Patch Notes

Release 39

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here.

March 10, 2017

Build Number 572

  • Fix gustballs not reacting properly to gust.

March 3, 2017

Build Number 571, 8:30 PM

  • Artifact instrument buffs now end properly.
  • Fixed an issue where nighttime was too dark in some situations.
  • Add-on store button in game now directs to the correct web address.
  • Starting emotes now available to trial users.
  • Trial users can now open treasure chests and breakable containers that are not on property lots.

Build Number 568, 11:30 AM

  • Fixed broken access to playable area in Wynton’s Folly.
  • Pet scorpions and companions will now register cover properly.
  • Adding [Visitor] flag to free trial players.
  • Temporarily updated wealthy non-Perennial Coast merchant to use non-wealthy appearances.
  • Trial account messaging from server.
  • Riei no longer has double magic resistance.
  • Fixed a Player Town weapon shop NPC building.

March 2, 2017

Build Number 567, 11:00 AM

  • Fixed a bug that allowed some row lots to be set to “empty lot.” They will no longer be empty and will use the default row house for that lot.
  • Property Manager UI now shows “Default Row House” instead of “Empty Lot” if using the default row house for a lot.
  • Guards at the front gate to the solo instance of Skrekk are now talking to one another and will acknowledge your having clearance to pass.
  • Fixed an issue with Devotionals that was causing performance issues in some towns.
  • Rumors say that Riei Firefeather has risen from the ashes as a more powerful foe with new effects.
  • Torc’Dawl the Broken has leveled up from all the adventurers he has slaughtered.
  • Accepting and then un-accepting a trade no longer prevents trade completion.

February 28, 2017

Build Number 566, 5:30 PM

  • Fixed an issue with the female avatar’s ghost where it would not animate the upper body.
  • Fixed a stuck spot in North Drachvald Spur.
  • Fixed a stuck spot in Ulfheim by raising terrain around rock crags.
  • Deleted some trees that were obstructing a player lot boundary in Central Brittany.
  • Fixed several stuck spots in Upper Fortus by adding collision cubes, raising terrain, and adjusting rock meshes.
  • Devotionals now preserve their blessing state on scene change.
  • Devotionals now give small, medium, or large blessings for towns of 1-10, 11-20, and 21+ claimed lots. Both time and values are set.
  • Plugged a stuck crevice in Deep Ravenswood with a rock.
  • Reduced some overly large textures in Xenos.
  • Fixed a crash when using shield of the wicked king and Shield of Air.
  • Shield of Air will still give attunement but will no longer convert health damage into focus damage while shield is in use.
  • Removed the excessive glow from weapon props in player town weapon shop buildings. Also revised remaining props, including adding a smelting station.
  • Making the Anti-Aliasing toggle great again.
  • Fixed a bug that prevented a newly equipped tool from being displayed in the inventory list.
  • Added Ornate Post and Roper Water Fence to crown merchant.
  • Adjusted sound levels between phonograph and town music.
  • Devotionals now correctly replace the oldest blessing when adding a new one.
  • Steam trap in K’rul now linked to volume slider.
  • K’rawl watcher enemies can no longer go through a ceiling in the hallway.
  • Removed and Incorrect message when ransoms resolve.
  • Fixed the Oracle in player towns not responding in some cases.
  • Fixed camera and player position when talking to player town Oracles.
  • Mind Wipe no longer places Glyphs on cooldown.
  • Fixed a bug that prevented the guild UI from updating properly when a player’s rank within the guild changed.
  • Fixed a bug that may have caused context menus to be unresponsive in some situations.
  • Fixed an issue with Chain Lightning where it would fail on uneven ground.
  • Fixed an issue with weapon trails where they would not properly get turned off when sheathing your weapon.
  • Fixed an issue with Corpions, Lich Fighters, and Shock Monkey Alpha that caused them to register most attacks as behind cover.
  • Fortified Cloth Gloves no longer broken on male avatars.
  • Lord’s Cloak no longer appears invisible.
  • Fixed an issue with crafted shields not being able to be reshaped.
  • Fixed a Masterwork/Enchant UI window resize bug.
  • Clockwork creatures no longer run at low health.
  • Fixing locks no longer breaks an entire stack of keys.
  • Added Ornate Water Platform to Water Home Crown Merchant.
  • The water at the bottom of the pit in the Caverns of Skrekk now does poison damage instead of fire damage.
  • Treasure chests in Caverns of Skrekk no longer refresh themselves.
  • Duel messaging added.
  • Fixed lights triggered by switches.
  • Fixing loot location for all mushrooms.  Also fixed XP rewards for higher tier mushrooms.
  • Updated the collision for most of the Hills Siege scaffolding.
  • Fixed both exit discoveries for K’rawl.
  • K’rawl monsters no longer walk through walls.
  • Added an ankh to interior of K’rul shock monkey arena and expanded spike trap coverage within.
  • Fixed several wheel switches throughout K’rul that had erroneous delays or missing actions.
  • Fixed a K’rul switch which once interacted with would not correctly set its states for other players entering the scene.
  • Incremented max population for T10 spiders in Necropolis Barrens and added a few T9 spiders; increased respawn rates slightly for both.
  • Poison will now scale in duration based on the player’s level in Poison Weapon.
  • Players should now be able to select enemies and objects normally in Resolute Sewers.
  • All waypoint-based emotes in Restless Woods now have a minimum and maximum time.
  • Fixed locations where players could get themselves stuck on support beams in Basement scenes.
  • Fixed error spam with NPCs interacting with beds, chairs, and catapults.
  • Fixed NPCs walking on top of catapults.
  • Fixed stuck location on stairs of Ornate Greenhouse Four-Story (Row Home).
  • Fixed problems with placement of floor decorations in the 2, 3, and 4 story Shogun Row Houses.
  • The stealthed shock monkey is no longer invisible after death.
  • Deleted a Central Brittany tree that was invading a player lot.
  • Fixed some issues that were preventing proper placement of Tall Ivy Covered Stone Fences.
  • Removed a duplicated Bell Tower building from Central Brittany.
  • Took out extra left arm toss on flowerleap emotes.
  • An Upper Fortus ladder is now functional.
  • Tooltip performance updated.

