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Gold Crowns of the Obsidians

Discussion in 'Announcements' started by DarkStarr, May 27, 2016.

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  1. Abydos

    Abydos Avatar

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    It's so funny :D


     
  2. Solstar

    Solstar Avatar

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    Players selling to players does not inflate the economy. It's gold trading hands. NPC's magically generating gold is the real issue, hence lowering the NPC sale value.
     
    Shade Cido and Womby like this.
  3. Abydos

    Abydos Avatar

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    To Pay or Not To Pay, This Is The Win Question !

    :D
     
    Solazur, Pluvius, Alexander and 4 others like this.
  4. Katrina Bekers

    Katrina Bekers Localization Team

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    Well, well...

    You can use your 40" monitor and speedy internet connection for ANY game, not necessarily only SotA. You need the Crowns to fix your equipment on THIS ONE.

    If you don't see the difference, let me try again:

    I'll take Themo Lock over anyone else in this game any day of the week.

    I'll take the likes of Themo Lock over whoever throws in my face how wealthy he is.

    Fact is I don't have the Themo Locks anymore and yet I have tons of people shoving down my throat how rich in RL they are.

    ...And you wonder why I'm not happy?
     
  5. Hedbert

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    [​IMG]
     
  6. Rufus D`Asperdi

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    And do you know what I've done with the money I've thrown at this game?

    I've created advantage for those that come later... I've a Town that will provide a place to live for at a minimum 132 other Avatars who will not be able to find a place to live in any of the game run towns... Quite possibly hundreds once the rental mechanics are in place and property owners can rent rooms and basements to others. I've several Tax Free Lot Deeds that are dedicated to providing services to those Avatars that can be maintained indefinitely without the need to charge any fees to the Avatars that choose to live in my town. Incidently, None of my deeds will be used in any town other than mine. I will even be setting up services for prospective resident first, forestalling the claiming of the lot for my own residence until Group 91.

    So, excuse me if I offend you. <insert Rhett Butler quote here>
     
    Last edited: May 29, 2016
    Jarl Atogrim and John Markus like this.
  7. KuBaTRiZeS

    KuBaTRiZeS Avatar

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    I have my doubts about the buffs and the gold, but for me the bigger issue is on making GCOTO mandatory for repairs, instead of using another expensive resource in game. No matter how you put it, that's a way of forcing additional expense on every player who ends up having a high end gear (whatever that means in the final product).
    • Spending additional $ is good for the funding of the game: I think we all agree on this.
    • The addon store is not enough to fund the game: Sad news but that means the game needs another kind of revenue, not necessarily this one.
    • Since repairing is restricted, people will use spare gear for the day to day and save his high end only for special ocassions: Following the same train of thought, since GCOTOs are available for $, the ones that will use their top notch gear more will be the more wealthy. So maybe you are not selling power (or enough power to make a difference as it has been stated, see potions) but actually people will use his high end gear in a carefree way if they have no problem dropping their wallets or scarcely if they won't or can't, so people with money will enjoy max power for more time.
    • Some lore will be dropped around the currency (did i read that or just took it for granted?): I know you are very creative people... but even so i think it's easier to make max durability repair to depend solely on crafter skill and some other rare resource than creating a lore that justifies why you need gold coins from the days of yonder to regenerate an object.
    Why not remove the repairing thing and link GCOTO by extending the functionality of the already monetized aspects of the game? is the situation so dread that high end adventuring really needs to be slightly monetized as well?
     
  8. Swipes

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  9. Trome

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[​IMG]
     
  10. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    The only reasons I see this as a badc thing is that it creates opportunity for error, including false equivalency.

    1) Items with a value can be sold to NPCs, when the value does not truely represent its worth. This us why pledge and add-on items have no value. I suggest that enchanted and master worked items also have no value, as they should not reasonably be expected to equate to a value an NPC will provide.

    2) It creates an expectation of value for cash purchases. If COTOs are $1, shouldn't a $5 add-on store item be worth what five COTOs are worth? No, likely they will be worth quite different in-game gold.

    3) They can be accidentally sold, but not easily replaced. This leads to CS requests that can easily be avoided.

    So, is it destructive to the game? No, it won't destroy the economy or the game in any way. Would it be better to have no value? Yes, but not because of the ability to buy gold.
     
  11. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    I sat aroudn thinking up some advantages of these cash crowns.

    They are cheap. even if you work a minimum wage part time job like me, you can snatch one up now and then without much concern. So if they are used to obtain a 7 day buff, thats a dollar for a week, which isnt bad.

    They seem to have shied away from thier high gold value plans, thats just just a plus when compared to the 2500 they started at

    They add an abundant player to player multi-use trade item that essentially can allow players to have a RMT way to buy gold that doesnt hurt the in-game economy and combats gold-farmers.


