As part of next release, we're completely redoing the Solace Bridge sequence of the Path of Love tutorial. Since this may be relevant to the interests of this forum, here's what we have implemented (@Attenwood and crew just started killing my hopes and dreams with it today): - No more help windows with text Players tend to ignore them and turn them off, and with the new reticle system they're difficult to interact with. We are keeping them post-tutorial for R31 but will continue to evaluate them. - Help is IN YOUR FACE Here's an example of what you see instead: (why yes, that is a child, why do you ask) We'll instead have context-sensitive hints, of no more than a line or two, that appear onscreen when necessary. (These also go to your chat window as a system message in case you miss them.) - No more target dummy Instead, it makes more sense to practice combat on, you know, things that try to kill you. So we've ramped up the number of undead on Solace Bridge (from 4 to 12ish), and have them be more active. You get context-sensitive hints for moving and firing your new bow as you move down the bridge. - Wait, 12 undead, as a new player? What? Well, you have help. Edvard no longer just magically clones himself - instead he will fight alongside you (well, ahead of you - he tanks and could probably take on the bridge by himself since having him die during the tutorial would be rude) and accompanies you to the other side where you meet him previously. (He also gives you 250 arrows to start out with, so no more scavenging around for enough arrows to just finish the scene with) - But Lum, I don't WANT to use a bow! That's fine. As mentioned earlier, we've placed a weapon rack in the scene so you can select whatever starting weapon you 'd like (sword, polearm, mace, and shield). You don't start with any skills for them but if you know you wanted them anyway it's probably not a concern. You are still prompted to use a bow and have basic skills for them. - What about that kid, anyway? As part of making the scene in general more interesting/have more to do, we've introduced a brief quest where Charlotte Gray (the child in Solace Bridge) now must be saved from the battle by you. You can decline to do so, or get her killed, and all of these choices will have appopriate consequences. We look forward to see your reaction to this moving forward, since much of it is directly based on your feedback!