February 27, 2017

Build Number 564, 12:00 PM

  • Fixed some asset errors and warnings in the Battle of Solace Bridge scene.
  • Adding more information to the error log.
  • Fixed the nameplate wobble! Nameplates are no longer parented to the camera.
  • Disallowed trap activation by ghosts.
  • Decreased the cooldown on Healing Touch and Healing Ray.
  • Shield of the Wicked King has had its defensive capabilities upgraded.

February 24, 2017

Build Number 563, 7:30 PM

  • Modified handle on lich axe to be straight so it matches other axes.
  • In Blood River, Edvard gives clearer instructions when greeted without a sword.
  • Improved flow of journal/task entries in Blood River when Edvard asks you to find the bonesteel dagger.
  • Fingers Slate no longer gives incorrect directions in Blood River when greeted without a sword.
  • Combat effects now require line of sight in more situations.
  • Chaotic Clone now correctly copies the caster’s body.
  • Umbrella now stays equipped while performing sit emote.
  • Trails in VFX will no longer be left behind when the effect ends.
  • Ant and Ants cloaks no longer hover over shoulders.
  • Unnamed blacksmith supplier in Ardoris now has a proper name.
  • Minerva in Aerie no longer wanders into her own cooking fire only to die horribly.
  • Simone von Eglinger in Ardoris now properly gives feedback when her quest is finished.
  • Emma in Soltown will properly highlight when participating in Japeth’s poem quest.
  • Fixed inaccurate Points of Interest in Blood River.
  • When the Broadcast Automated Phonograph is empty the music now defaults to built-in scene music
  • Avatars will no longer turn back around when getting up from chairs.
  • Glowing White Dye on Epic Cloth Armor has been toned downed.
  • Removed mesh collider from  general bust deco so that it can be placed at any rotation.
  • An issue that may have prevented renaming some NPC pets or summons has been corrected.
  • Ardoris navmesh updated.
  • ChainLighting, Discharge, EarthQuake, Lighting, and Obsidian Arrow have had their damage bonus for Str or Dex moved from being linear to being based on the Sqrt of the value, like most other elements.  The change in math will mean that those with a Strength under 100 for Earth spells or Dexterity under 100 for Air skills will see an increase in damage.  Those with stats over 100 will see diminishing returns on damage bonus.
  • Corrected an error with dramatic ambient music not turning off when required.
  • Fixed a stuck spot in Upper Fortus.
  • Multishot improvements: after significant play testing, multishot is finally getting a much needed rework.  Previously it picked up to 8 targets in the forward arc and each had a 75% chance to get hit by one full damage arrow.  The new version picks up to 8 targets in the forward arc and each will get hit 0-3 arrows, on average, each will get hit by 2 arrows and each will do 75% of melee damage. The net result is on no armor targets, this will double the effective damage.  On high armor targets, this will likely still do significantly more damage.  To compensate for the significant improvement in power of this shot, the cool down time is being moved from 6/12 to 10/20.  Also, Arrow usage chance is now 12 but now Ammo Scavenger chance will apply to help reduce arrows.  Previously it did not.
  • Fixed mask on female avatar during Macarena animation to fix upper body.
  • Discharge and Lightning sounds linked to sliders.
  • Shogun home lights and other SFX added.
  • Watcher enemy electricity attack now linked to volume slider.
  • Fixed a Central Brittany stuck spot.
  • Fine oak furniture updates.
  • Made sure Village Lot in Spite was at the proper ground level.
  • Healing spells SFX updated.
  • The old poison potion will now work as a consumable to poison your weapon.  To use it, just put it in your combat bar or utility bar.
  • Added two Chaos resurrection icons along the Upper Fortus river, and added several ladders and stairs in the bandit town to help them navigate their home
  • Fixed a minor error with the Upper Foruts elevator.
  • Crafted items with material overrides will now render correctly when equipped in the left hand.
  • Spawning from lunar rifts now uses the correct animation
  • Auto attack will only attack a breakable until it is broken.
  • Darkstarr Blood and Clasped Gauntlets cloaks no longer have missing override materials
  • Apply pooled experience to Poison Weapon when a Poison Potion is used.
  • Brittany Fields bed are no longer out-of-reach.
  • Castle Stone Arena Basement and Keep Stone Arena Basement now have lamps in the stairwells and entrances turned on by default.
  • A fix for the female avatar magic dance.
  • K’Kong stats corrected and giving a more worthy loot bundle.
  • Improved combat text performance.
  • Stealing from the stall in Kiln will now be considered a crime and adversely affect one’s Virtue.

