Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:
- R47 Postmortem Telethon – Nov. 3
- R46 Postmortem Missed Questions
- SotA Con Austin 2017 Recap
- Nightmares of New Britannia – Halloween Contest Extended!
- Cyber Monday Crown Bonus Continues
- Weekend Flash Sale: Trees, Bushes, Cacti
- Upcoming Events Calendar
- Event: Shooter Jennings Meet n’ Greet
- Extra Life Schedule and Livestreamers Needed – Nov. 4
- Mynwent Haunted House
- Resources: Players Helping Players
- Recommended Project to Support: Brightlocker CrowdEquity Campaign
SotAMap Now Under Official Development
Our original plan for maps in Shroud of the Avatar was individual hand drawn maps of various quality levels for each scene. These would be found, collected, quested after, etc. by the players and then could be used to navigate the world. We managed to implement a few of them but the scale of production involved in making them prevented us from staying abreast with the pace of the hundreds of scenes we were creating. They also failed to account for scenes with player housing that would dynamically change, sometimes dramatically.
Then along came the incredible tool, SotAMap, created by community member Jakub White and contributed to by other community members. Using a Google Maps type functionality, this amazing third party external application maps the entire world of Novia and allows POT owners to customize their town maps.
We liked SotAMap so much that we officially integrated it into the game in Release 40 back in March of this year. We quickly realized that this would be a fantastic solution to our problem of creating maps for every scene. After testing it out in the game for a couple of releases, we decided to approach Jakub about acquiring SotAMap so that we could make it a fully integrated and optimized feature of the game. We are very excited to announce that we have now come to a purchase agreement for SotAMap with Jakub White!
This means we can now proceed with a large list of changes that will improve the experience of using SotAMap. These will be broken up into two phases. We hope to have Phase 1 complete by the end of the year and Phase 2 by Launch.