Patch Notes

Release 50

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 50! “How to Play” instructions and game update notes on Release 50 are available here.

January 31, 2018

Build Number 728 10:30AM

Updates

  • World items now obey story-based Character Inventory Count limits.
  • Fixed players sometimes getting stuck with “out of reach” messages and unable to do damage in combat.

Known Issues

  • Some tasks for completed questlines may reappear in the taskbar.
  • It’s possible to get into a state where attacks will register “out of range” despite being in range.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • It can become excessively hot in our office sometimes.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

January 30, 2018

Build Number 727 2:00PM

Updates

  • Fixed an issue introduced in previous build that prevented some players from loading into the game.

Known Issues

  • Some tasks for completed questlines may reappear in the taskbar.
  • It’s possible to get into a state where attacks will register “out of range” despite being in range.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • It can become excessively hot in our office sometimes.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 726 11:00AM

Updates

  • Fixed an issue that caused the cooldown meter to be incorrect for glyphs placed on the utility bar.
  • Fixed number format issue with Glancing Blow Chance which caused it to appear as zero on items.
  • Fixed an issue with enchantment requirements being at level 20.
  • Damai, Khasi’s advisor in Ardoris, will now also award the /iheartyou emote if asked about love.
  • Kardan Marbane in Ardoris will tip his hat to avatars who have completed the Path of Love, allowing them to recieve the /tiphat emote.
  • Updated Preben’s conversation in South Majestic Forest to eliminate errors that could occur when asking him about his friends.
  • Fixed stuck spots and players falling through terrain in Sunless Barrens.
  • DOTs will no longer be parryable/blockable/dodgeable/partial hit or critical after the first tick.
  • Fix crafting errors that sometimes occurred when crafting refinement recipes/
  • Truth chest no longer has invisible arms.

Known Issues

  • Some tasks for completed questlines may reappear in the taskbar.
  • It’s possible to get into a state where attacks will register “out of range” despite being in range.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

January 29, 2018

Build Number 725 11:00AM

Updates

  • Added missing fizzle chance effect to Lesser Staff.
  • Corrected display name for Highvale discovery on Novia.
  • Improved item sorting for quest items, they now sort to the top of lists in loot and quest delivery.
  • The text “Agro Boost” has been updated to “Aggro Boost”
  • Improved NPC pathing in Plains Encounter to help prevent leashing.
  • Fixed all phonographs and radios so that their lights are correctly off when placed and the item is turned off.
  • Removed movement delay after spawning.
  • When using magic on an enemy, the higher of the caster’s Dex or Int will now be used to counter the dodge chance of the target.
  • Load screen optimizations.
  • Preparing map data with Siege information.
  • World items only respawn in multiplayer matchmaking modes.
  • Updated AI pathing in Hills Encounter to correct mining ore on the edge of the map.
  • Micsere’s task in Yew to gather ten ingots for him now completes upon giving him the ingots.
  • Performance optimization for compass updates in large towns.
  • Conversations will no longer fail if the player is too close to the NPC.
  • Fixes to quest pointers for a scout within Highvale.

Known Issues

  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

January 26, 2018

Build Number 723 4:30PM

Updates

  • PVP damage was increased by roughly a third to balance out new defensive options (no impact to PVE)
  • Deflect, Dodge, Glancing Blow, and Parry now all have at least a 30 second duration once proficiency is reached.
  • Magic that generates a partial hit will now say “…partially resisted…”
  • Performance improvement for player character rendering.
  • Added 250 arrows to the reward for Obsidian Elf Sniper quest in Highvale Outskirts.
  • Mackey is back from vacation in Etceter Crag Mines.
  • Bandits in Etceter Crag Mines will no longer stop talking after the first sentence.
  • Fixed Ice Gloves being the incorrect armor type.
  • Increased masterwork bonuses from 3 to 5 on Wayland Loop, Maple Band, and Thimble of Evelyn artifacts.
  • Hamstring damage will no longer be affected by a targets strength.
  • The NPC chat window background darkness was increased to make text more legible.
  • Dirt piles can no longer be destroyed with ranged attacks in South Drachvald Spur.
  • The distance allowed for digging up dirt piles has been increased.
  • Address verification on account page was updated for functionality.
  • Ballet Leotard no longer clips at the chest when dancing.

