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Top 10 Annoyances

Discussion in 'Release 12 Feedback' started by smack, Nov 30, 2014.

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  1. 4EverLost

    4EverLost Avatar

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    Don't know if I have 10 but I do have a few.

    1) My chat window keeps closing. I pin it. It stays in place for that scene. Go to the next town/scene whatever, it closes. So I have to go pin i again. I know it's a small thing but I like having it pinned so I can see anything going on in the window. I do, however, like the feature where I can specify what I see in the chat window.:)

    2) Player housing vs NPC buildings. I have a wonderful sense of direction. It just happens to be wrong most of the time. :rolleyes: With that said, when I go into a town/city, it is so hard to find the NPC building amongst the Player Housing buildings. I got lost for an entire day in Owls Head when I first visited. It was so frustrating - especially because map reading requires you to have the ability to read a map (no, I don't mean as in a game skill). Maybe if the roads were a bit more distinguishing between NPC buildings and Player Housing. So maybe we can follow the yellow brick road.

    3) Archers are so expensive. Really. I wanted to play right from the start with one but those arrows costs can really stack up. And that's just the regular arrows. I couldn't even find the specialty arrows. Oh, and you also need to buy those mage stuff too in addition to the archer stuff. Maybe cheaper arrows and easier to find special arrows? Because I can find some of the mage stuff you need for spells in most any store.:(

    4) It's so lonely in town sometimes. I've no idea how that cloud thing you have going on is suppose to work but it's seems to be a ghost town now. It is a MMO, right? Not that I'm all that into the party thing, but it is kind of nice to run into the occasional soul in town. I'm perfectly all right though if I'm the only one around a resource node though:D

    5) My hair and hat still gives me a bad day. Yes, I know I'm not playing a Kardashian game but nothing wrong with having some hair with my helm. Yes, I know. Pre-Alpha.:rolleyes:

    6) I'm beginning to grasp at straws here. The small bag you can craft. Why do I need it again? I thought it would move stuff out of my bigger inventory or something. All that trouble for a small list of things in a pouch.o_O

    7) Oh, I remember now. Crafting. I click and my entire stack goes in. I can shift/ctrl click too, I know. BUT it would be so much easier if I could just click and only one item goes in the crafting bench. Especially when I'm trying out new recipes without buying the thing. Yes, yes. Pre-Alpha.:rolleyes:

    8) NPC vs Players. (Straws here) Yes, before it was about the housing. Now, it's about the people themselves. I talk to everyone. I ask all their names. Even the guards that will kill you in the Clink. Not that they tell me their names but I do ask. But after I ask, now everyone has names - except the ones that don't but that's another thing. And when everyone has names, its difficult to tell apart the players from the NPC. Well, not Jack. Jack's fairly unique.

    9) NPC names (more Straws). Like I said, I talk to all the NPCS. Even the cats and dogs. And as far as I can tell the cats and dogs all have names. Not so with the NPCs. There are some guards that don't have names. One guarding the gate might have one, Christopher but the other one, his buddy, is just Guard. I feel bad for him. :confused:

    10) You don't give me enough to complain about yet. Yes, I know pre-Alpha.:rolleyes: I'll probably have more to complain about later.
     
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  2. Tahru

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    I love following this thread AND indeed there is plenty of room for improvement and it is VERY constructive to have this thread, but I am too new to objectively contribute to it and just so impressed with the level of progress thus far. It may be off-topic, but I am just saying... the game and the community is really great!
     
  3. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    That's part of your operating system. We can't control what opens web pages on your PC.

    https://support.google.com/chrome/answer/95417?hl=en
     
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  4. Lord Andernut

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  5. KuBaTRiZeS

    KuBaTRiZeS Avatar

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    1.- Cost of arrows.
    2.- Requiring a different kind of arrow to use each archery skill.
    3.- Seeing some arrows flying around instead of a straight line to the target (well that's kind of cool).
    4.- I don't always miss the hotkeys while combining two abilities... but when i do, i miss a smoother combo hotkey implementation :(
    5.- Monsters afraid of heights, not being able to jump from a rock to the ground.
    6.- Seeing attacks from skeletons and spiders far more coordinated than wolves.
    7.- Finding no arrows in fallen skeleton archers (i started to think they shoot their ribs out).
    8.- Being killed in the crafting stations of owl's head while the guards whispered "he chose to reject the protection of the oracle, he deserved it".
    9.- Finding out that crafting 10 arrows costs more than buying 10 arrows.
    10.- Not being able to enjoy combat at 100% because i can't look away from my combat bar for more than a second.

