Patch Notes

Release 44

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 44! “How to Play” instructions and game update notes on Release 44 are available here.

August 3, 2017

Build Number 645 5PM

  • Changing armor type now cancels previous armor buffs.
  • Dodge and Evasion skills now provide protection for an unlimited number of hits during their duration.
  • Containers in player inventory no longer show lot placement permissions.
  • Teleporters in Sanctus Spine once again turn off at the proper waves.
  • Control point doors in Sanctus Spine and Vertas Pass no longer auto-close and re-open every few seconds.
  • Enemies reported as “out of reach” for no apparent reason have been fixed.
  • Updated K’rul scenery that was set to the background layer.
  • Large skeletons are no longer invisible.
  • Fixed visibility problems with interactive puzzle pillars in Sequanna Colossus.

Known Issues

  • The icon for Healing Blast appears as the icon for Healing Ray.
  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

August 1, 2017

Build Number 642 3:30PM

  • Cloth equipment now scales correctly in the character sheet.
  • Fixed some bugs with supply bundles.
  • The Elven Elite Archer Quiver can now be placed as a decoration.
  • Ensured both dead guards in the burning inn of Battle of Solace Bridge have loot.
  • Players will no longer get betrothal bands from vigilantes in Blood River Outskirts after turning in a band to Paeon.
  • Moved both the monkey and bottle of wine to different spots in Blood River Outskirts.
  • Changed the conversation for the trainer inside the tree in the main elven camp of Blood River Outskirts.
  • Fixed an issue where a switch in Rhun Ruins wouldn’t open a “trap” door.
  • Portals are now linked to audio sliders.
  • Village and Keep sized moondials now clear terrain when placed as decorations.
  • Giant crystals in Sequanna’s crystal cage now draw correctly.
  • Fixed a bug that prevented changes to door permissions from being updated for remote players.
  • The Boletusporis Infans at the elven worship tree in Blood River Outskirts are once again dropping loot, but not weapons, thankfully.
  • Hephaestus in Artifice no longer tries to give his final reward twice.
  • Created new Short Assassin’s Leggings to support length of outfit.
  • Alberic in Blood River Outskirts will once again reward helpful players of the refugees without the expectation of turning in the unrelated vigilante manifesto.
  • Added pre-placed light fixtures to Shogun City Ships.
  • Fixed exit volumes reporting they will take you into a siege even when it is completed.
  • Many objects Xenos for all objects that were suffering from the “Background View” Error.
  • Old Elven Heirlooms named “unknown item” should now be fixed.

Known Issues

  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

July 31, 2017

Build Number 639

  • Starting a new song while already playing will no longer cause a repeating sound loop.
  • Fire Elemental Statue VFX should now draw upon map load.
  • Fixed a stuck spot against rocks in Nightshade Pass.
  • Removed background view settings from Oracle Colossus.
  • Removed unused alphas channels from several equipment’s’ textures.
  • NPCs now only play attack audio when they can attack.
  • Fixed an issue where Body Slam would show the player knocked down regardless of being stunned.
  • Corrected visibility issues with many walls and docks in Ardoris.
  • Fixed the glowing red face of Jellal in Jaanaford.
  • Volcanos in Blood Bay are visible further away now.
  • Gloves of the Cutpurse are no longer visible when the player is stealthed.
  • Fixed corrupted grass textures in Blood River Outskirts and the Psilocybin Lair, and Highvale.
  • Naturamans spawn timer and loot in Blood River Outskirts have been updated.
  • Elysium mines rock-slide audio now linked to SFX sliders.
  • Plains Encounter: Added collision to a large stone which had none. SOTA-49088
  • Fixed an issue where Night Step could allow you to teleport through objects.
  • Fixed forest sieges that were not spawning enemies.
  • A temporary fix was introduced for large stacks of items becoming red and not interactive.
  • Improved the visual quality of bug VFX around lanterns in Ardoris and Soltown.
  • Summoned skeleton’s shoulder cape is no longer broken.
  • Cabalist boots no longer clip female avatar legs.
  • Palisade fences now draw correctly against all backgrounds.
  • Ornate Viking Short Sword runes have been updated.
  • Geometry updates to the Shogun Ship City homes.
  • Textures updated on black dragons.
  • Demig’s appearance in Demig’s Battle Camp matches his appearance elsewhere.
  • Arabella will no longer prompt avatars to investigate quest lines they have already begun.
  • Random guards in Demig’s Battle Camp no longer think they’re Sir Athard.
  • Localization updates.
  • Fixed visual issues with dragon trophies.
  • The Fortified Leather Chest Quarter-Armor can now be used as a decoration.
  • Fixed some decoration surfaces on Dry Docked Shogun City Ship and Shogun City Ship.

