No Open PvP World :( Ds said it into Alpha Im MADDD.

Discussion in 'PvP Gameplay' started by Abydos, Feb 21, 2014.

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  1. Margard

    Margard Avatar

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    Ditto
     
  2. Ristra

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    You focus seems to be on the gatherer. The PK is the one that offers up nothing but PvP as the risk vs reward. The PK has no risk because the PK will give no reward to anyone that kills the PK, unlike the gatherer.
     
  3. Skalex

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    Misread your first post. Thought you were asking about reward for killing PK. Oops.
     
  4. Juvez

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    Lets remember on SotA you will have seperate combat and crafting level, so realy wont be pure crafters like in UO, so if you would be a pk.. you most likely would need to use some beter stuff to try pk than run naked whit sword on hand, since you will be killed then by the "crafter" as he can know as much combat as you to defend himself. Secondly RG have himself sayd that items wont have expotential grow like in WoW, so its more easy for everyone to enjoy pvp since it wont be so much about gear. (we dont realy know if its realy like this in the end yet, as we know thinks change) Enyway, this ofc dont matter to ppl who dont already want pvp since they dont need to or can get out of it when they feel so, so if some "crafter" wanted to mine in open pvp it would be fine as well whit the risk he know and have accepted. (if there would be open pvp ofc)
     
  5. Owain

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    The gatherer is free to choose risky areas, or less risky areas, and is free to choose to bring help or not to bring help. If he chooses to mine in a high risk area and fails to either bring help or be able to defend himself, that is poor judgement on his part. Encountering a PK perhaps will serve as an educational opportunity.
     
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  6. lamersons

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    Buddy, im not in anyway refering directly to your playstyle, i want to be frends with everybody, no matter of our alighment in the game.

    Here is an example of great sandbox game - "our real life". We have criminals, noisy neighbors that we hate and all kind of other stuff that we like and dislike, that is a part the game, we all participate and most of the time it's fun. UO was the game that made this model come true but only in fantasy world, where everybody can express there feelings, experement different stuff. That is why people fanaticaly abondaned their families/work/schools just to play UO.

    My point that devs said many times that UO is their inspiration, to make sandbox for everybody, and yet they take away the most crutial part - the freedom of choise, no matter what !
    Personaly i'have signed up for this.
     
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  7. Owain

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    Choices have consequences, and I don't believe in rewarding poor choices.
     
  8. Abydos

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    I love u Funy Rista,

    When the game comes out, I invite you to spend an evening with me.

    You'll understand.


    However, I agree with your vision and that of Chris.
     
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  9. lamersons

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    <3
     
  10. Abydos

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    Born to be Bad !
     
  11. Ristra

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    And I don't believe in creating a game based on making players unwilling resource pinatas. But hey, that's what some people seem to want.
     
  12. lamersons

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    Wanna form a nice, friendly PK guild if they make pvp possible and bring terror to this realm ? har har
     
  13. Skalex

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    PKs sometimes have a bunch of loot on them from previous kills. If they are mellee, they have weapons and armor and potions, if they are mages, reagents and armor and potions.,.. They do carry stuff..
    That might not matter much anyways if we can only loot one item. (As proposed so far)
    If we can only loot one item, there is even less incentive to be a PK.

    PKs have as much on them as any other PvPer out there really..

    And, there are just so many unknown factors affecting all of this. Recalling or not being able to recall being a HUGE one.
    Also, so far we have no horses, Gatherers should be able to easily outrun any danger.

    Again, have a bunch of protected areas and all of these problems go away.

    We have the chance to build something awesome from scratch. We should imagine and create something new based off what we all know from the past.
    I wish we (including the devs) would all try to do so before deciding it's too hard.
     
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  14. Skalex

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    See Owain's post about people being able to choose where they want to go.
    See other posts about proposed zones with different risks and safety levels.

    Are you missing a bunch of these?
     
  15. lamersons

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    Then i guess this game is not for you or me. Just saying, that im joining guys who wont play another default mmo if it happens, not to mention low quality mmo(essentialy, quality of this game must be toughen by the gameplay)
     
  16. Ristra

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    Not at all, my comments are to those that seem to want to push full pvp on everyone. A gatherer makes the active choice to venture into an area crawling with PvP knowing they will be open to PvP, their loss when they lose their stuff.
     
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  17. Abydos

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    I think there is unanimity here.

    Give the oportunity to PvPlayers play among themselves and have lots of fun with their choice of game.

    Pk, Anti-Pk, Murderer, Paladin, Knight, Lord of Evil and Brave Adventurer will have a nice PvP world as they want.

    PvP is a life style, not easy one, but really exciting.
     
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  18. Skalex

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    With enough hex variety. Everyone can play together.
    Safe zones a plenty but we don't need to nerf the entire world.

    I always thought FPO and SPO was going to be the best way to avoid PKs.
     
  19. Abydos

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    Really Sir !
     
  20. lamersons

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    Hopefully by safe zones you dont mean immune zones :) Nothing is more pleasing than to score a kill in guard zone :)
     
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