    BONUS ANNOYANCE: You can use gust on trees, plants, and mineral nodes without any apparent effect.
     
  6. Caliya

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    1. Monsters that won't die. It didn't happen to me, fortunately, but another player. Watching him kill a monster, the monster die and its healthbar is frozen open, but empty. But more than that, the dead monster that's laying there is stuck to him and keeps reaching up periodically and smacking him. Not kidding on this one. He kept trying to run away, but it was glued to him. He said, "WTF?" and we were laughing about it. :D Wish I would've video'd it.

    2. Cooldowns on the locked combat bar, inability to even use a heal potion for the combat cooldown.

    3. The number of NPCs that can gank a person, forcing them to flee or work with others to fight.

    4. The small size of rooms in the shuttered tower, and the number of NPCs that flood it is way out of proportion.

    5. Waiting for the flippin' moongate (or whatever it's called) to show the appropriate place to travel. ARGH, that is just nonsense.

    6. Not having a full overview on the overland map.

    7. Ghost mode: wandering at either painfully slow or even more painfully slow speeds. Then, after resurrection, being teleported somewhere utterly random in the area you were wandering.

    8. That I can't just drop something on the ground (or don't know how)

    9. That every single skeleton drops a sword and I wind up with a bajillion of them in my pack

    10. NPCs come running at you so fast to fight, from such a long distance, you have no ability to flee.
     
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  7. Caliya

    Caliya Avatar

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    One more. What kind of tour guide hides in the middle of a forest or at the very top of a tower, surrounded by an overwhelming number of monsters? I'd fire that tour guide. You've already done the tour and don't need him. :D
     
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  8. ThurisazSheol

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    why do you think they're clockwork droids? just scrap 'em...
     
  9. SmokerKGB

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    1- going out of war mode to peace takes a really long time, sometimes never if critters are in the area...
    2- going into war mode (w/ locked deck) takes way too much time (very slow), and all the timers seen different. I start throwing whatever is ready first, then it seems like all the redo'd have the same timer (which is fast)...
    3- the critters agro range is way too far, I mean I just see them and they are already agroing on me from accross the screen... when their pathfinding works, they make a B-line right to me along with every other critter within eye sight...
    4- many of the ore/tree spots are not working or accessible (swamp areas), for ore, sometime I need to climb on top of the rock ledge to mine it, but it's not accessible from the ground where it's shoulder high...
    5- there's NO gold ore spawning at all, or at least I'm getting crummy random rolls, the silver ore is scarce too, but gold never pops...
    6- the recipe for ingots & bars somehow needs the same amount of ore for both (that makes no sense at all, one is small, the other is large)...
    7- some recipes call for "pine strips", but there is no recipe for pine boards or pine strips...
    8- some recipes take more material worth than the finished item can sell for, if I make a long sword I can sell it for 65 (1/2 price), but if I add 4 gems to it to make a Jeweled long sword I only get 100 (again 1/2 price)... I can sell the gems by themselves for 100, then the long sword for another 65... So why did I make the jeweled sword?
    9- Arrows, take far too much material to make a single Arrow, 1 Bar to make 1 arrow head, 10 bunches of feathers to make 1 Arrow, an entire board for 1 Arrow... Way too much materials, maybe 100 Arrows, but not just 1...
    10- the crafting tables get bugged really easy, where I know the materials are correct, but the craft button never highlights to craft, at that point I need to restart the game for them to continue working...
     