Known Issues

  • Scepters of Dread obtained prior to build 632 show zero maximum durability.
  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

July 28, 2017

Build Number 636 6PM

  • Updates to Shogun City ships.
  • Corrected asset sorting errors in Nightshade Pass.
  • Fixed carpenter shops missing weapon and offhand recipes.
  • Fixed carpenter and music shops missing instrument recipes.
  • Fixed missing decoration recipes for fireplace, tents, and sacks.
  • Fixed an issue where the avatar could move before the fishing sequence was complete.
  • The “Warrant Served” quest in Blood River Outskirts has been updated to ensure proper completion.
  • Implemented new two-handed bludgeon combat animations.
  • Female avatar idle animations fixed for two-handed bludgeons.
  • Lenses and pages are from the Path of the Oracle are temporarily able to be destroyed, players who looted multiple copies are now able to dispose of them. If a needed lens or page was destroyed, it can be gotten again by returning to where it had been found previously.
  • The dragon Ysaranth the Curious in Boreas Colossus will once again allow passage if her curiosity is satisfied.
  • Athard in Demig’s Battle Camp will now recognize when a writ has already been shown for passage.
  • VFX for double slash has been re-timed to align with new and quicker animations.
  • Clipping on Arabella cloak on female avatars is fixed.
  • Display name for “Just 1 Life Community Cause Cloak” has been updated.
  • Performance optimization in The Fall.
  • Artifact instruments performance optimization.
  • Elven Elite Quiver no longer has the incorrect icon.
  • Elven Elite Quiver silhouette mesh updated.
  • Relocated a tree in Blood River Outskirts that was causing an NPC elf to get stuck.
  • Gustball summoning in certain areas is now more accurate.

