Patterns: Gear and Decoration Reshaping

Discussion in 'Announcements' started by DarkStarr, Feb 7, 2017.

  1. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    Greetings Avatars,

    In Release 39 we are going to be launching our system for reshaping items in the game that we call “Patterns”. This system will allow players to change the visual appearance of many items in the game while preserving the functionality and data associated with that item. In the case of a weapon, that means that it will still retain all of its stats including damage per second, durability, enchantments, etc. even though it looks different. Patterns will work on gear and decorations.

    For R39 we are focusing on Patterns for gear (armor and weapons). Patterns are used to reshape existing pieces of gear in much the same way you would enchant that gear at a crafting station. You take a weapon or a piece of armor to the appropriate station (ex. Longbow to a carpentry station) and then use a pattern to reshape that item into something visually different. Patterns can be obtained through purchase and from inside the game.

    Purchased: This includes items from pledges, add-on store, and bundles.
    • Patterns in Pattern Packs: These patterns are consumed when used, so can only be used exactly once. They come in packs of 6 or more.
    • Eternal Patterns inside Gear: When you buy a suit of armor or a functional weapon (add on store, pledge, bundle, etc) this gear has starter level stats, is non-lootable, is indestructible, and cannot be enchanted/masterworked. If you want to use the item in crafting it can be salvaged for an “Eternal Pattern”. When you do this salvage you have a 100% chance to get the Eternal Pattern from the gear. Please note that this forfeits all of its protections from destruction and PVP loot-ability. That eternal pattern can be used just like a regular pattern with the critical difference that it can be recovered by salvaging the item that it was applied to. This allows anyone who purchased gear or got gear from pledges to make exactly 1 item at a time from their gear if they choose. This also preserves the rarity of those items while allowing them to be used in the crafting system.

    In-Game: These are patterns gained from loot in the game. Note that these will be visually distinct from the purchased patterns.
    • Patterns inside Gear: These are gained from salvaging gear found on enemies in the game. These will be the primary source of patterns inside the game. We intend to have at least as many of these in-game patterns as there are of the purchased variety, if not more. There will be varying degrees of rarity for these patterns. For instance, katana patterns might be fairly easy to gain by salvaging katanas from bandits along the Perennial Coast, but the pattern for the Dastardly Vile Sword that Nefario the Obsidian Cabalist wields in the Town sieges might be almost impossible to get. Note that your chance to get a pattern from salvaging in-game items will depend on your salvage skill and the level of the item.
    • Other Patterns: We are also considering having some patterns found directly as loot or available for purchase in game for gold from merchants, but this will be an exception.

    Crafting:
    There will be a series of recipes similar to enchantments (with wildcards) with no skill requirement, such that anyone can use these patterns at a crafting station to remake their gear. Everyone will automatically have these recipes in their recipe book as well. The recipes will be based on item type and crafting station type. Reshaping will be restricted to the item type so that you can only reshape a 2-handed sword using a 2-handed sword pattern (i.e. you can’t make a 2-handed sword look like a dagger). Please note that Patterns do NOT replace any recipes nor do these allow you to make any items from scratch. These only allow you to modify existing crafted items.

    Example recipes
    • Reshape 2-Handed Sword: (Blacksmithing)
      • Katana Pattern
      • Any 2-Handed Sword
      • Chunk of Coal (2)
      • Smithing Hammer
    • Reshape Leather Chest Armor: (Tailoring)
      • Elven Elder Chest Armor Pattern
      • Any Leather Chest Armor
      • Wax (3)
      • Tailoring Scissors
    • Reshape Longbow: (Carpentry)
      • Ornate Elven Longbow Pattern
      • Any Longbow
      • Wax (3)
      • Carpentry Hammer
    To celebrate the launch of the Patterns system, we are releasing our first pattern the Ornate Flamberge for a limited time! Our very own Fletcher “Skullmuncher” Kinnear designed this beautiful sword and it will only be available through the end of the Spring Telethon. Flamberge Pattern Packs, as well as the weapon itself (with the eternal pattern inside), are available for purchase in the Add-On store.

    [​IMG]
     
    Last edited: Feb 9, 2017
  2. Aartemis

    Aartemis Avatar

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    Cool Stuff!
     
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  3. Stryker Sparhawk

    Stryker Sparhawk Avatar

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    Is there an evolutionary path in all of this?

    Will we be able to use the Kobold Gene Crispr to make our Red tuft eared squirrels into Ghost squirrels?

    Edit: immersion wise, that is probably an Obsidian Empire Gene Crispr.
     
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  4. Curt

    Curt Avatar

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    So if you want to use a eternal pattern on a crafted item its important to do it AFTER masterwork/enchants (or else it could get destroyed during that phase)
     
  5. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    What? No Great Daggers!? awwww those were awesome! :)
     
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  6. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Any chance of purchasing some eternal patterns (or the items they are obtained from) from Crown merchants?

    We are totally going to be looking for Nefario now!

    Shouldnt these be "Any 2-Handed Sword Pattern", "Any Leather Chest Armor Pattern", and "Any Longbow Pattern", so they are generic?
     
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  7. Barugon

    Barugon Avatar

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    So, to be clear, if I want to apply a pattern to a piece of pledge/add-on store gear then I would lose the indestructible/no-loot/no-steal properties?
     
  8. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    Do I sense a planet name??? Hmmmm...
     
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  9. Bow Vale

    Bow Vale Avatar

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    Interesting! Like surprises like this :)
     
  10. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    Good question though he didn't actually say.. He said if you salvage it to get a pattern you lose that stuff.. ie if you want to make your epic obsidian armor look like pledge armor..
     
  11. redfish

    redfish Avatar

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    Cool. I'm not exactly a fan of the game mechanic ( :/ ), but do like that add-on store items have the potential to be more usable.

    Does 'ornate' mean there will be a non-ornate flamberge, and also a 1-handed version, and maybe a serpentine dagger ?
     
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  12. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    stepping up the game! I like it!
     
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  13. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    I suggest you throw a bunch of these questions at the post mortem today! :)
     
  14. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    No. The pattern is specific to the item. The recipe is the generic part.
     
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  15. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    You can't use a pattern on a pledge item. You salvage a pledge item to get a pattern, therefore destroying the pledge item to gain a pattern.
     
  16. Waxillium

    Waxillium Avatar

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    Can I pattern my bow with Iolo's Crossbow? Rapidfire would look awesome from a xbow.
     
  17. Barugon

    Barugon Avatar

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    Thanks, I was just confused. :)
     
  18. Weins201

    Weins201 Avatar

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    All nice and well but how about the Dyes and Enamels that where supposed to be generated?

    Also when you say "almost impossible to obtain" why does that just make me laugh.

    Coto's supposed to be rare and watched and controlled relase . . . .
    Bone Armor Pieces were supposed to be rare and difficult to obtain - Full suits in a day . . . .

    So now you are adding more Store items for sale but have not even gotten to put in the game items already said to be coming?

    These are nice and cool but do nothing to bolster the actual game or what has already been bought that is still not delivered?

    Taming?
    Targeting?
    ?
    ?
    ?
     
  19. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    They do actually bolster the game by giving players a reason to go adventuring and increasing the diversity in crafted goods but thanks for once again finding the negative in everything.
     
  20. Poor game design

    Poor game design Avatar

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    That's a great system! Love it!
     
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