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  10. Heradite

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    1) The chat window refusing to stay pinned.
    2) The chat window getting in the way of the combat toolbar because it's too big
    3) Owl's Head. Just...the whole city.
    4) Having to find the NPCs at the center through all the player homes.
    5) Loading screens.
    6) The tiny wolf spiders that do like no damage but take forever to kill and definably respawn too fast.
    7) As far as I can tell, not being able to actually fix durability without buying expensive repair kits.
    8) Having a hundred different swords who refuse to stack.
    9) Not being able to find the NPC I'm looking for. Where the heck is that hunter guy in Braemar?
    10) Having to manually log in rather than going through Steam.
     
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  11. redfish

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    He's lost and scared :<
     
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  12. smack

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    ...and there's no way to help him and escort him out of there! But wait, don't tour guides actually take you on a tour and tell you interesting things about the places along the way? You know, perhaps something about the lore, the fauna, the creatures, maybe even tell a few corny/cheesy jokes? These guides just stand there and don't tell you anything! They have one job!!! Ok, they don't deserve to be rescued. :mad:
     
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  13. redfish

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    I blame Chris.
     
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  14. Caliya

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    That's why I said we should fire the tour guides. What tour guide shows up after you're done with the journey? Yes, they should be there to teach you about the area, etc. And no, they don't deserve rescue because they were slacking on the job. lol

    Either that, or rename them Prince something, that you have to rescue....
     
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  15. ThurisazSheol

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    they're automatons, clock/watch work droids. i've always wondered how they can get scared like that....
     
  16. redfish

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    [​IMG]
     
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  17. ThurisazSheol

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    i stand corrected. that explains everything.
     
  18. amnipar

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    First off, even though I manage to list annoyances, in general I enjoy greatly playing SotA, to the point of considering it already a 'game' that I like to play, not just an alpha product I'm testing. I wish to offer my thanks and congratulations to the development team! That said, I do hope the team will prioritize to find a fix to the most commonly listed annoyances as soon as possible. I agree that almost everything listed in this thread is annoying and should be fixed soon, though not necessarily on the rankings. I double post some to highlight their urgency.

    1. Framerates. Please add option for less detail / clipping range / fog / drawing decorations only when inside buildings, anything. I don't care if the result looks ugly for the time being, for me it's difficult to play certain scenes due to horrible framerate. At least PLEASE create another places for buying critical crafting supplies, I don't want to enter Owl's Head or Ardoris unless I have to.

    2. Camera jumping around when there are obstacles or the edge of scene between the screen and my avatar. Please figure out how to just clip away cleanly everything that intervenes.

    3. Loading times when entering scenes. This is starting to annoy me to the point of not wishing to switch scenes too often, just grinding levels in one place.

    4. Not enough possibilities of giving concrete help (unless one can compose music or design models in Unity). Just one idea: NPCs seem to have only a few generic faces. I know the Dev+ people will be given the chance of designing an NPC. But you could take this further even now. You have implemented the character editor. Let people have fun designing different kinds of faces for NPCs. Then you can just go and pick suitable ones. Maybe give some ideas what kinds of faces you need.

    5. Not enough design information, which means we can only give ideas, without knowing if they have any hope of being implemented. Please consider publishing regularly updated documents detailing the current thinking on major game systems, at least in Dev+ forums and make the threads sticky, with some scheduling to indicate how much you think can be done in the timeline for each episode. Solicit ideas for subsystems you are still debating internally. Give options to discuss. I know this would take away time from development, but could be very constructive.

    6. No easy way of giving instant feedback; going to forums is a hassle and it is difficult for you to comb the forums for useful and measurable feedback. Implement quick surveys in the game login screen and maybe weight the answers by some score depending on how much the player has done (not just hours spent in-game but how many different things the player has done; crafting, decorating, combat). Publish the results so people have better idea what others want, not only them. Publish more statistics from the game so people can help in analyzing and discussing them. Like, how combat goes against particular opponent, given the level and gear of player. What is the result, how many hits given/received, amount of damage per hit. Implement a way of sending quick feedback from in-game, with automatic location tagging, screenshot and game event logging. Positive feedback also, like giving compliments for beautiful locations and good designs, and for collecting nice screenshots from releases!

    7. Combat is fun so far, but basically just grinding and clicking. More meaningful ways of customizing the fighting style, with real advantages and disadvantages, and more tactical choices that have an effect in the outcome of the combat are required. Feedback and metrics might be crucial here.