Known Issues

  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 634 11AM

  • Fixed broken item reference for sword in Celestis.
  • Set proper item type and fixed tooltip crash on Heart Of Sorrows.
  • Residents of Ardoris that have a title will continue to display their title after you learn their name.
  • Fixed an issue with the Ground Pound animation.
  • Missing wood strip component have returned.
  • The washed-out icon for “The Dirae Prophecy of Evard” item looks nicer now.
  • Fixed a typo in the phrase “Shroud of the Avatar” in the “Helpful Guide to Deck Building” book.
  • Extended entrance hallway in K’rul, adjusted the exit volume, and decreased the awareness range of spawners.
  • All auto-ballista now has far more precise firing capabilities!
  • Blast of Dread has had its range doubled to 20 meters.
  • The “Unknown Item” in Blood River Outskirts relating to Elven Heirlooms has be fixed.
  • Clockwork cats on patrol in K’rul can no longer get you at the spawn-in point.
  • Korabar’s dialog in Skrekk has been made clearer when discussing past events in Valhold.
  • The Scepter of Dread should now be rotated during main hand usage.
  • Pinky finger while wearing Epic Cloth Gloves now looks correct.
  • Bows animate when firing and charging up again.
  • The slime stuck in a tree in Blood River Outskirts has been released and is now free to slime anyone that comes its way.
  • Fixes for Arabella armor.
  • FX for Puke emote no longer continues after the character has risen and is wiping his or her face.
  • Fixed carpentry merchant in Owl’s Head that was missing inventory.
  • Fixed animation hold pose for hands on two-handed blades.
  • Gus in Blood River Outskirts now explains more about the monkeys when a player clicks on the automaton monkey keyword.
  • The confluence chamber now has music.
  • Boleusporis Infans in Blood River Outskirts will no longer be carrying concealed weapons.
  • Now showing permissions on container window for containers placed on housing lots.
  • Fixed invisible stairs on Duke Founder City Water Home.
  • Applying a sparkly dye to Assassin Chest secondary color no longer affects the primary color.
  • Elven Elite Archer Quiver is becoming a backpack.
  • Doors are no longer disabled in arena basement.
  • Woman in Sequanna Colossus tent no longer sits on an invisible chair.
  • The Ornate Gazebo is no longer missing its icon.
  • Fixed offset wall tile in the Crypt of the Avatar.
  • Lenses and pages can be collected during the Path of the Oracle by everyone who is on the quest in multiplayer scenes.
  • Icon added for Shogun Ship City Home.
  • Fixed stats on the Shroud of the Avatar quest item.
  • Minor updates to user-interface elements.
  • VFX for breathing emotes now have the correct duration and no longer last too long.
  • Turning elf scalps in to Phineas in Blood River Outskirts has been refined.
  • Paeon in Blood River Outskirts no longer triggers a journal entry for Alberic.
  • The player-owned town “Ullr Ridge” has an updated location.
  • Improved the AI pathing in Jaanaford which will help the devotional caretakers access their shrine.
  • Fixed bug that prevented plants from appearing watered when they are watered.
  • If the note in the Grannus Colossus is never read during the “Path of the Oracle”, the task it completes is cleared once the Confluence Podium is used.
  • The “Path of Love” task “Find a way to reach Sequanna” now clears correctly.
  • Updated shared patcher code.
  • Fixed the minecart light in Serpents Spine Mines.
  • Healing Blast now has a unique icon.
  • Assassins armor now split at the waist to have coattails.
  • The “Shroud of the Avatar” icon was updated.
  • Fixed sorting issue and improved the visuals of the blood fountain in the Crypt of the Avatar.
  • The “Shroud of the Avatar” hood is no longer disabled after changing maps, and is now enabled by default when equipped.
  • Grannus now correctly plays his transformation animation.
  • Modified runes to say “Courageous” on the Ornate Viking Short Sword.

Known Issues

  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

July 27, 2017

Build Number 633 4:15PM

  • Melee attacks are again generating critical hits, parries, dodges, and blocks.
  • Fixed door permissions UI bug that caused it to appear blank if it was opened while standing outside housing boundaries.

