Fellow avatars, While lower than expected player numbers have resulted in layoffs, I don’t believe all is lost. Reducing expenses to keep SotA going is the right business decision, although it’s painful to lose so many wonderful and dedicated people as a result. Thank you to all who must leave. I was honored to meet many of you at the launch event and I wish you well. I’ve enjoyed the benefits of your talents and will always be grateful to you. I’m as disappointed as you are that we didn’t get the numbers expected but, in hindsight, I’m not surprised. I think SotA will be successful since there are many fun and addicting things about it, but it’s an acquired taste and going to take longer than anyone anticipated. The key to success is to survive long enough to slowly grow the numbers and provide enough revenue to do the things that need to be done. We all know some of the basic game functions need polishing and now that can happen without the pressure to ‘launch’ or release new content at the expense of those functions. I’m certain Starr will refocus the remaining team members on those things that must be polished and/or added to make the current game as fun and bug-free as possible before the episode 2 major tasks begin. What we should have done, what should have happened and how we could have done something better is now in the past. Let’s hope we have learned lessons from our mistakes and can move forward to a bright SotA future. I’m having fun and many others are as well. Are we really that different from the rest of the gaming world?