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    <title>Release 20 Feedback</title>
    <description>This forum is for submitting player feedback specific to Release 20.</description>
    <pubDate>Mon, 07 Sep 2026 11:31:39 +0000</pubDate>
    <lastBuildDate>Mon, 07 Sep 2026 11:31:39 +0000</lastBuildDate>
    <generator>Shroud of the Avatar Forum</generator>
    <link>https://www.shroudoftheavatar.com/forum/index.php?forums/release-20-feedback.359/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.shroudoftheavatar.com/forum/index.php?forums/release-20-feedback.359/index.rss"/>
    <item>
      <title>Farewell R20 - What was your setup?</title>
      <pubDate>Thu, 27 Aug 2015 00:47:34 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/farewell-r20-what-was-your-setup.35941/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/farewell-r20-what-was-your-setup.35941/</guid>
      <author>invalid@example.com (Crazy Phil)</author>
      <dc:creator>Crazy Phil</dc:creator>
      <content:encoded><![CDATA[There are so many different ways to play SotA currently, and with R21 on its way, changes are a&#039;comin&#039;!<br />
<br />
Some of us have had a lot of time to figure out what feels good, while newcomers may not see what we see when organizing their combat bar or deck or even the special menu options they have available to them.<br />
<br />
For those that would like to share, I thought perhaps we could get a thread going of what setups people used for this release so we can learn from eachother. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
For my &quot;Dual-Swords...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/farewell-r20-what-was-your-setup.35941/" class="internalLink">Farewell R20 - What was your setup?</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Shield Running Animation -  Feedback (Video)</title>
      <pubDate>Wed, 26 Aug 2015 08:35:26 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/shield-running-animation-feedback-video.35548/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/shield-running-animation-feedback-video.35548/</guid>
      <author>invalid@example.com (Myrcello)</author>
      <dc:creator>Myrcello</dc:creator>
      <content:encoded><![CDATA[Hello.<br />
<br />
I wanted to say that i would recommend taking another look at the way we run with a shield in our arms. <br />
<br />
It looks like i have a stiff arm and very unnatural.  I made a comparison to show what i mean.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/1bbpd7T36MU?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
Kind regards]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Mining the mines (too much gold)</title>
      <pubDate>Wed, 26 Aug 2015 04:37:13 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/mining-the-mines-too-much-gold.35971/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/mining-the-mines-too-much-gold.35971/</guid>
      <author>invalid@example.com (Wylfing)</author>
      <dc:creator>Wylfing</dc:creator>
      <content:encoded><![CDATA[So, I decided to do a test run and mine the three bigger mines for ore (Etceter, Spectral and Graf Gem). Each level in each mine was mined just once; prd level 28 - 32 and a full mining skill tree. These were the results:<br />
<br />
Iron: 19 ore<br />
Copper: 27 ore<br />
Silver: 44 ore<br />
Gold: 520 ore<br />
<br />
Statistical parameters aside, the trend for gold is quite high (no wonder the merchants won&#039;t pay much for it). Well, I&#039;m sure gold will have its uses in the future so I&#039;ll happily hold on to my haul, but really it...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/mining-the-mines-too-much-gold.35971/" class="internalLink">Mining the mines (too much gold)</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>using /dance3 should stop zombies</title>
      <pubDate>Wed, 26 Aug 2015 03:01:45 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/using-dance3-should-stop-zombies.36003/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/using-dance3-should-stop-zombies.36003/</guid>
      <author>invalid@example.com (Violation Clauth)</author>
      <dc:creator>Violation Clauth</dc:creator>
      <content:encoded><![CDATA[in some way... they stop attacking you... they fall over and start break dancing... something.<br />
<br />
this is my feedback... I have made it.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Great sound effects in Tower of the Shuttered Eye</title>
      <pubDate>Tue, 25 Aug 2015 07:23:53 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/great-sound-effects-in-tower-of-the-shuttered-eye.35936/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/great-sound-effects-in-tower-of-the-shuttered-eye.35936/</guid>
      <author>invalid@example.com (Kara Brae)</author>
