Greetings Fellow Avatars!
Release 144 goes live November 25th at 10:30 AM CST.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 144 (R144), we offer a small army.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
- Datacenter Changes, Ultra Rares, and Some of What’s Ahead
- Release 144 Patch Notes
- Latest News and Q&A in the First December Livestream
- Sale Events
- Release 144 Subscriber Login Rewards
- December Login Rewards
- Crown Store Updates
- Bug Brigade & Testing Directives
- Streaming Program
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Ma Vie en Rogue
- Project to Support: Inside a Kid’s Mind
- Project to Support: Avatar Relics
- Project to Support: Shard RPG
- Project to Support: Embers Adrift
- Resources: Players Helping Players
Datacenter Changes, Ultra Rares, and Some of What’s Ahead
The Ultra Rare sales event is over. We will be delivering the bonus items shortly. They were to go out starting on the 17th, but since the Doll Cabinets were not ready, we held them back. The cabinet tech is mostly done and I will be working on them immediately after R144 has been deployed (and possibly after some sleep.)
The schedule got thrown off due to the work to implement new servers in our Austin datacenter. There’s a longer story for this, which I will certainly be sharing the details of in Discord during the Release Deployment we host in the #Developer Events voice channel, while I spin tunes and update the servers.
A little more work needs to be done in the first phase: once completed, the QA server will be the first player-facing server to see the performance benefits. This will allow us to test before migrating some of the more critical services to the new hardware.
Once fully implemented, we will be reducing our physical server footprint from eleven to seven, with one additional server that will be eliminated before the end of the year. During Q1, we will be making further hardware changes to update the remaining outdated servers.
I am continuing to work on outstanding content. As soon as things are ready, I will patch them into the game. This includes Lava Room (and other) Player Dungeon Spawns, the Lava Lake room, the LOTI Basement, and the Well adventure dungeon scene.
In 2026, we expect to see new mobs, the Eighth Level of Hell, EP2 questlines, and a lead-in to EP3, and we will continue to clean up the issues that affect many aspects of the game’s performance.
With Q1 of 2026, I will start work to migrate the project the current Unity Long Term Support (LTS) version (currently 6.00.) This process will require a migration to 2019, then 2020, etc. up to the LTS version. After that, we will look to keep SotA within the supported version lifecycle of Unity on the most current LTS release (we may lag behind a release depending on what API changes are put in place and how much work there will be to update the game code to work properly under the new versions.)
We will always remain at least one full release behind the generally available version. Especially for a game with as large a code base and age as SotA, the more time that passes, the more retro-fitting will be required.
– Ravalox
Release 144 Patch Notes
Below are a list of the updates that are live as of Release 144 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R145 next month. We hope you enjoy the changes that are live today as of Release 144!














