Community Wellness with the Meretz Fitness App

We strongly believe in promoting well-being in each and every member of the community, and their extended network of family, friends, and associates. We are partnering with Meretz, a free and unique way to transform your physical activity into virtual fitness currency. They are hooking in Shroud of the Avatar to their app so we can get you in-game rewards for using it!

To help promote awareness and recognition of wellness behavior and events, we came up with the Wellness Cloak, similar in concept to the Clasped Gauntlets Cloak for community events. For joining the effort, users of the Meretz app will get this Wellness Cloak that you can wear in-game as a symbol of your wellness goals.

You will be able to redeem Meretz Points for in-game Obsidian Potions. There are currently 7 potion options:

  • Potion of Capacity: Increases carrying capacity
  • Potion of Conservation: Reduces reagent use chance
  • Potion of Expedience: Swift gathering on all gathering skills
  • Potion of Precision: Increases Meticulous Collection to all gathering skills
  • Potion of Preservation: Reduces armor and weapon damage
  • Potion of Reclamation: Increases Salvage and Repair to all production skills
  • Potion of Stamina: Decreases focus use from sprinting

How it works:

  • Download the Meretz app
  • Connect to Apple Health, Google Fit, or Fitbit
  • Earn Meretz Points for being active
  • Connect Meretz to Shroud – get the free exclusive Meretz Cloak!
  • Use your points to buy Shroud potions and other game items

Other Meretz related in-game wellness items are being considered, so stay tuned for future updates!

Avatar’s Update #252: New Low-level Mines!

Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:

Game Development

News Announcements

Community Updates

New Low-level Mines

Until now all our mines have been Tier 5 dungeons making it impossible for low-level players to find high concentrations of ore. After many requests from the community and an intense roundtable at SotA Con Austin we have made the decision to add three Tier 2 mines to Novia. Each mine is located along one of the three paths (Truth, Love, Courage) approximately between the outskirts map and the starting town for that path. The mines are mainly sources of metal ore (iron and copper) with a very small occurrence of gold or silver (no gems).

The Making of Lost Whiteguard Silver Mine

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, I have some screenshots to share of the upcoming Tier 2 mine, Lost Whiteguard Silver Mine. This will be one of three low-level mines that are planned for this release.

This mine was once a primary supplier to local military units. After a collapse, it hasn’t been used in decades. Its recently been unearthed by Ebon Dawn humans.

The East Chamber Read more…

Release 47 Postmortem Telethon

** $60,000 **

Telethon Funds Raised

Telethon Stretch Goal Rewards:

  • ACHIEVED! $10K: Snowflake Pattern Cloak
  • ACHIEVED! $25K: Big Silver Fur Hat
  • ACHIEVED! $35K: Winter Pattern Stained Glass Oil Table Lamp (3 Pack)
  • ACHIEVED! $50K: Ice Staff & Ice Bow
  • $65K: Ice Elemental Statue with icy effects
  • $80K: Ice Dragon Statue with icy effects


Telethons are livestreamed on Twitch and include answers to your gameplay questions, world building tours, prize giveaways, sales on items, and more! See what we have planned below beginning at 3:00 PM CT on November 3:

  • 3:00 PM: Introductions
  • 3:30 PM: Postmortem Q&A
  • 4:30 PM: World Building Tour
  • 5:30 PM: Postmortem Q&A Continues
  • 7:00 PM: End of Telethon!

Read more…

Russian Version Launch Sale Week 1: Wearables and Property Deeds

In honor of our Black Sun partner launching the Russian version of Shroud today we are coordinating a three week long series of sales that represent some of our biggest sales with some of our deepest discounts ever!

Tune in each Friday to find out what will be on sale. Week 1 (November 3 – November 9) is all of our Wearable items and all Property Deeds!

See below this week’s sales…

Read more…

The Making of the Oracle Temple [SPOILERS!]

[From a Dev+ Forum Post by Michael “Hutch” Hutchison]

SPOILER ALERT! This post contains spoilers for the Oracle Temple scene that is the story climax of Episode 1…

Hello All,

With R47, we have finished the art requirements for the climactic Oracle Temple scene! When I stopped to consider the long road leading up to this point, I was struck by how this scene, perhaps more than any other single scene in the game, involved contributions from nearly every member of the Shroud team, either directly or indirectly. It is also a great example of how our iterative process worked to build one thing upon another.

Like anything else it all started with an idea. In this case, it was Richard’s initial idea that was the creative spark, and what followed was a process of evolution over years, as ideas changed, and grew, and became fully formed. Development of the objects, characters, and story followed a sequence of connected tasks, each one informing the next. Over time, it was this deliberate process that built all the smaller parts that contributed to the cohesive whole.

The importance of the Oracle becomes evident from the very first moments of the game, when you meet her in the Confirmatory on the Isle of Storms. That’s part of what makes the Oracle so special – she is there when you start the game, is present throughout your progress, and is there when you ultimately reach the story climax. But long before the Confirmatory was included on the Isle of Storms map in Release 31, the Oracle had already undergone several iterations.

Early Development

Everything started, of course, with Lord British himself. During the initial development of what became Shroud of the Avatar, Richard worked directly with concept artists (beginning very early with Scott Jones and then a bit later with Stephen Daniele) to develop the look of the Oracle architecture, her Watchers, and the Oracle herself.

Early Oracle design as seen in concept art…

…and with the 2013 statue head decoration

While the initial glimpse of the Oracle came in December of 2013 with the Oracle Statue Head (made by former team member Jay Reichman), it would prove to be merely a teaser of what was to come…

Read more…

Community Livestream – Reaper Rampage!

Get ready Avatars, it’s Release Week here on Friday’s Community Livestream! We haven’t really shown the Reaper before, which was introduced back in Release 46, so Dan and Keith will be leading the tour of all the scenes that Reaper can be found in (well, not all of them…).

And as usual we will be giving away more prizes (this time of the new Release 47 items), so stick around throughout the livestream for a chance to win!

The fun begins on Twitch this Friday at 4pm CT. Also join the community watching on Discord chat to ask questions about what’s presented:

Make a Difference Expansions

In accordance with Portalarium’s founding purpose to promote goodwill and make a positive difference in the world, we are excited to add more “Make a Difference” charity items to our store as a channel through which our community of backers can contribute to causes that they support.

In Release 47, we are adding a Kobold Indoor Toilet for Water.org’s International Toilet Day, as well as a whole suite of hospital themed items to support Children’s Miracle Network Hospitals and Doctors Without Borders just in time for the Extra Life Streamathon on November 4.

In the giving spirit of the holidays we have also expanded the Make a Difference concept outside the confines of the Make a Difference Store and now over 90 items in the Add-On Store are also tagged to share revenue with charities. Just look for the virtue symbol! In total Release 47 represents an expansion of over 100 items that will Make a Difference.
Read more…

Release 47 Instructions

[From a forum post by Starr “Darkstarr” Long]


Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 47 access for all Early Access backers begins this Thursday, October 26, at 10:30 AM US Central Daylight Time (15:30 UTC).

Release 47 is the second release in which we focused on our Top 10 Priorities for Launch. We continued to make strong progress on load time reductions, story polish, and scene rebuilding. We also created more side quests and tons of other new content, including a whole new set of Make a Difference items. Read more…