      <dc:creator>Kara Brae</dc:creator>
      <content:encoded><![CDATA[I returned to the tower yesterday for the first time since the Tour Guide was there many many releases ago. Boy, has it changed! No more random spiders attacking me as I enter! Instead, a fully decorated scene with notes and clues telling a story. Well done! <br />
<br />
I had my loudspeakers turned off and made it up several flights of stairs when my gameplay was interrupted, and I had to run out of the scene and log off.<br />
<br />
Later that evening, I returned and turned my loudspeakers on.  The sound was so...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/great-sound-effects-in-tower-of-the-shuttered-eye.35936/" class="internalLink">Great sound effects in Tower of the Shuttered Eye</a>]]></content:encoded>
    </item>
    <item>
      <title>power attack?</title>
      <pubDate>Mon, 24 Aug 2015 21:27:28 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/power-attack.35902/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/power-attack.35902/</guid>
      <author>invalid@example.com (snow0815)</author>
      <dc:creator>snow0815</dc:creator>
      <content:encoded><![CDATA[How do you toggle power attack? Saw it used ina  video, looked interesting, but I don&#039;t see any key bindings for it. Binding something to ATTACK doesn&#039;t seem to have any effect at all.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>R20 Top 10 Annoying things</title>
      <pubDate>Mon, 24 Aug 2015 18:57:48 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/r20-top-10-annoying-things.34995/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/r20-top-10-annoying-things.34995/</guid>
      <author>invalid@example.com (Spoon)</author>
      <dc:creator>Spoon</dc:creator>
      <content:encoded><![CDATA[Keep them short, numbered and max 10. <br />
That way they are more likely to be noticed by devs.]]></content:encoded>
      <slash:comments>62</slash:comments>
    </item>
    <item>
      <title>Key bindings and Hot bar</title>
      <pubDate>Mon, 24 Aug 2015 10:36:56 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/key-bindings-and-hot-bar.35886/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/key-bindings-and-hot-bar.35886/</guid>
      <author>invalid@example.com (KuBaTRiZeS)</author>
      <dc:creator>KuBaTRiZeS</dc:creator>
      <content:encoded><![CDATA[Here&#039;s a couple of things i find odd or improbable regarding the use of keyboard in SotA to use skills:<br />
<ul>
<li>First and foremost, Ctrl + &lt;BindingSlot&gt; is the key binding by default to discard the glyph that appeared in &lt;Bindingslot&gt;. Problem is that pushing control overrides the keyboard movement, and right now we can&#039;t move with the mouse because of the free attack. My currently hot bar distribution is 2 locked 4 assigned (only one skill appears on those) 4 random, and when the random...</li>
</ul><br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/key-bindings-and-hot-bar.35886/" class="internalLink">Key bindings and Hot bar</a>]]></content:encoded>
    </item>
    <item>
      <title>Plague of Battle Banner</title>
      <pubDate>Mon, 24 Aug 2015 08:04:35 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/plague-of-battle-banner.35832/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/plague-of-battle-banner.35832/</guid>
      <author>invalid@example.com (Abydos)</author>
      <dc:creator>Abydos</dc:creator>
      <content:encoded><![CDATA[OUCH !!! <br />
<br />
I do not connected since two weeks and I am very surprised at the magnitude that have battle banner in the game. <br />
<br />
It&#039;s everywhere. <br />
<br />
It looks like New Britannia is a vast World of Warcraft Battle Ground <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" /> <br />
<br />
I really do not like the felling. <br />
<br />
I know that there already has thread on the subject but seriously ...<br />
<br />
I hope that as the invisible walls on lots, this will be fixed quickly.]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Get rid of battle banners</title>
      <pubDate>Mon, 24 Aug 2015 02:27:45 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/get-rid-of-battle-banners.35564/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/get-rid-of-battle-banners.35564/</guid>
      <author>invalid@example.com (Gubbles)</author>
      <dc:creator>Gubbles</dc:creator>
      <content:encoded><![CDATA[These battle banners are about as unsightly as the Ankh tower house I created a few releases ago.  I propose we get rid of them and refund the money spent.  Alternatively, let&#039;s reduce the size and dramatically decrease the glow, and set maximum quantity to one.]]></content:encoded>
      <slash:comments>80</slash:comments>
