[From a forum post by Starr “Darkstarr” Long]
Please read this entire message, as well as the linked Player Guide and Known Issues.
Release 59 of Shroud of the Avatar goes live this Thursday, October 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 59 is the first release in which we focused on the current iteration of our Top 10 Priorities (from Q4 2018 post). We made fantastic progress on every single one of these priorities including various quality of life fixes (decay removed, universal chat, etc.), systems polish, tons of bug fixes, performance improvements, user interface polish (deck selector), seasonal content (Pumpkin Head!), a revamped New User Experience, Fishing Phase 2 (water types, more fish, more skills, etc.), more content & features for Player-Made Dungeons (more rooms as loot, more entrance patterns, etc.), and boxes are now available through our website and Amazon!
Going forward we are going to slightly modify how we do our release notes. In the past we have transcribed a lot of the details from our internal tracking tool, JIRA, into this post to make these 10–20 page informational dispersal about what was done for the release. Instead of doing that, we are now going to make this post a “highlights” post with a link to a google spreadsheet that lists all the tasks and bugs that were completed for the release. This will both save time in production that we can devote to other tasks and it will also allow you the players to connect issues you reported to the actual JIRA numbers we posted in response in the forums! We hope you enjoy this new format.
New User Experience Revamp: For Release 59, we have revamped and improved the New User Experience by separating the tutorials from the story spaces in the three starting areas (Battle of Solace Bridge, Battle of Highvale, and Blood River Massacre). We have also built a new focused tutorial space in the Isle of Storms that walks you through the game basics in a gated fashion (i.e. you cannot advance to the next room until you prove you can swing a sword). Another change is that choosing your story path is now independent of your starting decks! Read more…