Greetings Fellow Avatars!
Release 140 goes live July 28th at 10:30 AM CDT.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 140 (R140), we offer fun in the sun and in the dungeon.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
- Lava Month
- Bug Brigade’s 5th Anniversary Party
- Release 140 Patch Notes
- Latest News and Q&A in the First August Livestream
- Sale Events
- Release 140 Subscriber Login Rewards
- August Login Rewards
- Crown Store Updates
- Bug Brigade & Testing Directives
- Streaming Program
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Ma Vie en Rogue
- Project to Support: Inside a Kid’s Mind
- Project to Support: Avatar Relics
- Project to Support: Shard RPG
- Project to Support: Embers Adrift
- Resources: Players Helping Players
Lava Month
From the depths an ancient horror is coming, where the blood of the planet itself rises to swallow everything in its path… or it’s just a really warm place to fish, who knows?
Did you know that New Britannia has been around for a very long time? This world has been known by other names in the distant mists of time, some of which are not to be spoken lest the wrath of figures still powerful may appear and wreak havoc.
There is evidence that long ago, before the moons collided and even prior to Lord British, there was a civilization that thrived and met some cataclysm even more devastating than the Shardfall events over seven hundred years ago. Just look at the mysterious lava rooms recently uncovered: some of them appear to have been used to farm the prehistoric lava fish that have become such popular prey as of late. There are rooms that may have been used to generate power beyond even what the kobolds can imagine, and others still that are undisturbed natural caverns. It’s the semi-natural ones that have the masters of every skill school arguing. Most appear to have been broken into and modified with enormous ancient pieces of volcanic stone to make what appears to be places of meditation, study, possibly even ritual spaces for sacrifices, or maybe they just used them for sunless tanning. We may never know, though there have been some respected folks who swear they have seen things. Things they will not describe.
…but we don’t believe in things like that, right?
In honor of the hot winds of August, we will be rolling out a bunch of new lava rooms throughout release 140. Coming in the middle of the month we have an enormous lava room based on the Mine Cart Foyer. This room is HUGE: more square meters than Blackblade Pass. A room this large is bound to attract attention; I understand that there have been reports of Fire Elementals appearing in the new rooms and some say they have even been sighted in some of the older ones too!
There’s a little more work to do on the rooms so they are even better than the Lava Fishing Grotto we made a few months ago: the pictures here are of work in progress.
Be on the lookout!
– Ravalox
Bug Brigade’s 5th Anniversary Party
Please join us for a party celebrating the 5th anniversary of the Bug Brigade, hosted by the Bug Moderators Ravalox, Alley Oop, Echondas, Flair Minamoto, and Justyn! The party will start Saturday August 16th at 2PM NBT on the Bug Brigade’s Houseboat at its location in Brekken Bay off Hunters’ Island, indicated in the image on the right. We will have a live DJ spinning tunes while the party-goers dance, play party games, and more! You never know what might happen!
Release 140 Patch Notes
Below are a list of the updates that are live as of Release 140 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R141 next month. We hope you enjoy the changes that are live today as of Release 140!

















![An inside shot from the corner of a Stone Dungeon Room - Cellar Antechamber [1 Floor] (2x1) - 2 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Cellar_Antechamber_1_Floor_2x1_2_Conn_inside_overlay.png)
![An overhead shot down into a Stone Dungeon Room - Cellar Antechamber [1 Floor] (2x1) - 2 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Cellar_Antechamber_1_Floor_2x1_2_Conn_overhead_overlay.png)
![An inside shot from the corner of a Stone Dungeon Room - Cellar Antechamber [1 Floor] (3x1) - 2 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Cellar_Antechamber_1_Floor_3x1_2_Conn_inside_overlay.png)
![An overhead shot down into a Stone Dungeon Room - Cellar Antechamber [1 Floor] (3x1) - 2 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Cellar_Antechamber_1_Floor_3x1_2_Conn_overhead_overlay.png)
![An inside shot from the corner of a Stone Dungeon Room - Row Lot Cellar [1 Floor] (2x1) - 1 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Row_Lot_Cellar_1_Floor_2x1_1_Conn_inside_overlay.png)
![An overhead shot down into a Stone Dungeon Room - Row Lot Cellar [1 Floor] (2x1) - 1 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Row_Lot_Cellar_1_Floor_2x1_1_Conn_overhead_overlay.png)
![An inside shot from the corner of a Stone Dungeon Room - Village Lot Cellar [1 Floor] (2x2) - 1 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Village_Lot_Cellar_1_Floor_2x2_1_Conn_inside_overlay.png)
![An overhead shot down into a Stone Dungeon Room - Village Lot Cellar [1 Floor] (2x2) - 1 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Village_Lot_Cellar_1_Floor_2x2_1_Conn_overhead_overlay.png)
![An inside shot from the corner of the upper floor of a Stone Dungeon Room - Village Lot Cellar [2 Floor] (2x2) - 4 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Village_Lot_Cellar_2_Floor_2x2_4_Conn_inside_overlay.png)
![An overhead shot diagonally, to show both levels, down into a Stone Dungeon Room - Village Lot Cellar [2 Floor] (2x2) - 4 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_Village_Lot_Cellar_2_Floor_2x2_4_Conn_overhead_overlay.png)
![An inside shot from the corner of the main space in a Stone Dungeon Room - City Lot Arena [1 Floor] (4x5) - 3 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_City_Lot_Arena_1_Floor_4x5_3_Conn_inside_overlay.png)
![An overhead shot diagonally down into a Stone Dungeon Room - City Lot Arena [1 Floor] (4x5) - 3 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_City_Lot_Arena_1_Floor_4x5_3_Conn_overhead_overlay.png)
![An inside shot from the corner of the main space of a Stone Dungeon Room - City Lot Cellar [1 Floor] (4x6) - 4 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_City_Lot_Cellar_1_Floor_4x6_4_Conn_inside_overlay.png)
![An overhead shot down into a Stone Dungeon Room - City Lot Cellar [1 Floor] (4x6) - 4 Connection.](http://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2024/10/Stone_Dungeon_Room_City_Lot_Cellar_1_Floor_4x6_4_Conn_overhead_overlay.png)