    </item>
    <item>
      <title>Shandy Chapman</title>
      <pubDate>Mon, 24 Aug 2015 01:28:21 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/shandy-chapman.35865/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/shandy-chapman.35865/</guid>
      <author>invalid@example.com (Proteus Tempest)</author>
      <dc:creator>Proteus Tempest</dc:creator>
      <content:encoded><![CDATA[I like the idea of running into this guy from time to time and others like him through out Novia.<br />
<br />
If I may say....<br />
Shandy needs more dialog about the land since he travels a lot. He needs more speak about animals and monsters, cities and politics. He should have knowledge of rumors and a quest or more.<br />
<br />
Horses for rent?<br />
<br />
Shandy also needs to have the items he has bought from adventurers up for sale. <br />
<br />
Food for thought.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Archery Feedback</title>
      <pubDate>Sun, 23 Aug 2015 16:39:48 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/archery-feedback.35648/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/archery-feedback.35648/</guid>
      <author>invalid@example.com (KuBaTRiZeS)</author>
      <dc:creator>KuBaTRiZeS</dc:creator>
      <content:encoded><![CDATA[Sorry if some of the changes or stuff mentioned here doesn&#039;t belong to this release.<br />
<br />
GENERAL<br />
<ul>
<li>Removing the need for special arrows is appreciated. I saw them there though, even used Bola arrows for a while with no noticeable difference. Hope to get some news regarding those.</li>
<li>Free attack works like a charm. I can control how much damage my character can do without any focus cost. It would be even better if it wasn&#039;t because the bow can fire anti tank ammunition as well (Aimed...</li>
</ul><br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/archery-feedback.35648/" class="internalLink">Archery Feedback</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Deck switching feed back</title>
      <pubDate>Sun, 23 Aug 2015 14:07:38 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/deck-switching-feed-back.35828/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/deck-switching-feed-back.35828/</guid>
      <author>invalid@example.com (fireflygirl)</author>
      <dc:creator>fireflygirl</dc:creator>
      <content:encoded><![CDATA[First I love how the game is going and the combat re-balance.<br />
<br />
I am trying to build a ranger like character and have invested a lot of points in getting both ranged and melee skills as well as the stamina reduction for switching decks. Back a few months ago when I was playing last we could instantly switch decks including armor sets and weapons which did feel a little over powered frankly. I like the idea that changing armor does make switching decks much longer, but I have found the 4...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/deck-switching-feed-back.35828/" class="internalLink">Deck switching feed back</a>]]></content:encoded>
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      <title>Novia Map - northern and nortwestern areas....</title>
      <pubDate>Sun, 23 Aug 2015 13:40:43 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/novia-map-northern-and-nortwestern-areas.35448/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/novia-map-northern-and-nortwestern-areas.35448/</guid>
      <author>invalid@example.com (Raven Swiftbow)</author>
      <dc:creator>Raven Swiftbow</dc:creator>
      <content:encoded><![CDATA[First off, I *do* love all of the changes that have been taking place on the Novia overland map.  I can tell that all the wonderful artists have been working hard to improve it - and I&#039;m sure it took a lot of work to just get the entire Novia map in for R20.<br />
<br />
From what I have been able to see, I presume that they are still working on it and that some of the areas that are now just &#039;green carpet&#039; will eventually be filled with trees and whatnot.<br />
<br />
But here is my request....<br />
<br />
Can we *please*...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/novia-map-northern-and-nortwestern-areas.35448/" class="internalLink">Novia Map - northern and nortwestern areas....</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
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    <item>
      <title>Random Encounters Question</title>
      <pubDate>Sun, 23 Aug 2015 07:00:06 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/random-encounters-question.35734/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/random-encounters-question.35734/</guid>
      <author>invalid@example.com (rune_74)</author>
      <dc:creator>rune_74</dc:creator>
