Q1 2019 Schedule Update


Starr_avatar

[From a forum post by Starr “Darkstarr” Long]

Greetings Avatars,

2018 was a fantastic year for Shroud of the Avatar! We moved out of Early Access in March and Collector’s Boxes shipped in Q3! We made serious progress on improvements to quality of life and fixed huge numbers of bugs! In the final quarter of 2018 alone we added Player Made Dungeons, Fishing Phase 2, Pumpkin Head, and Krampus! Q1 of 2019 is going to kick us off with a bang! Envy Angel (another seasonal boss), more expansions to the Player Made Dungeons, Back Slot Item Stats, Fertilizer for Agriculture, Episode 2 kickoff, Baby Dragons and more polish!

2019 will of course culminate with Episode 2 which will have a new story, new lands, a revamp of the Quest and Journal system, a Theater System, Treasure Hunting with treasure maps that show up as loot, Item Affinity, Taming system expansions, Customizable NPCs, and expanded permissions for containers and doors!

As we have stated previously, we intend to publish quarterly schedule updates detailing our monthly releases and those monthly releases will continue just as before, on the last Thursday of each month. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.

Our priority continues to be to deliver new content to our players regularly, so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the recent balance passes to combat. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.

Q1 Top 10 Priorities: As mentioned previously we keep a running list of our Top 10 priorities at all times that we use when building our schedule and prioritizing where to allocate our team’s resources. We often refer to it when making decisions about the project. While it has a VERY strong influence on what we work on at any given time, it does not mean that we only work on something that is on the list. It just means that if someone can assist with something that will help address an item on the list, then we will make sure they do that first before working on anything else. Sometimes team members cannot assist with anything on our top priorities, so they work on other tasks such as visual polish, combat balance, or content that helps us raise funds. Q1 will focus on lots of polish including systems, user interface, bug fixing, loot, performance, as well as continued improvements to quality of life. We will also expand the Agriculture and Player Made Dungeon systems, add another seasonal boss, and prepare for Episode 2 development.

  1. Quality of Life: Midway through Q3 2018 we shifted focus to general improvements to quality of life by starting to remove slowdowns and annoyances in gameplay. We will continue this effort in Q1 2019.
  2. Systems Polish: Polishing and improving existing systems will continue to be a major focus of Q1. This will take priority over new systems.
  3. Bug Fixing: We will continue to focus more on fixing bugs versus new content and new features.
  4. Performance: While the game is much more playable now we feel there is still more to be gained so in Q1 we will continue making code and content changes to improve performance.
  5. User Interface Polish: In Q4, we polished various UI elements and we will continue to do so during Q1.
  6. Seasonal Content: Content to support Spring events (Valentines and Easter) will be created.
  7. Improved Reward Cycle: Q1 will continue our focus on systemic and game-wide upgrades to the quality and quantity of loot.
  8. Agriculture & Player Made Dungeons: Some of the work we did with Fishing Phase 2 will now allow us to expand the Agriculture system with Fertilizer. We will also continue to add new features and content to the Player Made Dungeons feature.
  9. Shipping Phase 2: Collector’s Boxes will start shipping to those who did not get theirs in the first round.
  10. Episode 2 Kickoff: We will prepare for the commencement of Episode 2 development in Q2.

As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our players.

RELEASE 62, January 31, 2019

  • Performance: Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15-second load time target.
  • Bug Fixing: Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts.
  • Combat: After a millennium of being unable to produce offspring dragons are finally reproducing! Baby Dragons have been sighted in various remote locations across Novia. Don’t be fooled by their size though! They are still dangerous beasts, even when young! We will also do some balance work on pet balance including summons and tamed creatures.
  • Crafting & Economy: Back slot items (cloaks, wings, backpacks, etc.) will now be able to have stats, enchantments, and masterworks associated with them.
  • Player Towns & Player Housing: Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.
  • Livestream and Seasonal Content: We will add recent livestream stretch goal items and 2019 Valentine items.

RELEASE 63, February 28, 2019

  • Story: You may have heard of Cupid… but have you heard of the Envy Angel?
  • Performance: Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.
  • Bug Fixing: Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts.
  • Combat: A new polearm type will become available: Pronged weapons! This includes Tridents and Pitchforks.
  • Crafting & Economy: Fertilizer will now be able to be used in Agriculture to affect the outcome.
  • Player Towns & Player Housing: Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.

RELEASE 64, March 28, 2019

  • Story: The first lands associated with Episode 2 will begin to appear!
  • Performance: Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15-second load time target.
  • Bug Fixing: Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts.
  • Crafting & Economy: Upon achieving Grandmaster in a crafting school you will now unlock a set of new exclusive effects for Masterworking and Enchanting.
  • Player Made Dungeons: More features and content will be added to the Player Made Dungeon System including the ability to place creatures to fight in your dungeon!
  • Player Towns & Player Housing: Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.
  • Livestream and Seasonal Content: We will add recent livestream stretch goal items and 2019 Easter items.

We continue to be incredibly thankful for the support we receive from this amazing community. While the financial support you provide makes all of this possible, it pales in comparison with the faith you have in us, the feedback you provide us, and the content you are making for everyone to enjoy. We are humbly grateful, and we are always excited to see you each month in New Britannia!

And remember Q1 is just a warmup for the rest of 2019 which will be an amazing year for Shroud of the Avatar players! We have much more planned including Crafting Specializations (choose your effect when Masterworking and Enchanting), more expansions to the fishing system, and more boss improvements. 2019 will of course culminate with Episode 2 which will have a new story, new lands, a revamp of the Quest and Journal system, a Theater System, Treasure Hunting with treasure maps that show up as loot, Item Affinity, Taming system expansions, Customizable NPCs, and expanded permissions for containers and doors!

Sincerely,
Starr Long
Executive Producer
Shroud of the Avatar

 



2 Comments


  1. kaeshivakaeshiva

    Crafting specialization? Not mentioned?
    I see the ‘grandmaster effects’ is listed above, but adding these before adding specialization will be detrimental – it is already far too difficult to get the bonuses you want due to too many options in the RNG – this will further exacerbate the situation. Could you clarify your intentions regarding when the choose-your-bonuses effect will be implemented?


  2. AlrickAlrick

    What specs are you using to get 15 second load times?! i have a i7 processor with a gtx 1070. i still have 90% of all scenes taking 1 minute+. especially PoT’s

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