Greetings Fellow Avatars!
Release 142 goes live September 29th at 10:30 AM CDT.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 142 (R142), we offer ghosts and goblets.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
- Sam Who?
- Make a Difference!
- Release 142 Patch Notes
- Latest News and Q&A in the October Livestream
- Sale Events
- Release 142 Subscriber Login Rewards
- October Login Rewards
- Crown Store Updates
- Bug Brigade & Testing Directives
- Streaming Program
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Ma Vie en Rogue
- Project to Support: Inside a Kid’s Mind
- Project to Support: Avatar Relics
- Project to Support: Shard RPG
- Project to Support: Embers Adrift
- Resources: Players Helping Players
Sam Who?
Samhain is upon us! For most all of the team this is our favourite time of the year! Well, maybe next to the egg hunt when we get to murder players, or April Fool’s day… Samhain is an ancient Celtic festival which was a pagan holiday celebrating the end of the harvest season and the Celtic New Year. Over the eons it has become Halloween as celebrated today.
There are some really gruesome cool things in this release! I have my favourites, but I am very curious to see what you all think is the best!
This month was a rough one for me. I finally caught Covid and was forced to take a week off to rest. Even after that I was a bit foggy for the next week. This means I didn’t get to stream as much as I wanted this month, and I lost the head start I got on all the things for R142 and R143. Even with that, we got a lot done, and are continuing on into October with a bunch more stuff.
The Blackblade Player Dungeon Room got updates this month. I had this great idea to fix a long-standing issue of people getting burned by lava when they were nowhere near it by creating a mesh that conformed to the lava pools themselves. I did a work stream on this and it looked like it was going to work really well. Sadly I found at the very end that the mesh could not be set as a trigger unless it was set to be convex. Which effectively changed the mesh back into a box collider, which would still set players aflame from a far.
In the end I found that I could use a mixture of Spheres and Cylinders to better hug the edges of the various pools. (I also found that other adjustments needed to be made to better manage the layers required for Lava Fishing (or any fishing to be honest). While I was there I adjusted the “swim height” so the character does not look like they are wading in the lava. I will backfill these fixes into the other lava grotto rooms that have curvy pool edges.
The Blackblade room is also the first room that I have put a mesh deco surface method in place. Usually, we attach a script box colliders to cover the areas we estimate that players should decorate on. The Blackblade room (and the upcoming Lava Lake room) are so large and have so many meshes that is makes more sense to optimize and create decoration meshes.
This means instead of what easily could have been 20 scripts running for Deco, we will have three; floor, wall, and ceiling. I am sure that there will need to be adjustments to some of the surfaces to increase usability along with further reduction of the number of mesh quads. This is similar to what I was trying to accomplish with the lava damage areas (and is the new method we are using for decorations in the new houses we are making).
Still on my list to get done before we shift into the end of the year (planning for 2026, infrastructure stuff, and coding) are the (massive) Lava Lake room, spawning versions of all the lava grotto rooms, and getting ‘the Well’ dungeon in place (at least for beta).
Looking forward to streaming a bunch this month and seeing you all there!
– Ravalox
Make a Difference!
We have a section of the cash shop on our website with items that represent various charities. Catnip Games donates 20% of the net purchase price of these items to the designated charities. We have collected over $50,000 for various charities including Water.org, Autism Awareness, Breast Cancer, Movember, Children’s Miracle Network Hospitals, and Doctors Without Borders.
At player request, we are adding a new Glowing Magic Mug into the Breast Cancer section this month to help support the Breast Cancer Research Foundation. The mug pictured here honors those we have lost.
Most of us know or know of someone affected by breast cancer: not only those diagnosed but also their families, friends, and communities. Supporting the effort to cure and prevent breast cancer is something we can all do.
By supporting the fight against breast cancer, we honor the stories of survivors, remember those we have lost, and protect generations to come. Each donation, each voice raised in awareness, and each moment spent spreading knowledge makes a difference. We hope this brings us closer to a world where breast cancer can be prevented, treated, and ultimately cured.
Release 142 Patch Notes
Below are a list of the updates that are live as of Release 142 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R143 next month. We hope you enjoy the changes that are live today as of Release 142!