      <content:encoded><![CDATA[Why do random encounters not load a unique zone for you?<br />
<br />
Why can you get encounters that are empty?  Is this a bug?]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Leather vs. Cloth Armor  (Crafted) - Damage Avoidance?</title>
      <pubDate>Sat, 22 Aug 2015 19:07:34 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/leather-vs-cloth-armor-crafted-damage-avoidance.35796/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/leather-vs-cloth-armor-crafted-damage-avoidance.35796/</guid>
      <author>invalid@example.com (Gamician)</author>
      <dc:creator>Gamician</dc:creator>
      <content:encoded><![CDATA[Leather Armor only seems to have a Total of 3.0 in Damage Avoidance.  2 on the Chest and 1 on the Leggings.  It has zero Damage Avoidance on all the other pieces.  Cloth however has at least  1.0 Damage Avoidance on every piece.  The total numbers would seem to indicate that Cloth would provide more Defense than Leather.  I would assume that is not intended.  Is this a bug or is it as intended?  Those who have worn both say they believe the Leather provides more protection.]]></content:encoded>
      <slash:comments>3</slash:comments>
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    <item>
      <title>Sound issue</title>
      <pubDate>Sat, 22 Aug 2015 15:30:50 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/sound-issue.35784/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/sound-issue.35784/</guid>
      <author>invalid@example.com (docdoom77)</author>
      <dc:creator>docdoom77</dc:creator>
      <content:encoded><![CDATA[So, I know there&#039;s a bug report for it, but I&#039;m curious how many people are having this problem.<br />
<br />
My sound cuts out completely 30 seconds after entering a town.  The only way to get the sound back is to completely exit the game.  Of course, if I&#039;m in a town for more than 30 seconds when I re-enter the game the sound cuts out again.  The game is completely unplayable at this point for me.]]></content:encoded>
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      <title>Wood Pulp Recipe</title>
      <pubDate>Sat, 22 Aug 2015 11:04:41 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/wood-pulp-recipe.35714/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/wood-pulp-recipe.35714/</guid>
      <author>invalid@example.com (Bowen Bloodgood)</author>
      <dc:creator>Bowen Bloodgood</dc:creator>
      <content:encoded><![CDATA[Just a small comment.. but if you&#039;re going to use up a whole log making wood pulp.. you should get a LOT of wood pulp!   You shouldn&#039;t have to use up 3 or 4 logs just to get enough pulp to make one book.]]></content:encoded>
      <slash:comments>1</slash:comments>
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    <item>
      <title>Cone of attack...</title>
      <pubDate>Sat, 22 Aug 2015 08:17:22 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/cone-of-attack.35758/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/cone-of-attack.35758/</guid>
      <author>invalid@example.com (Sara Dreygon)</author>
      <dc:creator>Sara Dreygon</dc:creator>
      <content:encoded><![CDATA[The cone of attack is great for some skills because the free attack hits multiple enemies (it makes sense for a halberd to do so), but what about for a dagger, etc.?<br />
<br />
Wouldn&#039;t it make more sense for the free attack for some weapons to <b><i>just </i></b>hit the target that is <b><i>most</i></b> centered in your cone of attack?  Hitting 4 mobs with a dagger might be a bit much...]]></content:encoded>
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    <item>
      <title>New R20 Mob!!!! What!?!</title>
      <pubDate>Sat, 22 Aug 2015 02:57:14 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/new-r20-mob-what.35707/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/new-r20-mob-what.35707/</guid>
      <author>invalid@example.com (Blake Blackstone)</author>
      <dc:creator>Blake Blackstone</dc:creator>
      <content:encoded><![CDATA[<img src="http://i.imgur.com/dbeGNh6.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/dbeGNh6.jpg" /> <br />
<br />
Two headed bear! Sucker was tough.]]></content:encoded>
      <slash:comments>4</slash:comments>
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    <item>
      <title>R20 Feedback from Carlin the Archer</title>
      <pubDate>Fri, 21 Aug 2015 20:47:41 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/r20-feedback-from-carlin-the-archer.35189/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/r20-feedback-from-carlin-the-archer.35189/</guid>
      <author>invalid@example.com (Carlin the Druid Archer)</author>
      <dc:creator>Carlin the Druid Archer</dc:creator>
      <content:encoded><![CDATA[Just some quick feedback about how I&#039;ve found R20 so far<br />
