Patch Notes

Release 42

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 42! How to Play instructions and game update notes on Release 42 are available here.

May 31, 2017

Build Number 614, 10:30AM

Fixes

  • Ambient audio effects in South Naryad Pinelands have been fixed.
  • Audio effects in Ardoris Sewers have been fixed.
  • A Research Note in Oracle Colossus has had its text updated for spelling errors.
  • Constellations have been enabled in the Hidden Vale Overworld.
  • Broken doors have been removed from PvP Castle Arena (Teams) scenes.
  • Eyeballs will no longer bulge forward and clip through the lower eyelid when settings are at max.
  • Fixed Palisade Gates in Brittany Alleys.
  • Gaps between platforms in Opalis Ruins have been updated to allow for NPC AI to properly path across.
  • Conversations will now automatically close if the targeted NPC has a schedule change based on time of day.
  • The Braids hairstyle on male avatars have been improved to avoid clipping through certain armor types.
  • Skin color is now consistent when wearing Firedancer Leggings
  • Root will no longer cause AI leashing behaviors under rare conditions.
  • Labels for the exits in the Halls of Artifice have been corrected for the Lyceum and the Forge of Hephaestus.
  • Compass directions have been fixed for the following scenes: Ardoris Sewers, Blackblade Pass, Spectral Mines, Caverns of Skrekk, Valhold Palace, Elysium Mines, Brittany Sewers, Crypt of the Avatar, Verdantis Mines, K’rawl, Serpent’s Spine Mines, Owl’s Head Sewers, Kingsport Sewers, Solania Catacombs, The Fall, The Clink, Midmaer Passage, Kiln Cistern, and K’rul.
  • Khary will now reliably recognize when you are ready to move between Harvest and Estgard as part of the Path of Courage questline.
  • Equipment that alters skin tone (e.g. Ring of Cuttlekin) will no longer cause body parts to disappear completely.
  • Mail messages/letters can now be stored in chests/containers.
  • A mailbox has been added to the interior of the bank in Elad’s Lighthouse.
  • Mailboxes in PoT Bank Buildings can now be accessed by residents; not only PoT Owners and Stewards
  • All letters generated by vendor activity now include the location of the vendor.
  • Extra doors blocking Decoration Shops have been removed, restoring access.
  • Resurrect Creature will no longer work to resurrect other players.
  • Resurrect Creature will now appropriately resurrect dead pets when targeting self.
  • Avitas’s dialogue in Etceter will now clearly indicate what is needed for Passage, as part of the Path of Truth questline.
  • Edvard’s dialogue in Battle of Solace Bridge will appropriately reference the journey to Solace Bridge Outskirts instead of Soltown.
  • A scavenger hunt letter container has been restored in Brittany Fields.
  • Audio for a number of runes have been fixed (Light, Dash, etc.)
  • Item Count/Limits for containers will now be visible while stored in a bank.
  • All generic merchants and trainers should now respond to the “buy” and “train” keywords respectively.
  • Players that killed the alpha wolf in Solace Bridge Outskirts but couldn’t turn in the quest to Filmore the farmer should now be able to talk to him again to clear that task.
  • Cooldown time for Locked Decks will no longer be calculated on post-cast heat levels, which made them overly long.
  • The max cooldown penalty for Locked Deck heat is now capped at 2 seconds, a reduction.
  • Female Avatar eyes will now animate properly when lying down.

