Happy Holidays!
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
Several new creatures made it into the game for the first time in Release 13, including this intimidating Earth Elemental
[A SotA Public Forum post by Starr Long]
Greetings Avatars,
Thank you to our loyal backers of Shroud of the Avatar. Release 13 access for all backers at First Responder level and above, as well as winners of the Alienware Arena R13 contest and winners from our Cyber Monday telethon, begins this Thursday, December 18 at 10:30 AM Central Time (16:30 UTC).
Please read this entire message, as well as the linked instructions and known issues.
This far from launch, we are in a constant state of change and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this post/email, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
When we first released our Q4 2014 schedule over 3 months ago we were quite optimistic about how much we could accomplish in that period of time, while at the same time transitioning to 24/7 uptime with persistence. While we were able to complete as much work as we had planned (and in many cases more) that work ended up being very different than what we first planned. This is what comes out of a very iterative and responsive approach to development. Our velocity is almost exactly what we had hoped but the direction of our efforts varies.
We believe that this approach will result in a much better game than if we simply marched along with a rigid plan that had no room for adaptation. We hope you share that belief and continue to support us on this unique journey.
Release 13 is our first release since launching on Steam Early Access last month and we believe that the changes and additions we have made are making the game both more beautiful and more playable. From the incredible stark beauty of the desert scenes to the rush of flames engulfing your axe, you will find much to enjoy. Of course with new content comes new bugs and balance issues, so help us out by posting bugs and feedback in our official forums.
Also remember while we are providing new content with each release, our community is also working overtime to make new events for you to enjoy so be sure to check out the Community Events Calendar (via in game book or the website).
Please note that December 20 – 28 and January 1 are official company holidays for Portalarium which means there will be no developer presence nor customer support on those dates.
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
The Heart of Sorrow Artifact
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
SotA Steam Trading Cards
We launched the Shroud of the Avatar Steam Trading Cards today, which includes these seven unique cards:
Greetings Fellow Avatars!
This week’s update is a couple days early due to the American Thanksgiving holiday. To all who celebrate it, we wish you a Happy Thanksgiving! Here’s what we have for you in this week’s edition of Update of the Avatar:
SotA Successfully Launches on Steam Early Access
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
Hearth of Britannia: Legends of the Hearth II
[A SotA Public Forum post by Starr Long]
Greetings Avatars,
Thank you to our loyal backers of Shroud of the Avatar. Release 12 access for all backers at First Responder level and above begins this Thursday, November 20 at 10:30 AM Central Time (16:30 UTC). Steam Early Access will begin on Monday, November 24 at 10:00 AM Central Time (16:00 UTC). Starting today, you can begin installing and patching (see instructions below), but login will not be enabled until Thursday morning.
Please read this entire message, as well as the linked instructions and known issues. Also, please note that there has been a data wipe for Release 12.
This early in development, we are in a constant state of change and we do not yet have in-game systems to inform players of these changes, or share ways to help them to explore new content and systems. This means we rely entirely on this post/email, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
We started Release 12 with a very aggressive and large set of deliverables, as well as a goal to launch on Steam Early Access. We quickly realized that these were not necessarily complementary goals. Prepping for the Steam launch ended up taking much more time than we had initially estimated. We also ran headlong into the network effect of ever more intertwined systems. The network effect I speak of is that each time you add a new system or a new feature to an existing system, you increase the number of connections all systems have with each other. That means each new feature that goes in requires more work than the previous feature, and often requires some level of rework on several existing features. This is a natural progression of a project’s development, but for some reason we were optimistic that it would not require us to move at a slower pace.
However, it was indeed the case that for a few of the larger new features (like Encumbrance, Banks, and linking Pledges to Accounts) that we had to go a bit slower to make sure that they had all the proper connections to everything else. This required us to take longer than one release to finish them, and so they did not make it into Release 12. We also spent a significant amount of time on performance and stability which came at a cost. However, there are a lot of other things we did get in, including a prototype of our “First Time User Experience” that shows a lot of promise.
We are very excited about the launch on Steam Early Access on November 24th. We believe it will be a very important milestone for us, and it has the potential to increase our amazing community even more. We launched the store and community pages last week, and I want to express how much we appreciate that the community is already showing off Shroud of the Avatar with great screenshots, videos, and discussions.
Without further ado, here are the R12 deliverables, along with some extra notes and new deliverables in italics. Please note that text that has strikeouts through it is information and/or deliverables that have either changed or been pushed from this release. We purposely keep all the original text (even when it changes) for transparency.
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
Tower of the Shuttered Eye
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
HAPPY HALLOWEEN!