<br />
Firstly, great work Portalarium! The game is coming along nicely <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /> Some of my comments appear negative but only because it&#039;s my objective, hopefully constructive feedback, not because I&#039;m unhappy with the game.<br />
<br />
<b><span style="color: #ffffff">Quest Items Regenerating</span></b><br />
Quest items musn’t regenerate in front of player (e.g. the books for the virtue quest). There must be only 1 per player so players can’t gather a whole bunch and give to...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/r20-feedback-from-carlin-the-archer.35189/" class="internalLink">R20 Feedback from Carlin the Archer</a>]]></content:encoded>
      <slash:comments>33</slash:comments>
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    <item>
      <title>Random encounter cooldown</title>
      <pubDate>Fri, 21 Aug 2015 20:47:13 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/random-encounter-cooldown.35651/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/random-encounter-cooldown.35651/</guid>
      <author>invalid@example.com (Wintermute of CoF)</author>
      <dc:creator>Wintermute of CoF</dc:creator>
      <content:encoded><![CDATA[Can we implement some sort of cooldown on the random encounters?  Like 30 seconds or something.<br />
<br />
Last night I got into a random encounter on the way to Ardoris, completed it, reloaded the overworld map, turned around so I was facing Ardoris again, took one step and got pulled into another random encounter.  Today running between Solace Bridge and Solania I got pulled in to three random encounters, spent more time loading up the scenes than I did running along the road.<br />
<br />
I&#039;m fine with a...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/random-encounter-cooldown.35651/" class="internalLink">Random encounter cooldown</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
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    <item>
      <title>Encumbrance is too low</title>
      <pubDate>Fri, 21 Aug 2015 14:44:50 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/encumbrance-is-too-low.35481/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/encumbrance-is-too-low.35481/</guid>
      <author>invalid@example.com (Drocis the Devious)</author>
      <dc:creator>Drocis the Devious</dc:creator>
      <content:encoded><![CDATA[The average person in real life can carry about 150 to 200 pounds depending on what source you use.<br />
<br />
I&#039;m currently hauling almost 400 lbs. worth of junk around, and yes I&#039;m encumbered, but I can still get it from place to place and fight monsters.<br />
<br />
I think Encumbrance should be a much lower threshold.   I know STR and other skills come into play her, but the way it currently works it&#039;s just way too much.<br />
<br />
I would lower it at least 100 lbs in the direction that makes players MORE encumbered...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/encumbrance-is-too-low.35481/" class="internalLink">Encumbrance is too low</a>]]></content:encoded>
      <slash:comments>22</slash:comments>
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    <item>
      <title>ToggleCameraLook &amp; the Potential for SotA's Control System</title>
      <pubDate>Fri, 21 Aug 2015 12:34:44 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/togglecameralook-the-potential-for-sotas-control-system.34770/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/togglecameralook-the-potential-for-sotas-control-system.34770/</guid>
      <author>invalid@example.com (Crazy Phil)</author>
      <dc:creator>Crazy Phil</dc:creator>
      <content:encoded><![CDATA[ToggleCameraLook?! Has this binding always been here?<br />
<br />
Since aiming seems to work already when camera-look is toggled on (combat, npcs, items, etc), this option has given my middle finger a nice break and makes Free Attack even more fun!<br />
<br />
All I need now is the option to re-bind Right Mouse Button and perhaps a little cross-hair to appear like this one during camera-look: <a href="https://www.shroudoftheavatar.com/forum/index.php?threads/sota-combat-ui-of-the-future.33823/" class="internalLink">https://www.shroudoftheavatar.com/forum/index.php?threads/sota-combat-ui-of-the-future.33823/</a><br />
<br />
If toggling...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/togglecameralook-the-potential-for-sotas-control-system.34770/" class="internalLink">ToggleCameraLook &amp; the Potential for SotA&#039;s Control System</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Shingle Roof(Village) House</title>
