Greetings Fellow Avatars!
Release 104 goes live July 28th at 10:30 AM CDT.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 104 (R104), we offer a host of bug fixes and a couple of notes from our developers.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
Community Updates
Unity 2021 Upgrade Status
We’ve been working hard to get Unity to the current 2021 LTS version and it’s finally completed and coming! After this release is out, we are going to put the new version on QA for players to test for the next month. Why are we waiting another release? Because we want to get things right. A lot of things have changed in Unity since 2018 and here are a few things to expect:
- Better overall performance
- The newest hardware and software will be better-supported
- Terrain shaders have been updated and are faster. Some terrain settings have been refined to increase performance. These two changes in performance should affect RTX card users that previously had problems while looking at certain parts of the terrain after playing a while.
- Shader changes to use D3D11 more efficiently
- Loading time between scenes should have decreased by a few seconds
- We now have access to better tools to expand the game with greater visual effects, like shader graph and the new terrains tool
- The Unity 2021 editor is way more performant than the 2018 one, which is very good for us devs!
On a sad note, this new update to Unity took so much of our time this release that other planned projects were completely on hold for the month, but don’t despair: the best is yet to come!
With this said, we are hoping to see you in QA to test this with us!
– Devilcult
Ravalox’s Upcoming Plans
With Unity 2021 going to the QA testing phase, I will be concentrating on the long-overdue Lord of the Isle outstanding deliverables including the basement and working with Richard to hasten the silver rings to completion (based on his schedule, of course.) I will also be working on player dungeon bugs and, if all goes well, new rooms. Finally, I will also be getting back to working on the missing scene maps.
As we head into Q4, I want to coordinate with Devilcult in expanding the Lua API to better support players who want to coordinate events and run contests. This effort may include a basic Lua Add-on event sign-up tool that can be used as a springboard for our community Lua scripters. This is still at the drawing-board stage, so be patient while we make things better!
As we continue to sweep the website and improve the functionality some exciting changes will be coming including the elimination of the new-player paywall meant to prevent spammers from accessing the forums. Changes need to be made in the way accounts are created to implement this, so please be patient as we update the structure.
– Ravalox
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