Build Number 561, 12:00 PM

  • Added sound effect to Gated Green Leaf  Box Hedge Fence.
  • Fixed bug that caused a glyph to get stuck in a slot in the deck building interface.
  • Fixed an error during equip item via context menu.
  • Fixed an error during salvage that could occur if multiple salvageable items were placed on the crafting station.
  • Corpse explosion no longer affects breakable objects.
  • Updated some weapon icons.
  • Now using the bounds center rather than adding the y-extent for interactive reticles.
  • Linked audio with the proper mixers in K’rul.
  • Fixed issues with the “More…” dialog prompt where it would often display incorrectly. Also, the “More…” dialog prompt no longer blocks input.
  • Can now progress Path of Love past Crypt of the Avatar if player has Samael in their party and chooses to speak to Miles Shepard instead of Eris.
  • Fixed issue where targeting some NPCs shows the blue crosshair at their feet.
  • Fixed seam in the interior of NPC building in Brittany Alleys.
  • Fixed bad LODs on bell tower in Brittany.
  • Fixed collision on Ardoris castle stairs to allow for cleaner navmesh baking.
  • Fixed a typo in concept art rug name.
  • Made collision shorter on Medium Ivy Covered Stone Fence deco to prevent floating stacked decorations.
  • Added cutouts in collision of gothic water mansion bridge arches to allow players to swim through them.
  • Changed name from Roadway to Walkway for new paver recipes.
  • Fixed a stuck spot on doorways of baron benefactor home.
  • Fixed colliders on Epic Bamboo cluster decorative tree to make it able to be placed.
  • Weapon and armor procs no longer initiate global cooldown.
  • Adjusted LOD ranges on table top elder bush.
  • Recipe names in the recipe book can now wrap to a second line in order to be more legible.
  • Reduced the wood rewards from catapult engineers
  • Fixed gap between wall and doorway frame on front door of the obsidian city sized keep.
  • Fire VFX now correctly aligned on wands when ignited.
  • Fixed candle VFX LOD distances – also made candles look better with better performance.
  • Moved Ardoris Crown Merchant to bank area.
  • Moved Ardoris blacksmith near crafting pavilion.
  • Removed dynamic Doe spawners in an Ardoris pond.
  • Swapped out non-interactive book on counter in Ardoris “New You Salon” for a new one with unique text.
  • Collision on several Brittany Fields buildings has been updated, allowing beds and other interactives within them to be used.
  • Fix for patterns in character sheet and on remote players.
  • Fixed duplicate skill records.
  • Fixed a spelling mistake in the Pax Ring Artifact description.
  • Imported correct quill for the “reading” emote on male avatar to align pivot.
  • Added several lights in K’rul that toggle on when hatch is opened via switch.
  • Lighting the North Drachvald Spur signal tower’s fire will catch the attention of powerful enemies and draw them to the tower.
  • Replaced temporary Novia collision along the shore from Ardoris to south of Brightbone Pass with collision that better follows the shoreline.
  • Changed Player Town name from Silverston to Knight’s Watch.
  • Preventing patterns from being consumed on reshape failure.
  • Removed colliders from equipable quill, book, and paper.
  • Fixing NPC animations during use of instruments.
  • Lute SFX updated to lower octave.
  • Updated bagpipes SFX notes and tone.
  • Fixed floating items in Brittany Fields and architecture poling through gole on a hut.
  • The “Reclining Figure Relief” decoration now has the correct icon (not a bucket).
  • Changed the display name of “Cobblestone Roadway Pavers” and “Rough Stone Roadway Pavers” to “Cobblestone Walkway Pavers” and “Rough Stone Walkway Pavers”.
  • Fixed bugs in Brittany Central involving missing flora, LODs, and seams and gaps in floor pieces in Brittany Castle and Brittany Docks.
  • Fix for practice dummies not taking damage from attacks.
  • Weapon icon for Vile Falchion updated.