    EDIT: and it pays the guys making it i guess
     
    Last edited: May 29, 2016
  12. Matheryn

    Matheryn Avatar

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    blah blah blah ok ive heard enough there are a lot of good points and a lot of bad points and a lot of points that obviously don't get the point

    point 1 - crafters need to feel needed in game to be viable = coins for repairs bad
    point2 - selling coins to npc to gain gold to become rich is bad = chris has addressed this
    point3 - Port can fund game in long run so looking for ideas and came up with coins - bad = If you want to know how to make money on store LOOK AT SWAG THREAD there are a lot of good ideas there that could be implemented and sold on the store that a lot of people would buy - ideas from the people will be bought by the people
    Point4 - wah wah I don't want my things to break = everything breaks get used to it, nothing is ever lasting (unless noted otherwise) the devs just need to work out the perfect balance of when it breaks

    now that this is summerized from 36 pages can we call it a locked thread soon
     
  13. Hermann von Salza

    Hermann von Salza Avatar

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    Seeing as this thread is about to come to a close, I wonder if Port has the highest Venture capital accounts for a new start up?
     
  14. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

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    This requires developer time that will suck up bandwidth from the actual game, thereby increasing thier operating costs.
    Which source of information would a rational person be more inclined to believe?
     
    Last edited: May 29, 2016
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  15. Carlin the Druid Archer

    Carlin the Druid Archer Avatar

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    I just tried out the Crowns of the Obsidians I received in my Knights Pledge.

    Anyone who says that these aren't a way to 'purchase power' has the wool pulled over their eyes.

    Once you have used the potions you can collect way more loot while out adventuring (50% more carrying capacity), damage your gear 25% less, collect resources much faster etc etc. From there, you can go on to purchase better gear and 'out buy' anyone who isn't using the potions.

    Also, even if you can't sell these to NPC merchants for gold, players will pay gold for them, so you could also just turn them into gold at whatever rate players are willing to pay... so could be 20,000 gp per coin, could be 50,000 gp - who knows? Point is, you can then effectively BUY GOLD and use it to buy yourself power - e.g. potions, weapons, armor, consumables.

    I'm just hoping this won't effect the casual player who just wants to play through the quests and story too much... ie I hope I'm not always repairing my gear, being frustrated by slow gathering rates etc etc because it's part of a revenue model for the game.
     
  16. GraveDncer

    GraveDncer Avatar

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    God this thread is exhausting!

    Everyone needs to take a big ol chill pill, every game that has ever existed has had issues that need rebalancing. Expecting everything to be "just right" is unrealistic. Last week it was targeting, before that we had highvale, before that it was something else. Give the team time to adjust and tweak, it's what happens during development.
     
    Last edited: May 30, 2016
  17. Kensing Ton

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    <gone...>
     
    Last edited: Jul 22, 2016
  18. Albert Baumhauer

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  19. Mishri

    Mishri Avatar

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    I've played pay to win games.. this new item is very, very far from pay to win.. pay to win is when you can either play for 5 years to complete a set items in order to create the best item in the game.. or pay the $200 for the item... paying money for repairing items is very far from that.

    I don't see a problem with this system. It likely wont influence the player market much at all. They can always change exchange rates in order to make it questionable whether it's worth paying real money to pay for a repair. (The other benefits don't seem to be hotly debated).

    I also don't see player owned town tax free lot deeds available for purchase as an issue. Player owned towns are numerous and, aside from a few exceptions, will not be visited by most players. Having a tax free lot in those areas isn't nearly as valuable as having a tax free lot in many of the key story cities and towns.

    I'm a royal founder lord level pledge and nothing I have is pay to win, Right now any active player is easily beating me in all categories of game play (I haven't logged into this wipe, and even if I atleast logged in and equipped all of my starting perks I'm not there). I've spent nearly $2,000 on this game and I'm still not beating someone who has spent $30. How can you claim this is pay to win? I'm certain even if I played for 50 hours someone else with 50 hours who used their time better and has no pledge perks, even if I buy these coins.. they'll destroy me in pvp or any other aspect of the game as long as they are better than I am.

    This feels closer to a clash of clans thing where I could speed up building something.. so I don't have to wait.. That doesn't make me any better at attacking someone else, it doesn't mean I have a better base layout.. I just made my own gameplay progress faster, but it didn't give me anything anyone else would have who took the time. - and time being the crucial factor. The exchange rate of necessary in game time vs real money is where the pay to win argument takes place. This is very far from requiring players to spend money in order to achieve victory.
     
    Last edited: May 30, 2016
  20. Miracle Dragon

    Miracle Dragon Legend of the Hearth

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    Good comments all around this discussion.
    The grind, so many people seem to be saying that paying money for buffs that reduce the grind is fair, money vs. time logic. But 'the grind' needs to be fun and reasonable.. the in-game COTOs need to be available so people can get enough to keep wearing their favorite armor, and use their favorite weapon/tools without having to stop using them unless they spend money. Spending money should be a convenience, but not a a way to avoid boredom. The game shouldn't be boring or unplayable for those who don't pay. If that's the case, people just won't play. because what's the point?

    Yes, having a model for continuing to make money is important, but the most important thing is to make a game that is fun. And ensure that paying more money is never seen as a barrier to that fun.
     
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