Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
- Q1 2017 Schedule Update
- The Making of Brookside
- Perennial Coast Improvements (Solania Polish)
- The Making of Blood Bay
- Release 37.5: Water Houses, Shogun Houses, Shogun Wearables, New Emotes, etc.
- MMORPG Column: A New Hope (Q4 Review, Q1 Preview)
- MMOGames: Shroud Nominated for Best Crowdfunded Online Game of 2016
- Floral Meadow POT Template (aka Grasslands 01a)
- Testing Incentives Program Update
- Starr Long: History & Methods Lecture
- Community of the Avatar Livestream – Heatmaps and Vyrin & Womby’s Bookstore
- Hangout of the Avatar ~ Release 37 Postmortem Results
- The New Britannia Carolers
- Upcoming Events
- Community Holiday Party at Portalarium!
- Community Resources – Players Helping Players
- Only 10 Days Left for 10% Holiday Bonus!
- Recommended Projects to Back
[From a forum post by Starr “Darkstarr” Long]
Q1 2017 Schedule Update
Greetings Avatars,
As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.
Our priority continues to be to deliver new content to our backers each and every month so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the switch over to use-based advancement. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.
For the first quarter of 2017 we will be putting the finishing touches on the Path of Love while moving on to the Paths of Courage and Truth. We will continue to expand Crafting with the additions of molds for visual variations as well as polishing Agriculture and Fishing. Combat will continue to be balanced and will be expanded to include cover as well as a refactor of ammunition. The user interface will get several polish passes including refactoring of the conversation system and tutorial as well as an overall improvement to visuals and usability. We will also continue to give each region a visually distinct appearance, from the Shogunate beauty of the Perennial Coast to the Viking starkness of Norgard and Verdantis.