February 23, 2017

Build Number 559, 5:00 PM

Fixes:

  • Modified handle on Lich axe to better fit avatar grip
  • High Tier Elven Mages now drop Elven Staff
  • Fixed an issue with stealthing effects and using the /visible command.
  • Removed duration from Dig In tool tip display
  • Fixed various exceptions
  • Added Post and Rope Water Fence to Water Home Crown Merchant
  • More weapons added to high level enemies including Vile Falchion, Norgard Spatha, Kobold Chain Swords, etc.
  • Recipes for Greco / Roman decorations
  • Fixed naming incosistancy between potion and recipe for Potion of Restoration, Imbued
  • Added “Highlight Quest NPCs” option
  • Fixed an issue with umbrella’s open state for remote players.
  • Fixed various sounds that were not connected to the volume controls including wind, crickets, owls, frogs, leaky pipes, running water, water wheels, fire, city noises, swinging signs, looting sound, and tree chopping.
  • Removed no trade flag from R38 raffle tickets
  • Abigail in Soltown will now properly show as an active quest NPC if Charlotte has been saved in Solace Bridge.
  • Fixed an issue with weapon trails showing up when they shouldn’t.
  • Fixed collider on K’konng so he can’t run through small doors anymore
  • Expired Glyphs lo longer have cooldowns applied. Fixed issue where discarded runes would not get recycled back into the hand.
  • Added short bow to blacksmith in Soltown for quest reasons
  • Gust no longer affects dead characters.
  • Fixed inconsistencies with Guard Abe’s dialog in Ardoris
  • Added locked target indicator on nameplates
  • Night vision now correctly modifies the ambient light levels.
  • Summoning a phoenix no longer causes an error.
  • PoT Magic Merchant Female is no longer invisible
  • Create diversity for new roaming shopkeeper clothes – applied new materials with different colors to wealthy merchant prefabs
  • Fixed Poison Weapon skill advancement
  • Beauty pass on poison weapon trail
  • Fire weapon trail fixes
  • Elysian Illumination – fixed problem with rune
  • Elysian Illumination beauty pass – effect no longer resembles a giant cloud of urine
  • Pipe smoke now appears in front of player’s head instead of behind
  • Added a recipe to high end loot table.
  • Aerie: Fixed the chairs at (-154.3, 30.7, 262.9) so characters can sit in them.
  • Ardoris: Fixed issues with lovers at (117.4, 53.3, -273.2)
  • Blackblade Foothills, East Vauban Foothills, Northwest Blackblade Mountains, Rumor Peaks, Spectral Peaks, Verdantis Foothills, North Varisalla Foothills: Fixed the climbable rope at (-132.3, 55.3, -165.1) so players can climb all the way up.
  • Brittany Estates: The stool used in the tavern at (150.1, 78.0, 423.8) now seats characters properly.
  • Brittany Fields: Fixed beds that weren’t accessible.
  • Brittany Fields: Fixed the collision for the building at (25.7, 42.8, 258.0), and similar buildings in the game, so that NPCs can’t pass through the walls. S
  • Changed the Shield of Attraction stats
  • Hilt Fortress: Moved copper ore from (65.2, -44.9, 25.0) to (62.76 -44.788 33.72).
  • Fixed floating crate in North Drachvald Spur
  • K’rawl – Fixed Floating objects.  Added ceiling to a ceilingless chamber. Fixed a hole between rocks in the large blue chamber.
  • Polish Magic Mover UI
  • POT Desert 01 template: fixed issue where NPCs would get stuck in cracks in the docks
  • POT Underground template: Added a fix to block off a “stuck spot” at (268.1, 89.6, -292.0).
  • Ruined Keep, Spindrift Passage, Upper Fortus: Added new mushroom monster spawners
  • Sequanna Colossus: Ensured all compass discoveries are in place and labelled correctly.
  • Show server status as offline when in “Dev Only” mode
  • Soltown Catacombs: Slowed down respawn of all bandits. Added waypoint paths for some spellcasters in the “bandit camp” area. Changed name of “Well-Worn Key” to “Soltown Catacombs Key.”
  • Soltown: Harvey, a child in the refugee camp, now has his own bedroll to sleep in at night. Removed weapon rack from (-29.7, 27.1, 4.5).
  • Adjusted floating wall deco in Brittany Estates.
  • Skrekk: fixed collision issue with large rock piece. Adjusted crashing deco objects.
  • Fixed some overly intense bloom settings on alpine weather scenes
  • Superstition Canyon: Partial fix for players being able to attack enemies from below in Superstition canyon.
  • Fixed an overly reflective rock wall material that was noticed as a bug while in the Sequanna Colossus map, but the fix will affect all locations with that asset
  • Material refinements to the Cloud Imperium Airship to compensate for environmental reflections that were recently enabled
  • Shogun Homes: added “Lights On” SFX
  • Added colliders to alien plant visible in Rhun Ruins
  • Improved tooltip for Poison Weapon
  • Fixed NPCs visibly teleporting during schedule changes.
  • Brittany Central: Fixed several stuckpots.
  • Brittany Central: Fixed issues involving seams in architecture, floating props, broken doors, and misplaced props.
  • Fixed watchers not scanning players
  • Clockwork pets: Fixed gears SFX not stopping upon death
  • Fix for NPCs sometimes popping on top of the player during collision.
  • Fix for NPCs not using beds and chairs when instructed.
  • Fixed gigantic table floating above Central Brittany
  • Fixed player vendor, deco automatons, and deco servants t-posing.
  • South Celestial Wetlands: Updated the names for letters and compass POI discoveries in this scene to better represent the local factions.
  • Tower of the Shuttered Eye: Improved the titles of several ambiguously-named letters. Also, all prison benches in the scene are now sittable.
  • Valhold: NPCs should no longer walk through walls in the town’s buildings. Also, removed the extra door at (15.9, 85.0, -134.3). Beds in the town should all be usable.
  • Wooden Piers: Fixed a collision issue with a commonly-used pier that should help NPCs walk on them without issue.