Known Issues

  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 632 2:00PM

  • Fixed issue with dread artifacts not being repairable.
  • Fixed improper sorting of airship balloon against sky.
  • Fixed an improper sky rendering in Blood Bay.
  • Fixed an issue with the Scepter of Dread initially having zero durability.
  • Grasses fixed and optimized in Sanctus Spine.
  • Added sitting version of fan emote.
  • Fixed an issue with elemental attacks sometimes not playing animations.
  • Adjusted terrain in Blood Bay to fill in a stuck spot by waterfalls.
  • Restored missing geometry rendering to Lord of the Manor Keep from a distance.
  • Updated Nogard guard spawners with new visuals in Valhold and Valhold Palace.
  • Fixed a bug that caused hidden tasks to reappear.
  • Changed “The Shroud of the Avatar” to “Shroud of the Avatar” for item display text.
  • Domentzia in Jaanaford no longer uses gender-specific language when thanking.
  • Cleared bandit faction overrides on cat and dog spawners in Highvale.
  • Early hint in Isle of Storms tutorial has been clarified.
  • Re-stacking of bank items no longer causes errors.
  • Gambeson and Gambeson Legs equipment no longer create duplicate skirts.
  • Fixed potion descriptions in utility bar.
  • Special “XXX” keyword is now filtered out of conversation hyperlinking.
  • Demig no longer has text overhead when spawning in Skrekk.
  • Red Dress bottom no longer whirls around like a cloak.
  • Deleted collision on spikes on spike traps in Blood River Outskirts so players would not get stuck.
  • Added pipes within the pools in Brittany Sewers to allow living and dead avatars to better exit the pools.
  • Decreased interaction range on cage door and cage door lock in Ardoris.
  • Fur collared cloaks no longer float over female augmented plate armor.
  • Avatar head no longer clips through the top and back of the Epic Cloth Helm.
  • Arabella cloak hood no longer invisible on female avatars.
  • Raised the terrain in Novia to ensure the bottom of mountains are buried fully.
  • Wave of Sorrow was not correctly applying its stun effect.
  • Norgard Guard armor stretching and sorting issues have been corrected.
  • Fixed an issue where the flute could play more than one note at a time.
  • Upgraded the Player Owned Town “Elementum” to a Metropolis.
  • Deleted an unnecessary pressure plate attached to the spike trap in Kas.
  • Rain will no longer fall inside the castle in Aerie.
  • Fixed tree and crane sorting errors in Hallowed Plains.
  • Corrected improper sky sorting issue with the Large Windmill Power Generator decoration.
  • Removed a problematic bed/cot in Verdantis Mines.
  • Fixed an issue where Blast of Dread only hit one target with some of the effects.
  • Corrected scaling of all garlic resource nodes in Verdantis Shardfall.
  • Fixed a bug that prevented a single decoration being automatically taken off of a stack while standing on property.
  • All Grannus responses in Valhold Palace that trigger a “talk” emote no longer cause him to stand up.
  • Players should no longer be able to open the doors between rooms in Chillblain’s Compendium of Pain and Suffering except by killing all enemies in each room.
  • Items and patterns for “Elven Elder” now have the correct naming to match the store.
  • Filmore in Solace Bridge Outskirts will now only give one set of feathers, ever.
  • Fixed a tooltip in the door permissions UI.
  • The two travelers in Sequanna Colossus no longer play their lutes very close to each other.
  • Fixed an awkward hold pose for female NPCs.
  • Blast of Dread VFX now correctly matches the size of its combat effect.
  • Death Touch & Death Ray effects no longer appear so pixelated.
  • Death charge-up effect on hands no longer lasts much too long.
  • Moved NPC Structure in Aerie that was colliding with player row homes.
  • Updated the paths used by the orphans and urchins in Brittany Alleys.
  • The vulture flock background/far view has been corrected.
  • Missing material of a Libris wall piece was corrected.
  • Repositioned a floating banner in Central Brittany.
  • Fixed a floating pillar in Sequanna Colossus.
  • Snip-Snip will now properly respond to the “buy” request in Etceter.
  • Updated spawners in many scenes to use the new Norgard guard visuals.
  • Fixed tenant decoration placement bug that allowed tenant items to be placed on non-tenant surfaces.
  • Fixed a bug that allowed players to place items with higher permission than their own.
  • Corrected sky sorting issues in Brittany Alley.
  • Assorted decoration fixes.
  • Naturamans in Blood River Outskirts can now be looted.
  • The “Shroud of the Avatar” item no longer has pink lines.
  • Fixed salvage and data issues with Arabella armor.
  • Added a new dialogue in Blood River Outskirts for Phineas with the “elf scalps” keywords.
  • Made the keyword “Naturamans” for “Undying Corruption” in Blood River Outskirts always listed.
  • Fixes for the decoration permissions UI.
  • The female avatar’s right thigh was clipping through all the canvas beds in Blood River Outskirts.
  • Fixed an issue with the Rusty Hammer’ trail looking too long.
  • Updated compass discoveries in Novia to better indicate where their respective targets are located.
  • Fixed chest items logging for tenants.

Known Issues

  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build Number 631 10:30AM

Known Issues

  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.