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Here Come "Roving Encounters"

Discussion in 'Developer Work and Blog posts' started by Sannio, Oct 14, 2016.

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  1. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Shroud of the Avatar already has random encounters--you'll be walking across the Novia or Hidden Vale overworld maps and, without warning, you'll be teleported into a small encounter scene. We like the idea of running into unexpected threats on the overworld, but the "without warning" part is less than ideal…so, as of Release 35, we're changing how random encounters are triggered.

    You won't be blindly caught by a Random Encounter anymore. We're replacing that part of the encounter system with new overworld enemies who will trigger encounters when you get too close. These overworld enemies will be similar to the ones you've battled countless times in adventure scenes, except they can't be engaged in actual combat. Instead, if you approach too close to the new overworld enemies and they see you, they'll run at you. If they get next to you, you'll be pulled into the encounter associated with them. For example, bandits will pull you into bandit encounters, while wolves pull you into a scene full of wolves. Once you see the enemy, you can walk around it to avoid the encounter or run toward it to force the encounter. If the enemy has already spotted you and you're quick, you can try to run away before the enemy catches up and keep the encounter from ever triggering.

    Both overworld maps have enemies scattered about. They might be wandering in the woods, meandering along a shoreline, or patrolling along a road. Initially, we'll be adding in common encounters like wolves, bandits, and undead. Over time, dragon encounters will return and we'll include other rare situations.

    [​IMG]
     
  2. Selene

    Selene Avatar

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  3. Themo Lock

    Themo Lock Avatar

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    *cheers* Sannio you rock!
     
  4. Gideon Thrax

    Gideon Thrax Avatar

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    Very cool... now wondering if this will be how towns come under siege... strolling across the overworld to see a horde of Kobold go screaming into Brittany.
     
  5. Oba Evesor

    Oba Evesor Avatar

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    This is the goods! XD
     
  6. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    reminds me of mount and blade.

    looking forward to hunt them!
     
  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    is it always the one thing, and not a herd/pack?
     
  8. Leinad Laurelwreath

    Leinad Laurelwreath Avatar

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    Question: If we are in a party but separated in the overworld, how these encounters will work?
    Will the pack of wolves pull the whole party into a scene even if i'm in the other side of the world or just if i'm somewhere near?
    Or only one party member gets pulled and the other ones must run to help?

    EDIT: I prefer the last option
     
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  9. redfish

    redfish Avatar

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    Yea, I was thinking that it might have a better feel if a pack of bandits, or pack of wolves, for instance showed up as a small group of at least three...
     
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  10. redfish

    redfish Avatar

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    At some point I suggested that this is how elf/kobold camps or possibly control points would refill with enemies after they were "cleared". You'd get a patrol on the overland map going back to the area that was cleared. Though that could be complicated across different instances.
     
  11. Grimbone

    Grimbone Avatar

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    Awesome!

    Roaming Orc packs? :D
     
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  12. redfish

    redfish Avatar

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    I'm interested in how visibility will work and whether you'll be able to see a bandit across a long distance, or they'll fade in when you get close... and whether this depends on the type of monster (dragons vs wolves vs spiders) and how encounters like the burial shrine and so on will work, unless they're keeping them as invisible type "ambush" encounters.
     
    Last edited: Oct 14, 2016
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  13. Lord Andernut

    Lord Andernut Avatar

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    Woohoo!
     
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  14. Hazard

    Hazard Avatar

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    Thanks for the great info. It's nice to see the overworld map about to come alive a bit and I'm looking forward to possibly seeing a (better looking) dragon circling like the early prototype!

    Will the speeds of the encountered entities vary depending on creature type/terrain, or I guess possibly.. purpose ?
     
    Last edited: Oct 14, 2016
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  15. Proteus Tempest

    Proteus Tempest Avatar

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    Awesome, awesome, awesome!

    Question: If the dragon is chasing me can I run to another overland encounter I see like wolves and engage them to avoid the dragon or will the dragon follow me into the encounter?

    Question: Will roaming encounters enter POTs? Can we lure them into POTs? I hope so. It would be neat IMO to have Dragons and undead wandering into my POT.
     
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  16. redfish

    redfish Avatar

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    Or if its chasing you, will it follow you into any scene?
     
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  17. LoneStranger

    LoneStranger Avatar

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    I'm sad if all of the sudden, unseen random encounters go away. I liked the idea of bandits in an ambush or a hidden troll waiting under a bridge. Perhaps our characters would even roll to beat some value to uncover it before being pulled in and given the option to avoid it or take it head on.
     
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  18. Proteus Tempest

    Proteus Tempest Avatar

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    Could be fun and devastating
     
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  19. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    It sounds like this will be great for the 90% of random encounters, especially ones players might want to skip. But ambushes, shrines, merchant wagons, gypsies, etc should still entice us into encounters too.
     
  20. redfish

    redfish Avatar

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    Yea.. you should be able to hide or get them off your trail though.

    Yea, but to be honest.. merchant wagons and gypsies should also appear on the map. Wagons can even travel on the roads, like we saw in the Kickstarter prototype. And in theory you could also have a burial shrine appear on the overland map, as long as the encounter is available...

    Though there could still be hidden ambush-style encounters and I think that would be a cool thing. If the visibility distance of the roving encounter depended on the terrain and size of the creature, you could also have "near-ambush" style encounters. Say, for instance, that spiders only show up on the map from a short distance, because they're tiny. You'd be walking through a forest, or through plains, or over hills, and spiders would pop up right in front of you, making them hard to avoid.
     
    Last edited: Oct 14, 2016
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