. Barugon

    Barugon Avatar

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    I expect that it's simply different than what Cryodacry is used to and that bothers him.
     
  5. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    Honestly i think Stat imbalanceis currently a bigger issue at the moment. And can you miss a target higher level than you? Cuz i think that may have been the biggest reason i could easly kill timber wolves as a lvl 5 mage
     
  6. redfish

    redfish Avatar

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    You could have the experience pool to throttle macro-everything and still not have levels. They're two different issues.
     
  7. Bow Vale

    Bow Vale Avatar

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    Yes it has been helpful for me for sure but new players/casual players and for people that don't use the forums this is no help..

    The only answer i see is at the moment when we enter game and choose our path and given the SP in the various skills in the class, which we don't have a choice in, and many don't like as there are allocated generally into areas we do not want. Well here at this point we should be given a tutorial of sorts and shown how to allocate our points, well in fact shouldn't be points but XP added to our pool. Say with an Archer being told to toggle this and to go train a little on something. This could obviously be worked on to be a bit better but would show players that to allocate those xp they have accumulated they need to do this and that. Maybe a word to say that to specialise then to only unlock skills you want to raise.
     
    Last edited: Mar 8, 2016
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  8. redfish

    redfish Avatar

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    Yea, those two extremes should be avoided.

    One of the goals for PvP is to be able to have low-level characters defeat high-level characters if they're better skilled. The goal of PvE should be exactly the same IMO. To have low-level characters be able to defeat high-level mobs, or have low-level mobs be able to defeat high-level characters if the player isn't paying attention to the fight.

    "So-weak-even-rats-scare-him" and "headbutting-dragons-for-fun-just-because" shouldn't exist.
     
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  9. Arkah EMPstrike

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    Dont your levels already kinda stay in-line with the levels of your skills? Maybe its alot less load-bearing and complicated to have the strength of mosters determined by a single level so they all dont. Have to have a whole bunch of individual skill set
     
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  10. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    Because I Nother key difference between Ohtama online and shroud is that the monsters in Baltimore all have their own set of skills they work off the same scale used base system that the players did. So it's probably easier on programming time and on server load to have all the NPC's just have their own adventure level instead of individual sets of skills and that is just A thought. Didnt hear any of that from developers
     
  11. Tahru

    Tahru Avatar

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    I honestly think the best solution is to hide the exp bars and values from all users. Then they can't game it or question it.
     
  12. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    The adv and prd lvls will not be visible after either final wipe or episode 1
     
  13. Tahru

    Tahru Avatar

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    That is really good news!
     
  14. Weins201

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    Yeah good luck with that, If players have to manage skills there is a NEED to be able to see these points.

    Sorry they cannot go away with the current system.

    Do not tell me to play the game like I use all the time, These points HAVE to be visible to even remotely be able to manage your skills. HAVE TO BE.
     
  15. Tahru

    Tahru Avatar

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    I disagree with the premise that players need to manage skills beyond selecting them in the skill tree. I think that the root of problem partially lies with the overexposure of how things work.
     
  16. Weins201

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    Unfortunatly what you think and how it works are two different things, With the system the way it is now it is imperative to manage your skills.

    With tat need to knw how many points you have avail to train those skills.

    Till they make a system where you don not have to manage your skills, which I doubt they ever will, the you have to be able to see the tools needed.
     
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  17. FrostII

    FrostII Bug Hunter

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    @Tahru When you say
    Could you suggest a replacement for how this would work?
    Are you saying that we shouldn't work our skills and have an idea where we are in the scheme of things?

    I love the current system. It allows us to "manage" all of our skills, and it does it in an easy way. Why don't you like it?
     
  18. SmokerKGB

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    I for one don't see the relevance of this feedback... @Weins201 you have maybe 10 links, a couple are duplicates, and a couple are pointing to sub comments within the posts, so at most you have 5 posted links relevant to Exp / Gains, I don't concider that to be a huge amount, as the same members are commenting in all of them... Yes, I've read the OP of all of them, and see no problem for others to find them to read also, if they don't want to do that, no one came force them... If they just want to jump in the deep end, knowing they can't swim, it's not my job to jump in after them (I can't swim either), so all I can do is throw them a line and hope they grab it...

    Has anyone thought that the x4 exp was a "bone" the Devs have given us? To see how the system performs when a good % of players are above 80 skill, not just the over achievers? Well, I happen to like seeing a point in skill gain that all of a sudden changes the whole game, I can't just hunt in lower areas and get the same results, I need to move along home, get out of my comfort zone and challenge myself... Isn't that the point of 80 skill? Not to just be "God", but you need to think too...

    I will Love seeing the wining / crying when the x4 exp is eliminated... Getting to 30 skill will be tough...
     
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  19. Tahru

    Tahru Avatar

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    I am saying that knowing about exp pools is not helping anyone and confusing everyone. It only invites people to game the system. So specifically, I am saying to kill the adventurer exp bar on the main UI. I am not saying to change the per skill bars or the ability to stop training them.
     
  20. Turk Key

    Turk Key Avatar

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    Are we saying here that the game should be built for dummies who cannot understand anything? Perhaps knowing what is really going on and analysis by a lot of people will lead to a better game in the end.
     
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