    8. Crafting recipes that differ only in number of ingredients. Add blueprints and random events for discovering new designs. Though I realize this will require fleshing out more the crafting skills and such.

    9. Existing crafting materials but no recipes where to use them. Meteoric Iron etc.! When adding a material, shouldn't be too difficult to copy/paste all recipes using some equivalent material. Maybe could even implement template recipes where changing certain ingredients is automatic.

    10. Ridiculous amounts of materials required for crafting, ridiculously small amounts gathered, negative returns on investment. Though I do realize crafting and economy is still in early stages. The thing is, that I would want to get doing something else than just fighting! Which gets me to

    11. Not enough meaningful things to do. I do like playing the game as it is now; adventuring, seeing the sights, exploring, gathering and fighting is already entertaining. I do grind levels so I can one day conquer the more difficult locations. I do gather so I can craft my own furniture and gear. I do realize there are still important game mechanics to implement before adding more content. Still, I'm disappointed when I explore, find places that look interesting but don't provide anything else except fighting, resources and the generic loot from mobs. At some point I will start expecting meaningful things, small stories, special items hidden somewhere or carried by some mobs, some special things to discover, some clues as to what is happening at those ruins in the woods or swamps. Also I'm looking forward to experiencing the player driven economy. For tuning this, it might be crucial to gather and publish statistics and solicit measurable feedback.

    Anyway, keep up the good work!
     
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  19. E n v y

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    Ok my real list this time:

    1. Latency/Lag/Low FPS. In multiplayer this is really bad in larger towns and sometimes the game in general. It actually forces me to play single player more.
    2. Pressing 'Ctr' prevents me from moving. I know this is minor, and a lot of people won't understand....but from a 'push to talk' point on view on vent/teamspeak.....it drives me crazy.
    3. Stacking/Combining Glyphs.....keyboard control for this is a nightmare and mouse clicking and dragging is a nightmare in PvP. I would like to see a better solution such as auto stacking and a separate combo bar.
    4. Character movement/jump. It does feel like there is a lack of gravity and everything is slowed down. Camera movement feels a bit strange at times (difficult to explain) and would love to zoom out more.
    5. Magery, lack of damage, high cost regs (and yes I want regs in the game, just they are two expensive atm).
    6. Armour, at the moment anything other than plate feels fairly pointless in PvP.
    7. The random wait length at crafting tables whilst ingredients register with the system.
    8. Durability of 34 ........... try and sell one of these bad boys at any vendor.
    9. Non PvPers being able to heal PvPers without becoming flagged.
    10. The random damage from attacks:
    [​IMG]
    Titan Smash Special ability = 5 Damage
    Normal non glyph attack = 28 Damage
    Body Slam glyph = 5 Damage
    Normal non glyph attack = 28 Damage
    Normal non glyph attack = 23 Damage

    Surely this kind of damage or lack of (when it come to the glyphs) cant be correct.
     
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  20. suzshi

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    My main frustration is that there don't seem to be companions implemented for single players, even though I fully realize its very very early in implementation. I played every last Ultima game at the time they were a thing, and I bought into this one under the promise of the Ultima story and the single player experience. I never had any interest at all in Ultima Online, it killed the series for me. I was so extremely disappointed when it went that direction. I only have minimal interest in guilds, etc, because grinding the same damn dungeon for some new gear drop every night is just...why bother? No story, no point, after the first time, and why would I throw money at something for that? I would likely do it for a while, to get through the content that is new to me, but after that my interest in just repeating the same things will eventually wane. So that's just me, the way I enjoy games, but this game is *supposed* to include the single player Ultima wonderful story and experience, so I bought in.
    So I'm looking for Shamino, Judith, Jaana, etc. Even just one of them in this early phase. I saw in someones post that Judith was in Kingsport(?) sewer, and I got super happy - but when I try to defeat the lich (I'm level 35) its just horrible. I have no companions at all yet, and he just keeps respawning the "help" even though I kill massive numbers of his skeletons. The numbers never go down and eventually I die after hanging in there as long as I can. The NPC companions need to be available, even just one of them in this early stage. Seems a basic Ultima mechanic to make the single player experience playable and enjoyable.
     
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