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Why is this game restricting communications?

Discussion in 'Release 14 Feedback' started by Sire Lancelot, Feb 11, 2015.

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  1. Sold and gone

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    I think your right on this, I remember some where but I cannot place it, but I seem to recall that Guild chat will be worldwide, but any other chat will be local.
     
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  2. Solstar

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    It's more like the 0.01 percenters, actually. o_O

    (Edit: 592 Lord+ backers, compared to the 50K+ total backers, in case you were wondering)
     
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  3. Gareth Caliborne

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    Every guild or town i know of has their own website, forums, voice chat, chatroom.. No need to act as if world chat is needed for groups to communicate, it isn't.
     
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  4. Tahru

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    You're correct, but i much prefer in-game mechanics. I don't want to have to go refresh a forum pages or always use team speak. Most of the time guild chat is someone, saying, "is someone on to help with". So it sort of needs to be in the game to be effective.

    That is all I have to say about the war in Vietnam, I don't want to get into the debate.
     
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  5. redfish

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    Personally I think it would be better if the game encouraged players to go into taverns, guildhouses, and other places where they could find a lot of people in the game to talk to "in person." What we don't want to see is towns become empty. Hopefully there'll be plenty of reasons to go into towns anyway, for other things, but help would also be another reason.

    I would prefer that as a solution over global chat.
     
  6. Sold and gone

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    +1
     
  7. redfish

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    Its called a tavern :D Lady FireLotus has one in Owl's Head, and there's a Hearth of Britannia in Kingsport.

    I hope a lot of other things come into the game also to facilitate socialization and communication. I look forward to seeing large guild halls, with signs, so people know that they're there, and books where people can sign in, player newspapers, post boxes, etc. There's A LOT that can be done.

    But it could all be facilitated through role-playing conceits so we can get people in the game actually meeting each other in towns in social setting like a taverns, instead of just typing into the chat box.
     
  8. Satan Himself

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    I'm a member of Bear Tavern, so I get it. That will be the center of my social life.

    But when I'm fielding, I'd like to be able to /f and invite people I know to join.

    Tavern life and convenient chat functions are not mutually exclusive. In fact for some they may be mutually reinforcing.
     
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  9. 4EverLost

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    They have a town crier. Too bad he can't cry out louder for everyone to hear.

    Maybe have him be available for hire every 1 or 2 hours by a person for a nominal fee. Then you could announce, "Hey, come on down right now to Bear Tavern, we're throwing a bash and gatecrashers will be welcomed........and might be shown the door soon after.":p Community service announcement and the time limit so you can't be spamming it unless you've a number of PCs to spam.
     
  10. Sire Lancelot

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    I think many are missing my point here. Improvement and CHOICE is what I am suggesting. Global chat for help is only one suggestion.

    I simply want to be able to send a message directly to a player of my choice when they are not online so I can further connect with that player in a different time zone. Why on earth do I have to connect to players outside the game? This is NOT immersive!

    We need the ability to email, snail mail, pigeon mail, smoke siganl, call it what you want! Give every house a mail box, make a post office that charges gold to message someone. We all know global chats are a pain in the butt so lets be contructive and look beyond this concept and within the genre and spirit of the game.
     
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  11. Arkah EMPstrike

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    Turning it off will result in a game seemingly full of zombies. Saying "Hello" to a person will be much less likely to initiate a conversation, and make it much less of a social experience. What games these days generally lack is the inability to socially interact with someone you've never interacted with before. Things like Global Chats filled with advertisments and trolls, Atuomatic-grouping machines that group random people together based on their in-game stats instead of having to make friends to do group activities.

    Global chat doesnt ELIMINATE a social experience, it just seperates it from the game. Auto grouping systems pretty much annihilate social experience in games, because peopel that use them arent after a social experience, they are after quicker progression. And Global chat eliminates the desire to actually seek out new friends in the game. You could log in, and open global chat and literally have the same social experience whether or nto you did a single thing in-game.

    I want meeting friends to be richer than just entering a chatroom and saying "Hi"
     
  12. Arkah EMPstrike

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    Also i do agree with having in-game mail of some sort

    My favorite iteration of this so far (and i apologize for bringing up yet another of a million UO references already in this forum) was Communication crystals.

    It added another level to private messaging that created the possibility for people to spy on the messages, or place crystals in strategic areas to recieve verbal information from far off locations.
     
  13. Sire Lancelot

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    I hate to mention it but World of War Craft have a great communication system. They also have global communications and this did not effect socialising within the game at all. People still mass at citys, towns raids etc.
     
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  14. Sire Lancelot

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    I still play UO on the official Oceania server. They have a global chat system which is very handy.. "Hey who wants to come for a raid in the Doom dungeon?" or "Im chasing 1000 dragon bones so I can fight the boss?"

    This has not effected gameplay and or emmersion at all. Its optionl...
     
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  15. smack

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    I've dared the devs to do this in other threads, so I'll repeat it here:

    Replace the chat system with an in-game full blown IRC client. Standard channels for #global, #<town>, #<whatever>, allow IRC bots, scripts, etc. Now imagine communicating to players in/out of game. Imagine those bots being your vendors you can program. Think of the IRC help bots for new players. The possibilities are limitless and this game can break ground and be a pioneer with how multiplayer RPGs operate.

    Give control of communication between players to the players. Because it's 100% guaranteed (and already happening) they're using Teamspeak to circumvent any restrictions or controls. I say embrace it and design for it rather than fight it.

    Double dare the devs.
     
  16. Arkah EMPstrike

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    It rendered local chat useless. I was never able to get anyoen to talk to me withotu wading into the verbal mayhem of global chat

    or beign forced to send them a PM
     
  17. Dasilva

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    I agree that the lack of communication in 2015 is extremely disturbing, its like everything else, I just dont understand the unwillingness to use the tools that are at our disposal in 2015, its almost like back in 1990 the developers got put into cyrogenic tanks and were lying dormant several years, and suddenly wake up and with no knowledge of the modern days started developing a game using the tools they knew back in 1990
     
  18. Arkah EMPstrike

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    Back in the 90's. in Ultima Onlien days (im assuming your referring to), online games were much much mroe social than they are nowadays. That kinda pokes at me with the idea that maybe theyw ere doing soemthign right back then.

    Most people also tell me that World of Warcraft was much more of a social experience in it's vanilla days. In those days, i've also been told, there was NO global chat.

    From my experience, lich king expnsion and up, WoW was a depressing wasteland of noone talking to you unless you were sellign something in global chat, or trolling/talking about very generalized thigns in global chat.

    It was very very rare anyone spoke to me about what was going on around me at any moment, or used local chat.
     
  19. Kaisa

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    Pretty much agree with those that say no global chat and the reasons why not. It really just ultimately leads to a game that is actually less social and less community oriented.
     
  20. Sire Lancelot

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    Okay I give up! NO GLOBAL CHAT! I'll settle for an in-game email or PM system! :)

    But seriously how does a global communications system make a game less sociable? Thats a really flawed argument! Everything serves a purpose and according to everyone who is apposed to the idea wouldn't use it anyway so whats the big deal?

    Both UO (http://www.uoguide.com/Chat) and WOW both had global communications for as long as I remember. Waaaay back in the day they never catered for Guilds so we all used ICQ.

    Ultima Online: The Second Age (1 October 1998) featured a new area of land called the Lost Lands, along with an in-game chat system and new creatures. Also known as T2A. It was released in two boxed versions with the first having different artwork and a single manual.
     
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