Greetings Fellow Avatars!
Release 149 goes live April 29th at 10:30 AM CDT.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 149 (R149), we offer growing things that are, unfortunately, flammable.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
- Player Dungeon Fire Elemental Rooms Now Spawning
- Doors to Dungeons and Basements
- Aggro-Culture Exploit!
- Release 149 Patch Notes
- Latest News and Q&A in the May Livestream
- Sale Events
- Release 149 Subscriber Login Rewards
- May Login Rewards
- Crown Store Updates
- Bug Brigade & Testing Directives
- Streaming Program
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Ma Vie en Rogue
- Project to Support: Shard RPG
- Project to Support: Embers Adrift
- Resources: Players Helping Players
Player Dungeon Fire Elemental Rooms Now Spawning
With this release, we have added three spawned versions of player dungeon lava fishing rooms. This includes the Ancient Stone Lava Fishing Grotto, the Ancient Stone Large Lava Fishing Room, and the Cave Stone Room Lava Grotto (Blackblade Pass room.)
In each of these rooms, you will find a Fire Elemental totem pedestal at Connection One. Currently, there is a known bug where the fire elemental totem visual does not align with the transparent statue slot when placed, but the visual does re-align itself on the next scene-load. We will have the kobolds who sold us the mechanism for this look into why that is occurring.
The range of Fire Elemental mob tiers has been expanded to allow for a more varying population to battle. Currently, the new mobs are only present in these player dungeon rooms, though you may see them appear in Adventure Zones at some point in the future. Did you know? Fire Elementals and Lava Golems have something of an alliance, so you may see one or two Lava Golems in your campaign.
The spawning versions are an added feature of the decoable versions of these lava fishing rooms, two of which are in the Crown Store and the third of which is craftable. If you are already in possession of one of these rooms, you will be able to convert it to a spawning version by using the standard recipe: the deco version of the room, an ancient essence, and a stone chisel on a smelting station. Please note that the existing room will have to be removed from the dungeon in order to convert them. If you do not yet have one of these three rooms, they can be obtained in the Crown Store or a blueprint can drop in Blackblade Pass (which is less convenient but probably more fun.)
As I have done in the past, the footprint of the rooms changes when they are spawnable. For today’s release, two of the three rooms have new areas from which the mob command staff may be plotting against you. The third will get the expansion treatment in a future release. I have made an effort to keep the existing void displacement the same for these changes so the spawnable versions can fit in the same footprint as the deco versions.
NOTE: Removing a dungeon room from an active player dungeon without having a secondary path back to the foyer will result in the collapse of any sections beyond the room being removed! We strongly suggest using the Player Test Environment on our QA Server to try swapping out an existing room before attempting it on the live game server.
The descriptions in the Crown Store will be updated in R149 Patch 1 to detail these new features.
– Ravalox
Doors to Dungeons and Basements
We have (at long last) created a basement door pattern that can be applied to the Basement Hatch Teleporter and then attached to a wall inside or outside your house! What? no, we didn’t forget about Dungeon Entrances; There is a dungeon entrance pattern available as well that, once applied to a Dungeon Entrance Teleporter, will act in the same way.
Both of these doors are a bit more subtle than past versions of the teleporters: no blue swirly VFX to be found! The basement door is completely unassuming, with no pulsing or sparkles of any kind. The dungeon version has a slight pulse of the door’s wood color, but nothing more.
We will be coming out with additional patterns utilizing the various doors in the game in future releases to match the various home styles. Yes, of course there will be a craftable version as well.
– Ravalox
Aggro-Culture Exploit!
There is an agriculture exploit where planting pots are overlapped to allow more plants to be grown than are intended in a given space. This exploit has been on the list of things to correct for some time, but previous attempts by multiple devs were unsuccessful. Recently, a player posted in the forums noting an operational impact to harvesting these overlapping pots which led us to re-re-approach this issue, this time with success.
We have the fix, we have tested it, and we have withheld it for this release to provide players some time to clean up their planting areas. Once the fix is put in place, players will no longer be able to plant in any planter that is overlapping another. We recommend harvesting the current crop cycle and then ensuring the planters are not overlapping for the next planting.
We will be putting this on QA for player testing access prior to the end of the Release 150 development sprint. We are taking great care to guard against edge cases where pots left in an overlapping state could not be watered or harvested. We strongly encourage players to log into the QA server during the testing directive for this change to make sure no issues are seen. We also strongly suggest de-nesting planters on the live server before the R150 patch goes into place.
– Ravalox
Release 149 Patch Notes
Below are a list of the updates that are live as of Release 149 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R150 next month. We hope you enjoy the changes that are live today as of Release 149!