      <pubDate>Fri, 21 Aug 2015 11:40:18 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/shingle-roof-village-house.35654/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/shingle-roof-village-house.35654/</guid>
      <author>invalid@example.com (Kevin2437)</author>
      <dc:creator>Kevin2437</dc:creator>
      <content:encoded><![CDATA[Has a chimney on the roof but no fireplace inside.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Deck swapping time</title>
      <pubDate>Fri, 21 Aug 2015 10:12:08 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/deck-swapping-time.35634/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/deck-swapping-time.35634/</guid>
      <author>invalid@example.com (Bowen Bloodgood)</author>
      <dc:creator>Bowen Bloodgood</dc:creator>
      <content:encoded><![CDATA[Ok.. who&#039;s bright idea was it to make swapping decks have such a long activation time with no way to shorten it?<br />
<br />
Now I can understand having it take at least a couple of seconds.. I can even understand not being able to move during the process..  but the current length of time it takes makes it practically useless to someone going solo.<br />
<br />
I&#039;m something of a purist.  I don&#039;t mix magic with melee.  I would like to incorporate some range into my build though and the way to do that is to start...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/deck-swapping-time.35634/" class="internalLink">Deck swapping time</a>]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>An example of why Reagents should be required for all spells.</title>
      <pubDate>Fri, 21 Aug 2015 03:03:40 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/an-example-of-why-reagents-should-be-required-for-all-spells.35519/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/an-example-of-why-reagents-should-be-required-for-all-spells.35519/</guid>
      <author>invalid@example.com (Drocis the Devious)</author>
      <dc:creator>Drocis the Devious</dc:creator>
      <content:encoded><![CDATA[This is a simple example of why reagents should be required for all spells.<br />
<br />
Healing Touch costs ZERO reagents to cast.<br />
Healing Potion costs 10 Garlic to create and is consumed when used.]]></content:encoded>
      <slash:comments>37</slash:comments>
    </item>
    <item>
      <title>Combat Text color differentiation</title>
      <pubDate>Fri, 21 Aug 2015 02:59:31 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/combat-text-color-differentiation.35667/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/combat-text-color-differentiation.35667/</guid>
      <author>invalid@example.com (leilakin)</author>
      <dc:creator>leilakin</dc:creator>
      <content:encoded><![CDATA[Make combat text colors different between damage you take (red text, for instance) <br />
and damage you deal (yellow text, for instance).<br />
<br />
When all of the text is white, it is harder to differentiate between incoming and outgoing damage.<br />
<br />
(See image for combat text: &quot;Leila Kin attacks Timber Wolf and hits dealing 3 points of damage&quot; is the same color as &quot;Timber Wolf attacks Leila Kin and hits dealing 2 points of damage.&quot;<br />
<br />
<img src="http://i.imgur.com/K9i5WX2.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/K9i5WX2.png" />]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>"Hit Points" text on Death Mastery Skill</title>
      <pubDate>Thu, 20 Aug 2015 22:05:52 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/hit-points-text-on-death-mastery-skill.35665/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/hit-points-text-on-death-mastery-skill.35665/</guid>
      <author>invalid@example.com (leilakin)</author>
      <dc:creator>leilakin</dc:creator>
      <content:encoded><![CDATA[Change &quot;hit points&quot; text on &quot;Death Mastery&quot; skill to say &quot;Health points.&quot;<br />
No where else in the game does it say, &quot;Hit points,&quot; it always says, &quot;Health points.&quot;<br />
<br />
<img src="http://i.imgur.com/HUG2hkG.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/HUG2hkG.png" />]]></content:encoded>
    </item>
    <item>
      <title>Crafted Cloth Helms</title>
      <pubDate>Thu, 20 Aug 2015 20:05:01 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/crafted-cloth-helms.35288/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/crafted-cloth-helms.35288/</guid>
      <author>invalid@example.com (Beli)</author>
      <dc:creator>Beli</dc:creator>
      <content:encoded><![CDATA[I am not liking the crafted cloth helms as they are. What happen to the hooded looking ones. The shower cap looking one does not look like something a mage would wear and please can we dye them one day.]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
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