Known Issues

  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

May 26, 2017

Build Number 612, 4:30PM

Fixes

  • Windermere Charcoal “Grey” furniture is now “Gray” furniture.
  • Changed “Durham Off-White” furniture to “Durham Gray” furniture.
  • Fixed issues with Path of the Oracle journal entries.
  • Hooked up siege functionality for player owned town Isle of Ghosts.
  • Fixed issues with trainers and bankers not working in Spite, Owl’s Head, and Etceter.
  • Fixed issue with Edwin in Soltown not opening the merchant window.
  • Added siege visuals to overworld for player owned town Dawn’s Keep.
  • Adjusted the size of oversized water plants throughout Hidden Vale to be smaller and scaled more consistently.
  • Fixed invisible font bug (recipe book, journal, etc.)
  • Fixed a typo in Sedgewick’s conversation in Solace Bridge Outskirts.
  • Ackerley, Filmore, Lord Langston, Sedgewick, and Sigourney all refer you back to Kinsey when you finish all their tasks.
  • Kinsey no longer suggests you help the farmer or alchemist if you are on (or have completed) their respective quests.
  • Connections now exist between The Fall and Graff Gem Mines, Brittany Sewers, and Serpent’s Spine Mines with door teleporters instead of exit volumes.
  • Changes made to help prevent players from spawning inside the docks of many island player owned towns.
  • Posted a note outside entrance to Kiln Cistern stressing the danger of the cistern in a way that ties in with the quest narrative.
  • Added eternal pattern to Leather Guard Armor
  • Player owned town merchant veils are now the correct color.
  • Change the appearance of the mouse cursor when hovering over the character in the magic mirror or character sheet in order to indicate that the character may be rotated
  • Change default character rotation in magic mirror to make it easier to see changes to hair styles and facial features
  • Water foam in Nightshade Pass no longer has a rectangular pattern.
  • Changed the name of a note in Oracle Colossus.
  • Made the elemental gate in Oracle Colossus harder to bypass without solving its puzzle.
  • Name blacklist updated.
  • Removed ambush mode for undead creatures on overworld map.
  • Changed Solace Bridge Outskirts to eight players maximum.
  • Highvale Tutorial exit marker now leads to the correct exit.
  • Players who did not have their task cleared after talking to Lieutenant Corliss in Solace Bridge Outskirts about the utility hotbar can talk to her again to clear that task.
  • Fixed typos in Garridon’s conversation in Solace Bridge Outskirts.
  • Added a gathering quest to Filmore the farmer in Solace Bridge Outskirts.