Known Issues

  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 722 10:30AM

Updates

  • Fixed line-of-sight issues with numerous creature skills.
  • Another try at fixing Cloth Chest Armor making avatar skin too dark.
  • Fixed a bug that prevented the displayed weight of a container from updating when its contents changed.
  • Fixed incorrect texture tiling on Duke and Lord of the Manor islands in Tropical Island player owned towns.
  • Obsidian Scrolls of Unlearning will now also return 100% of experience.
  • Sitting players no longer appear odd to others loading into a scene.
  • Quest POI marker for turning in the bow to Horatio in Highvale Outskirts now goes away after completing.
  • Fixed an issue with Offhand Attack that caused VFX to appear on the top of the screen.
  • The Light spell will now follow the player more quickly when moving up and down.
  • Overworld creatures will now give chase.
  • Fixed death visuals for elementals.
  • Players are no longer launched into the skies in Sunless Barrens when near a certain location.
  • Optimization for “Good” quality mode that will increase frame rates significantly for GPU bound scenes.
  • Crooked Shank in-game map created.
  • Fixed not being able to loot dragons.
  • The Virtue Ice Skirt cloth simulation has been disabled on male avatars.
  • Some issues with the Ice Gown have been corrected.
  • Female peasant NPCs no longer teleport around a scene when trying to move.
  • Updated line-of-sight checks to ignore certain types of colliders.

Known Issues

  • Mackey in Etceter Crag Mines is not appearing which blocks that quest from completing.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

January 25, 2018

Build Number 721 7:30PM

Updates

  • Fixed a bug that could prevent players from being able to load the game if they died in certain scenes.

Known Issues

  • The Oracle in the Oracle Temple does not correctly respond to keyword inputs.
  • Players may have their positions set incorrectly in Sunless Barrens.
  • Dragon bosses are currently unlootable.
  • Using emotes while seated may result in the avatar’s position shifting.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 720 3:00PM

Updates

  • Some NPCs may not update their positions properly if playing in scenes with others.
  • Sheet music for equipped instruments can now be heard by remote clients.
  • Fixed elevators in Sequanna Colossus and Libris.
  • Female peasant NPC updates.
  • Yew optimizations.
  • Fixed wisps disappearing after death.
  • Fixed ladder placement in Sunless Barrens.
  • The last login date of guild members is now correct.
  • Female Avatar skin coloring was corrected.
  • Moved Novia wagon to other side of indistinct road near central teleporter signpost in Forest 02 player owned towns.
  • Numerous icon fixes.
  • Divided spawn groups in Nightshade Pass to improve occlusion performance.
  • Added address check if account address updated was the same but not confirmed.
  • Quest pointers are now complete for all stages of the main storyline.
  • Day of the Dead Mask eyes no longer pop out.
  • Added bear and boar dance animations.
  • Fixed quest pointers in two Resolute/Highvale quests.
  • Heal Creature will now only cast on pets.
  • Fixed display issues with ransom timer.
  • Fixed idle wisps trying to move to resource nodes.
  • All equipped items will now contribute to Max Resistance percent.
  • Update wisp death collider, allow corpse to remain.
  • Aldorn’s amulet in Highvale can once again be found.
  • Quest compass indicators no longer lose data for NPCs at a distance.
  • Setup loose brick switches within each of the Kingsport Sewers prison cells, allowing players to escape justice.
  • Fixed charged attack interface persisting after scene changes.
  • Updated exit discovery names in South Drachvald Spur with compass directions.
  • Fixed a bug that caused the mouse cursor to not appear in the center of the screen when toggling modes.
  • Fixed an issue that caused stealthed players to disappear.
  • Moved down a large shard that was sticking out of the Pool of Destiny in Desolis Underground.
  • Fixed missing collision in Hallowed Plains.
  • Fixed bug that allowed players to attempt to batch craft using locked items which resulted in errors and red items.
  • Fixed AI healing using incorrect ranges, which fixes reported elemental healing issues.
  • Now showing lock icon for locked items in crafting and merchant interfaces.
  • Fixed an issue where a weapon could be the incorrect size.
  • Added feedback for attempting to use locked repair kits, dyes, and engraving kits.
  • Ensured Novia map painting is using the most up to date version of the art.
  • Fixed a stuck spot in Elysium Mines.
  • Fixed rock collision in Highvale Outskirts.
  • Crafting materials in the main backpack are now used before materials in sub-bags.
  • Players that finished Blood River Outskirts quests can see Alberic and use the keyword ‘help’ to remove leftover tasks.
  • Fixed issue with rune charging not working correctly when using the mouse with locked runes.
  • Wisps now have the correct death visuals for looting.
  • The quest data POIs in Blood River Outskirts now clear once they are completed.
  • Mage teleports now require line-of-sight.

Known Issues

  • The Oracle in the Oracle Temple does not correctly respond to keyword inputs.
  • Players may have their positions set incorrectly in Sunless Barrens.
  • Dragon bosses are currently unlootable.
  • Using emotes while seated may result in the avatar’s position shifting.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 719 10:30AM

Known Issues

  • Some NPCs may not update their positions properly if playing in scenes with others.
  • Using emotes while seated may result in the avatar’s position shifting.
  • It is possible to debuff enemies when out of reach due to environment positioning.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Aldorn’s amulet cannot currently be found in Highvale.
  • Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.