Discussion in 'Queued for Review/Processing' started by Elgarion, Feb 9, 2020.
Oops, 300 coin per coto.
Sabertooth Cat (bigger than a tiger, daggerlike canines)
● add emotes to the action bar, so we can have Role-playing and social decks.
● add the game to Gforce Now game list so players with low setup can play sota via streaming
1.replace dynamic glyphs with hidden skills(unlocked when both prereq skills have hit 80-100), may have been suggested before.
2.stealth/assassination(npc awareness and respawn tweaks), theft(humanoid npc/enemy), justice(pvp outside pvp zones). <---watch eso for these(except justice:/)
3.mithril/orichalcum metals for us spellsword types
4.rename damage absorb, damage resist, damage avoidance to block/parry, resistance/armor, dodge respectively
5.offline map vs website x.x.x.x(found this out when i had no net one day:/)
I would like the Kobold Weather Machine (Foggy) to effect underground POTs (possible or impossible?) ~TL~
Please make shrines place-able on platforms ( like White Marble Platform, Huge) and daises.
I'd like dungeon entrances placeable in basements. In particular, I have a tombstone dungeon entrance that would lead to a crypt/catacombs and it makes more sense for me storytelling wise to place it in a basement. (Its a bit funny I can place it on the second story of my building, but can't place it in my basement).
I think the waterwell dungeon entrance is also something that might be fun placing in a basement, to br something like the Klin cistern... although this brings up the idea of placing dungeon entrances inside other dungeons. While maybe complicated from a perspective of daisy chaining exits, this would open up all sorts of creative possibilities.
Castle Atos has a place to train everything, so where is the "Pick Pocket" training area?
I do not think the Pick Pocket skill should be limited to PvP. There are humanoid creatures all over our world which should be something to Pick Pocket from.
It's likely that this would be a major re-programing problem, so why not drop it completely from our game or accept that it needs to have value, and not just to a small sector or our community of players who PvP, of which only an even smaller audience of players would care to engage in.
In Ultima Online, there were two skills, Grab Weapon and Steal/theft.
Our Pick Pocket skill in SOTA does not serve as a "Grab Weapon", so "Pick Pocket" needs to be set free from PvP only.
At some point in our game's future we will see treasure hunting and most treasures should be locked in treasure chests, but it's unlikely that treasure hunting & "Safe Cracking" will be limited to PvP, so why should Pick Pocket?
Yet more to the point, Castle Atos has a place to train everything, but not to train in Pick Pocket.
The Pick Pocket skill, "throw it away or use it", we do have pirates in our game.
Happy New Years!
I never managed to make the pickpocket skill work. Can anyone confirm if it is currently functional?
That is surely a big, fat parasitic feature IMO.
No ransoms, no pickpocketing
Then I totally agree with Time Lord. Either get rid if it or make it relevant.
adventure guilds, crafting guilds, dungeon guilds(similar to isekai manga/manwha), with their own buildings, player requests(gathering, crafting, taming, mentoring/training, escort), npc requests(thin out over populated areas of monsters[lore only flavor text], and autofilled player requests if PR below a given threshold)
Not sure this has been requested, and I have not seen it in game....
A recipe that uses green wyvern eggs (or green dragon eggs) + pork meat = green eggs and ham.
and in the hover-over information, they have a description such as "Try them, you'll like them. You can eat them anywhere! Doctor approved!"
Not sure of the buffs it would offer...but maybe Dr. Suess would like a high health regen and some poison resistance
Non-Combat Pet patterns to apply to Combat Pets...
I'd like to see our non-combat pets be able to be scrapped into skins which we could then apply onto our cambat pets as a pattern.
I love the look of epic cloth crafted items. Could you make it possible that crafted epic cloth items yield a pattern when salvaged?
How about curtains for windows?
- Short, medium and Long versions
- Able to be scaled up and down in size, too
- Craftable and COTO Store versions
Doesn't it already?
That's what I wondered too, so I tried to salvage a few epic cloth items; got no pattern; and then posted the request in the wishlist
Several items were added to give patterns but not all of them do currently.
R100 can we get Dragon Dungeons!!!!
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