Known Issues

  • An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

May 25, 2017

Build Number 610, 8:30PM

Fixes

  • Fixed a stuck spot in Verdantis.
  • Fixed floating trees in South Valeway.
  • Localization updates.
  • Recipe for Moondial.
  • Windermere sofa & chair setup and LODs.
  • Clockwork creatures now have a chance to drop mechanical parts.
  • Book patterns added to merchants.
  • Steel in Etceter can once again be talked to.
  • Fixed an instrument input bug that caused two notes to be played when only one should be played.
  • Tools no longer appear lit on fire after multiple swings.
  • Ice field no longer stops the avatar from moving while casting.
  • Fixed Cleansing Rain damage type.
  • Water will no longer count as cover.
  • Linking malice entrance ambient audio to volume sliders.
  • Enabled additional decoration rotation axis flag on Edvards notes.
  • Instruments are now stored as soon as a harvesting interaction is started.
  • Autumn Fairy Dress no longer clips through skin when dancing.
  • Firedancer Leggings now reflect avatar skin color correctly.
  • Fixed initial tutorial task not clearing when speaking to Arabella in Isle of Storms.
  • Various mounted heads can now be placed on walls.
  • Updated audio issues with Ducks.
  • Fixed squirrel audio issues.
  • Adjusted four-story greenhouse row home to fit on a 10×15 footprint.
  • Made Copper Vile Chekan placeable as a decoration when stood upright.
  • Douse can now be cast on allies.
  • Adjusted collision for the keep-sized ornate moondial.
  • Moved the Obsidian Chest in Dysborg Vault so it is no longer underwater.
  • Removed explosion-like noise from fire burning.
  • Perennial Coast Farmer Leggings are no longer the incorrect color.
  • Avatar skin color no longer affected when wearing the Coconut Bra.
  • Mohawk no longer sticks out of the Top Hat.
  • Performance updates.
  • Added crossbow recipes.
  • Adjusted dungeon doorway piece collision to prevent stuck spots.
  • Fixed a gap on the exterior steps of the Knight Founder village home.
  • Fixed stuck spots in doorways of Knight Founder home.
  • Fixed invisible Caretakers in player towns.
  • Fixed stuck spot in 2-story elven row home.
  • Fixed stuck spot in Viking town-sized stronghold player home.
  • Fixed a dark triangle on the floor of the Elven city home.
  • Navigation updated for the Pristine Gothic Mansion player home.
  • Adjusted the Small White Crafting Sigil so that it rotates on its center axis.
  • Turning cloth simulation off no longer causes equipped cloaks to bounce as you move.
  • Fixed stats on cloth helm.
  • Fixed stuck spots on the sides of some rope bridges.
  • You can no longer get “too close” to the Oracle.
  • Minor fix to Oracle dialog.
  • Fixed recipe book visibility issues.
  • Fixed an issue with talking with Stanley about Edvard in Soltown.
  • Beatrice Arrondale, the estate merchant in Ardoris, will now respond to “buy” requests.
  • Renamed “Guard Armor” to “Leather Guard Armor” items.
  • Fixed a bug that caused the amount of focus consumed when using a glyph to be greater than the focus cost indicated in the tooltip.
  • Added hinges to roof hatch of obsidian two-story row home.
  • Removed two-way teleporter scripts from ladder pieces in Blood Bay.
  • The decoration shop building in Central Brittany has returned, and the mounted heads within have been slightly rearranged.
  • Fixed interaction on all bedrolls in Ferig’s Battle Camp.
  • Fixed focus cost shown in skill tooltip.
  • Long times for deck swaps has been fixed.
  • Correctly positioned teleport targets for all ladders in the Lycaeum in Halls of Artifice (yes… ALL of them.)
  • Inventory window now comes up automatically when interacting with bankers and public vendors only, not all merchants.
  • Normalized and increased the length of the duration of most magic buffs.
  • Updated navigation for Paladis Shardfall with better values, and it now encloses the entire area.
  • Player level being significantly higher than a creature will no longer cause the creature to auto miss.
  • Swapped locations of signposts in Forest 01 player owned town template, for Town Boundary 3 and Town Boundary 4.
  • Added a discovery and a signpost in Mountain 01 player owned town template, to Town Boundary 4 location.
  • Blocked interaction on potted plant ceramic bowls in island metropolis player towns.
  • Added discoveries to Savrenoc Timberland, including all exits and several POIs.
  • Defeating siege engineers and cabalists in sieges will now send messages to chat windows, letting players know how many of each type have been defeated.
  • Kinsey in Solace Bridge Outskirts has you take her report to Stanley in Soltown after you tell her about the Ebon Dawn Ritual Master.
  • Removed the Stanley quest that’s blocking the boat exit.
  • Made the boat require the player be on the Path of Love (which happens as soon as Edvard crosses the bridge with you and you speak to him.)
  • Chesterfield group of furniture updated.
  • Added snow in Vertas to all of the tree houses, fixed palisade crashing through rocks, and flowers intersecting with candles.
  • Utility bar glyphs will no longer use crazy amounts of focus when used out of combat.
  • Character name blacklist was updated.
  • Teleporting pets near the breakaway bridge in Verdantis Mines now behave correctly.
  • Wooden pole torch decorations should now be able to be placed.
  • Equipping the One Man Band instrument no longer makes hair pink.
  • Grave Robber in Ruins of Ravensmoor was given the correct appearance and faction.
  • To avoid confusion about enemy difficulty: targeting reticles are now more visible, added highlights around health bars, and name colors no longer change.
  • Added an interactive seat to the Edwards armchair.
  • Fixed LODs on the Black Leather Chesterfield Sofa.
  • Fixed visual blue artifacts on Durham Chesterfield furniture icons.
  • Changed Chesterfield furniture icons to match other furniture icons.
  • Gavin and Laura in Kingsport will once again train players.
  • Added contextual help for task list.
  • Fixed an issue with Edvard’s gate not opening when unlocked in Blood River Massacre.
  • Moved one of three crafting merchants in Brittany Wharfs from the book crafting shop to the nearby crafting pavilion.
  • Improved readability of text in the chat window.
  • Improved visibility of SotA Map in faded-out state.
  • Removed grass that was floating off the side of a mountain in Novia.
  • Changed the generic name for Hartley in Solace Bridge Outskirts from “Sullen Bandit” to “Outskirts Fence.”
  • Updated Hartley’s conversation in Solace Bridge (and that of the Langston’s) to reference his new job.
  • Hartley’s shack in Solace Bridge now unlocks if you use a key you can take from his corpse, rather than automatically opening when killing him.

Known Issues

  • An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 607, 10:30AM

Known Issues

  • An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.