Known Issues:

  • Eternal Patterns can be lost when Reshaping. DO NOT USE Eternal Patterns.
  • Not all items listed in R39 Instructions are yet in the game or Add On Store
  • Cover System is not applying to magic spells
  • You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won’t appear greyed out) until the scene changes.
  • When casting the Charm Animal spell on a mob it will turn it’s health bar white/grey and the animal becomes passive, but it’s not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal’s passive state but the spell has already worn off, and the spider’s name should be in red again.
  • Some Devotionals do not allow for two devotional buffs at the same time
    • Honesty
    • Honor
    • Humility
    • Justice
    • Sacrifice
    • Spirituality
    • Valor
  • Mushroom monster corpses are hard to loot
  • New “More…” convo system is sometimes incorrectly blocking conversations
  • Brittany Fields has some pathfinding issues
  • Some NPCs are not holding items correctly (mugs, brooms, etc.)
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Hair is not properly working with lighting, fog, etc.
  • Lot Deeds cannot be purchased in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

Build Number 558, 10:30 AM

Known Issues:

  • Not all items listed in R39 Instructions are yet in the game or Add On Store
  • Cover System is not applying to magic spells
  • You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won’t appear greyed out) until the scene changes.
  • When casting the Charm Animal spell on a mob it will turn it’s health bar white/grey and the animal becomes passive, but it’s not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal’s passive state but the spell has already worn off, and the spider’s name should be in red again.
  • Some Devotionals do not allow for two devotional buffs at the same time
    • Honesty
    • Honor
    • Humility
    • Justice
    • Sacrifice
    • Spirituality
    • Valor
  • Mushroom monster corpses are hard to loot
  • New “More…” convo system is sometimes incorrectly blocking conversations
  • Brittany Fields has some pathfinding issues
  • Some NPCs are not holding items correctly (mugs, brooms, etc.)
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Hair is not properly working with lighting, fog, etc.
  • Lot Deeds cannot be purchased in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT