Patch Notes

Release 48

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 48! “How to Play” instructions and game update notes on Release 48 are available here.

November 22, 2017

Build Number 705 4:00PM

Updates

  • Fishing is now possible.

Known Issues

  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 703 11:30AM

Updates

  • Party members nameplates are again visible through walls and across scenes.
  • The exit back into Equitas from Hilt Fortress no longer takes you to the wrong map.

Known Issues

  • Players are unable to fish.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

November 21, 2017

Build Number 702 3:30PM

Updates

  • The Cabalist Robe no longer causes performance issues when cloth simulation is turned on.
  • Decay will now apply to ghosts in the overworld map.

Known Issues

  • Halberd of the Sun auto-attacks will force a global cooldown timer on all abilities with every swing.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 700 11:30AM

Updates

  • The chat window is now cleared when exiting to the main menu.
  • Fix issue where skills like Soothing Rain and Elysian Illumination could sometimes cause performance issues due to VFX stacking.
  • Fix issue with teleport scrolls not working after the first use.

Known Issues

  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

November 20, 2017

Build Number 699 6:30PM

Updates

  • Decorations with particle effects should now display correctly on scene load.
  • Fix graphical issues with Rain weather
  • Fix issue with party member nameplates not showing through other objects
  • Fix conversation issue with Skitter the Faun in Jaanaford
  • Corrected an error with a gate in Blood River
  • Battle of Solace Bridge: “Escape the Battlefield” task now correctly clears when finishing the scene.
  • Fix information displayed in skills UI after logging into a different account
  • Enlightenment health debuff will now persist when changing scenes.
  • Improve performance with Night Vision effects
  • Kobold Expeditionary Camp: The arena battle to free Sir Patrick will restart if the player is disconnected or leaves during the battle.
  • Fix Celestis boat tooltip
  • Frozen Tear, Gaia’s Heart, Conflagration wand, and Heart of Vrul are now all enchantable
  • Fix stray pillar object in Solania Catacombs
  • Fix issue where you could get stuck in buildings on Novia when exiting certain scenes.
  • Fix stuck spot in Understorm Gold Mine
  • Corrected colors on some Yule items that were more pink than red
  • Halberd of the Sun will no longer trigger a global cooldown

Known Issues

  • Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 698 11:00AM

Updates

  • The in-game map UI was updated.
  • The monkey room monkeys in K’rul will no longer stay at their spawn location.
  • Fixed a hitching animation for female avatar sitting.
  • Charlotte in Battle of Solace Bridge is no longer interrupting her own cry animations.
  • Timothy in Ardoris will now perform the “Love Salute” emote without error.
  • The Wealthy Merchant Coat no longer has a gap in the midsection.
  • Removed a sight-blocking tree in Brittany.
  • Cabalist loot now has a larger chance to drop, including a small chance for Legendary loot
  • Improved the description for the fireflies spell.

Known Issues

  • Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

November 17, 2017

Build Number 697 6:30PM

Updates

  • Fixed an issue where buffs and resistances were using incorrect values in some cases.
  • Fixed visible seams on blanket horse textures.
  • Removed incorrect quest visual cue from Abigail in Soltown.
  • Fixed the description on Eagle Eye modifier.
  • Torpor will now correctly grant damage avoidance during the root portion of the spell.
  • The Hacked Oracle Eye pets is no longer invisible when placed or summoned.
  • Fixed Virtue Armors rewarded to players with low durability.
  • Fixed an issue where unarmed free attacks would not start charging.
  • Lightning will now also include a -10 air resistance effect on each hit.
  • Corrected a typo in the “Secret Understorm Note” letter in Understorm Gold Mine.
  • The “My Dearest Sada” letter in Lost Whiteguard Silver Mine can now be destroyed if desired.
  • Devotional caretakers will no longer mistakenly inform players that they spoke about Honesty with someone in Fortus End.
  • Fixed an issue where attack charge state could be incorrect after interacting with resource nodes.
  • Game stability improvements.
  • Fixed masterwork modifier focus regeneration issue.
  • Devotional caretakers will now confirm when you’ve talked to them about their respective virtues.
  • Fixed an issue where the male avatar was sliding forward when sitting and fidgeting.
  • In-game map architecture updates.
  • Replaced hand-placed trees with terrain painted flora so that the town tree remover tool can remove them. WHO SPEAKS FOR THE TREES!?
  • More artifacts should now be enchanted and masterworked.
  • Fixed an issue that caused charged attacks to be cancelled after casting a skill.
  • When switching between Jaanaford and Broken Echoes Silver Mine while a siege is ongoing, players will no longer be forced into the siege.
  • Supply Bundles will now have a greater artifact drop rate.
  • Localization updates.

Known Issues

  • Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 696 11:00AM

Updates

  • Cabalist hoods now can be masterworked and enchanted.
  • Fixed a breakable barrier in Understorm Gold Mine that wasn’t functioning.
  • Edited pond water and terrain underneath in Solace Bridge Outskirts which improves its appearance.
  • Returning to combat idle animations no longer interrupts preexisting charged attacks.
  • Changed interconnection with Formosa from via wagons to via boats in Player Owned Town Light City.
  • Players now play fidget animations properly while sitting in a chair.
  • Fixed incorrect icons for ornate garlands.
  • Purify now has updated VFX.
  • Fixed scale of dragons.
  • The task for the Page of Pride in Path of the Oracle is now correctly cleared when the page is recovered.
  • Fixed sand elementals death animation.
  • Enabled major repairs on artifacts.
  • Fixed an issue where Heavy precipitation was not showing rain.
  • Pushed exit volume in Storm’s Reach farther back so it wouldn’t place you back into Understorm Gold Mine as you tried to zone in.
  • Deleted a tree encroaching on fallen tree bridge in Blood River Outskirts.
  • Fixed an issue where 2017 Yule Card rendered as transparent black when placed upside down.
  • Fixed several swords that were not able to be placed as decorations.
  • Fixed lich being able to use death magic without needing LOS.
  • Fixed colliders on 2017 Yule Gift Boxes.
  • Made the Staff of Anarchy useable as a decoration.
  • Lighting fixes in Kiln Cistern.
  • Regenerated the conversation for Elon the devotional caretaker in Fortus End to help with his “goodbye” response.

Known Issues

  • Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

November 16, 2017

Build Number 695 8:30PM

Updates

  • Fixed Kobold/Satyr/NPC creature spell animation issues.
  • Julie and Lilly’s quest in Solace Bridge Outskirts now uses the correct query.
  • Added support for mouse scroll wheel to EULA and TOS UI.
  • The Splintering Strike attack no longer hits “nothing” on a successful strike.
  • Cabalists in sieges now reflect what is shown on a moondial.
  • Fixed an issue where Icy Thrust would not hit enemies.
  • The Row Stone Prison 5-Story and 2-Story Basement’s collision data was updated.
  • Some Shogun Lanterns that were duplicated have been corrected.
  • Shock Monkeys in K’rul are no longer trapped outside of the map.
  • Removed ugly water form Lost Whiteguard Silver Mine.
  • The task to open the gate in Battle of Solace Bridge now properly clears.
  • Fixed LOD issues on pillars in Spectral Mines.
  • Fixed z-fighting textures on wooden footbridge.
  • Removed a silent brazier from Highvale Outskirts.
  • Players can no longer talk to NPCs when using coconuts.
  • Added some variation and length to Satyr noncombat idle.
  • Fixed masterwork and enchantment issues with TorqDawl weapons and artifact wands.
  • Removed TorcDawl weapons from masterwork/enchant listing.
  • Non-hostile kobolds in Kobold Expeditionary Camp will no longer join in on last fight of Battle Royale.
  • Samael in Malice will now close his conversation correctly when waiting on player to talk to Sequanna.
  • Fixed stairs collision in the Pristine Gothic Mansion.
  • The Oracle is no longer missing voice audio in offline mode.
  • Added an option to show or hide Words of Power.
  • The town-sized pirate galleon player home had its mast decoration collision updated.
  • Boreas’ Bonesteel Crown VFX now appears correctly and disappears correctly once the crown is taken by the player.
  • The town-sized pirate galleon water home now renders reflections on water.
  • Updated the content of Player Events in-game book to not require updating with each release.
  • Set up rain collision for Elven Hill Village home.
  • Fixed missing terrain footsteps in Braemar.
  • Massive optimization for Blood River Outskirts which will have benefits in some other maps as well.
  • Added rain collision to several ancient city modular prefabs, will prevent rain inside building in Highvale Outskirts and more.
  • Chaotic Feedback now has unique VFX instead of using Ice Shield.
  • Shield of Ice, Shield of Air, and Shield of Crystal VFX have been toned down a bit for better visibility in first-person mode.
  • Fixed an error with quest visuals in Artifice.
  • Leafy piles in Solace Forest and other maps no longer create graphical errors.
  • Fixed animation issues with batch sowing, watering, and harvesting.
  • Torn and Tattered Wedding Blouse no longer appears as a normal blouse on male avatars.
  • Falling for zero damage will no longer remove stealth.
  • Torn and Tattered Wedding Veil no longer clips through male avatar necks.
  • Blood River no longer has incorrect footsteps SFX while walking on the stone bridge.
  • Watcher spiders once again have scanning VFX.
  • Shield of Attraction and Shield of the Wicked King can now be masterworked.
  • Fixed Lord and Lady Langston in Solace Bridge Outskirts addressing the player when speaking together.
  • Fixed satyr and kobold underdwellers having improper animations.
  • Fixed an error in Kinsey’s conversation in Solace Bridge Outskirts that blocked her from performing the Formal Love Salute emote.
  • Highvale Village fires now cull at better distances.
  • Fixed an error in Horatio’s “hello” response in Highvale Outskirts that blocked him from performing the Formal Courage Salute emote.
  • New Braid hairstyle no longer is clipping through the Wealthy Merchant Hat.
  • No more rain inside the stone ruins of Highvale Outskirts.
  • Fixed many low-res issue with icons.
  • Locked Glyph stacking will now be properly interrupted when getting stunned or knocked down.

Known Issues

  • Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 694 1:30PM

Updates

  • Fixed an issue where maximum focus was being calculated improperly.

Known Issues

  • Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 693 10:30AM

Known Issues

  • Elements of tree curtains used in many scenes will appear to be rendered black.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • The animation for “kicking something open” puts away weapons and torches.
  • Death Shield does not mitigate damage from critical hits
  • Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
  • The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
  • Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Skill values will appear to carry over between accounts on the same client.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.